I was playing Cyberpunk for a couple days last week as it was on sale on PSN but lost interest as soon as I got the final mission (I played it at launch but inevitably returned it due to the state it was in).
the past couple days I’ve been busting through all of my unfinished Warhammer 40k pile instead and have been feeling pretty good about that.
Medieval Dynasty. The best way to describe it is a medieval crafting/survival game that later adds in building and town management. Your goal is to ensure your legacy by getting a wife and producing an heir. Honestly, this game is time consuming but quite relaxing (aside from aggressive animals and the occasional bandits). There’s plenty to do, such as hunting, gathering, fishing, farming, animal husbandry, tree felling, as well as building and decoration, managing villagers’ jobs and statuses, and building your dynasty. What’s more, they are currently in a closed beta testing multiplayer with a new map! Highly recommended!
Finished up (mostly) Tunic early this week. Still working on translating the manual, and trying to think up more ideas for the (presumably) final final post-game puzzle.
If you’re interested in exploration/discovery/puzzle games, I’ll recommend it, with 2 caveats:
A) The combat system is really not good. Particularly with regard to boss fights. I’ve played all the optional post-game stuff in some BRUTALLY difficult games: Hollow Knight, Celeste, Dark Souls, Elden Ring… but THIS game is the one that broke me. Not just cause it’s difficult, but it’s difficult for all the worst reasons. Point being, don’t hesitate to just drop the difficulty or turn on no-fail mode. It’s not worth it.
B) Don’t just write off the in-game language as puzzle only for puzzle enthusiasts. It is optional, but I wish I had been putting effort into solving it, little by little, since the beginnig. It would have been really satisfying to solve some of the other game puzzles that way.
I started Tunic yesterday and rang the first two bells (east and west). Loving it so far. Too bad work will get in the way for the most part of the week, I can’t wait to delve into the game again :)
IMHO, Powerslave/Exhumed was one of the best first person shooters on the 5th generation consoles and the Powerslave engine (Slavedriver) enabled the Saturn to run an amazing port of both Duke Nukem 3d and Quake.
I remember being ecstatic that a game I could only play on a friends PC when I visited back in the day (Duke3d) was not only playable on my Saturn, it was a fantastic port too. DeathTank Zwei was a lovely hidden bonus game included on the D3D port.
Likewise, Quake was an impossible port, bought to a console that traditionally struggled with substandard 3d games vs the psx.
I remember seeing a psx owning buddy play a superb port of Doom on his psx, only for me to be burned by the absolute 💩port that Rage software put out on the Saturn. Even the 32x cartridge version of Doom was batter.
Console shooters have come on in leaps and bounds each generation but Exhumed on the Saturn was a real highlight for me in my younger years.
I have a better idea: Instead of piracy, just don’t use/consume products that are exclusively distributed through shitty business models. At least when it comes to software, that’s much more effective.
It’s an incredible game, but it took me something like 20 hours just to finish the first act, and I just don’t have the patience anymore for a 100+ hour long RPG. The combat is really good overall, but I didn’t like that movement and attacks use the same pool of AP. Compared to something like XCOM, this forces you to be very static since moving is basically wasting an attack, or it makes movement abilities like jump and the likes extremely OP.
Speaking as someone who really enjoyed DOS2, I do have plenty of issues with its mechanics, with the movement ability problem you mention right in the thick of it.
Once you learn the game systems a bit, you will always gravitate towards a similar set of skills. Mobility is so important in the game that you will frequently find yourself in situations where your character’s survival depends on it (and the AI abuses these skills constantly). So everyone gets a jump skill, two if it fits the build - and many of the jump skills are just teleports with rider effects, so everyone’s teleporting around. All builds tend to gravitate towards more damage, because you can’t apply CC without nuking their armour down first, and CC trivialises fights when it comes into play. Optimisation isn’t straightforward, and skills aren’t really on an equal footing. Maximising Warfare is how you become the best Necromancer, and the best Rogue, and the best Warrior, and the best Archer. Meanwhile, all the other skills (with the notable exception of Summoning) you can generally just leave between 2-5 to unlock their respective abilities, regardless of your build.
The ultimate end-game of this is that loads of characters end up feeling very similar, even if they appear to do very different things on the surface. Once you get past much of Act 2 there’s very little variation in how you play the game and approach combat, and the story becomes the main driver for completion even as the core gameplay loop stagnates. I think I completed the game on my fourth attempt, but that was largely through my stubbornness rather than other factors.
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