KoF 96 and 99. X men Cota. SF3 second impact. You go back to those and the gameplay is hard as balls. Cota is like playin in a honey jar. Kof 96 has 3 characters that bitchslap all the others no problem. 99 I heard the meta has some.outliers but for casuals is like they tried something and nothing at the same time. Second impact came to fix newgen and fix.it did but boy it’s crazy to play half the shit goes wonky. All of them where made with low to nonexistent budgets although Second impact has an asterisk since is more like a patch. All teams where small. Music is fire for all of them.
Selling a thing to a million people for $5 makes more money than selling it to a thousand people for $70.
They’ll most likely return the price to $70 before long, so they can pick up a few whales who miss this sale and aren’t patient enough to wait for the next one.
Then… Why not just price it correctly to begin with? Huh… I’d buy some of these newer games if they cost a reasonable amount. Starfield out here charging $70 for a 5.5/10 game
Then… Why not just price it correctly to begin with?
I can’t speak for the people pricing these things, but suspect the answer has to do with whales, perceived value, shareholders, regional economics, and various other things.
I agree that lots of games are overpriced, though.
You charge the highest price you can for the people who don’t want to wait, then drop the price once you’ve run out of those customers. The temporary price of a sale creates a sense of urgency that it won’t be this cheap again for a while, and positive word of mouth from the sale customers drives more sales for a little while once it returns to full price.
Starfield wasn’t worth $70 to me, but I bought it on sale for $45 a few months later.
Price tier strategy. Get impatient people to pay $70 because they need to play ASAP. And then sales to get people who won’t pay $70. Pricing low permanently misses out on getting as much money from people who are willing to pay more throughout the year.
lemmy.world
Ważne