I had a group of players in a Curse of Strahd campaign. They started killing soldiers in Vallaki indiscriminately and leaving behind their bodies - not even looting them! So I had Strahd return a bag of things they “left behind” including a letter from a loving wife about how much she missed soldier A, a drawing from a child for their father soldier B, a locket with a picture of soldier C and wife, etc.
I felt like going back to swtor. My main account was disabled, expired or something and I can't recover it without calling some dumb schmucks working for EA support.
Went in on a secondary account I used to bypass the character restrictions and now I'm scratching the itch until it finally dies for good.
It has a daily login reward, some kind of battle pass, everything is paywalled, limited number of rewards, they changed character creation and unified classes, but pvp is active.
Send the kid’s father’s head to him in a box with a letter in it framing a major enemy of yours with the murder. Do this with every single encounter. In 10 to 20 years a huge group of these children will have grown up to be adults seeking revenge for their fathers against your greatest foe.
It introduces a modular magic system, where you learn spell components and make your own spells. Eventually your magic gets powerful enough that you don’t need most tools. It also adds rituals, familiars, enchantments, and some automation.
I really like that instead of introducing a lot of extra fluff, it utilizes underused Minecraft ores, mainly gold and those purple crystals.
Last week I went deep into Next Fest and came up with a bunch of demos, to varying success. Tried Synergy (promising), Sword of Convallaria (great, but deeply concerned about the mobile/gacha systems), Guild Saga: Vanished Worlds (not great, borrows shamelessly from Divinity: Original Sin 2), and Balatro (surprisingly interesting).
For now, I’m kind of bouncing around, not being able to settle on anything. Might go back to Atelier Ayesha tonight.
Replaying Ghost of Tsushima. I beat it on PS4 back when it came out and started a New Game Plus save, but stopped playing after that so never played the expansion. I got the Director’s Cut on PS5 and have currently finished Act 1 and the expansion and am working on Act 2.
Still strolling through my snails pace playthrough of RDR2, haven’t left chapter 2 yet and mostly been doing side stuff, hunting fishing and completing challenges. Looking for a damn badger and beaver but can’t find either anywhere.
I also wish RDR2 had the same fishing minigame as FFXV. Not that it’s terrible, but I wish it had the same depth. That game had the best fishing minigame I’ve played, almost worth the price of admission for that alone.
Nice. I saw people saying to do as much open world as you want and savor chapter 2 so I did just that. I’ve now got the White Arabian horse and the Legend of the East Satchel (amazingly useful), I’ve settled on my favorite guns and modded them up. I still have yet to complete all legendary hunts and fishes, but I was ready for a break in the grind so I’ve finally moved into Ch. 3
Sounds like what I’ve been doing, too. Finally found a badger yesterday for the satchel but still on the hunt for some other assorted animals. Sadly I think I’m locked out of some stuff because I killed the legendary bear as part of the story quest so the pelt despawned before I unlocked the trapper. Currently trying to plow through some gambler challenges for the gear, it might actually kill my enthusiasm though. And I’d like to combine them with some Bandit pieces but I’ve been hesitant because I am playing high honor.
The White Arabian seems great, im personally going back and forth between the Warped Brindle Arabian and the Tigerstriped Bay Mustang (was hell to acquire) for horses.
Shrouded. Its bizar how well it plays for early access. Gameplay is fun, the enemies a little stupid but can be challenging non the less. And the game feels well optimized. My dedicated server is running and using less than 2gb of memory of the available 20gb and no lag. Then the building, it can be a bit finicky sometimes but it allows for so much freedom it’s a fun aspect. Crafting also works good, in all I highly recommend it, and can’t wait to finish the playthrough and cycle back in a year or so to see what it has become then. But it’s already worth the money IMHO.
I disagree, and think it brings all sorts of new takes on the Souls Like formula. But in the end we don’t have to agree and just play what we enjoy. ᕕ( ᐛ )ᕗ
How does it compare to the Lords of the Fallen from several years ago? I played through that and found it to be pretty buggy and not very fun, although quick enough that I did a new game plus run as well. I’m curious if the new one is any better.
I have not played the original so I can’t do a comparison. I play on Linux with a Nvidia 3060Ti and fame runs fine, no real issues yet. If you read the forums though, it’s like any other game and does have some bugs for some people. It also being a souls like, means that it’ll never have enough of X or Y or Z for everyone. People complain it’s too hard, some that it’s too easy, some people hate invasions, others think that constant invasions make it better. I would watch a video or two with some game play and you could probably quickly tell if you would want to try it yourself. It also has multiple endings that you can’t do in one run, unlike a lot of the Elden Ring ending where you can then choose at the end.
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