Is there a way to play it on mobile? It doesn’t do anything for me.
Thank you for bringing that to my attention! i noticed it only now but due to changes in the code i made, the touch related functions broke, i’m very sorry, but it’s already fixed, so you can rest assured. Also most people that played on mobile said that is too hard, maybe it was due to the low sensibility and small screen size? Althought it was before i added the sensibility slider… Anyway, try changing the sensibility slider if you happen to find the game to be too hard on mobile.
The sensitivity is quite high, even when turned down to 0.5
Well, in my phone, the sensibility is alright, at least that the impression that i have. Maybe it’s a personal preference thing? actually, it is probably just the fact that the resolution of our screens are very different. Anyway since the force applied to the bottle formula already takes in account the screen size, there’s not much i can do to fix that, without screwing the sensibility for another person. The slider is a best compromise in my opinion. Regardless, thank you for playing the game!
So RDR2O is good? I love RDR2, and I’ve played the campaign to death. But I tried online and found it…meh. Maybe I didn’t invest in it and I was looking for a more cohesive story or maybe a helping hand in getting my toes wet, but it just felt like there was nothing novel or interesting to do. I’m sure playing with someone makes it a lot more fun. I was really looking for more of the campaign. That’s not what it is.
I wouldn’t say there’s more of the campaign. Maybe in the story for the Online but there’s like 6 or so missions and that’s it.
The Legendary Bounties id say are maybe a bit closer to the story mode with getting a story of who you’re hunting and then they’ll have unique characters to them. Like there’s one where you fight this Cult Leader and he has a boss fight where he’s wearing Plate armor so you have to tire him out first. But the bounties are so far into the online mode I can’t say they’re worth investing the time.
It’s kind of disappointing to me too. I love doing the online activities but the lack of a full story makes me sad. Especially considering how they abandoned the game so we probably won’t ever get one
Definitely entertaining! They re-released the original trilogy when they put out the most recent installment, and there are several communities with walkthroughs and tips/ tricks. About as close to tabletop D&D as you can get, on a linear path of course.
Doom 2016 kind of felt like it hit the sweet spot between the two. Just enough lore to be interesting, but still grounded in a simple premise. Then Doom Eternal had so much lore I actually had to check that I hadn't missed a game where all this stuff had been introduced.
In the stealth section there are static guards and patrolling guards. At the bottom of every turn the players pull from a deck of cards which says which of the patrolling guards will move and also a special event- this can be the meter towards the alarm ticking down, some of the guards reversing direction of their patrol, or reinforcements prestaging just off board.
During stealth if a dead guard or a player character is spotted by a specific guard, it will shout alerting other guards inside a certain radius and act according to the combat logic. At this point the stealth section will likely shortly end because of all the negative stealth modifiers.
In the combat section, enemies will move towards and fire at whatever spotted player character is nearest. The combat is very simple, which is balanced by it being very difficult for the players to survive, which means you want to delay combat as long as possible.
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