Always loved that the second I was doing better than they were or just got to a further point than them they’d rip the controller away and say something like “I got it I got it, stop hogging the game!” Then would cry and scream if I beat it for them because inevitably 12 minutes later they’d ask for help again and no amount of showing them would help them figure it out.
If anyone is old enough to remember Infocom games, they came with “feelies,” just random fun stuff related to the game they decided to include. It occasionally was needed to solve a game puzzle, but usually not.
When people talk about games having heart, this is it. Little unnecessary goodies just because you’re excited that people are buying your game and you want them to be into it.
The map in GTA3. There was a mission towards the end of the game I kept failing; to deliver a corrupt FBI agent to the airport. Eventually I realised, after studying the map, I could bypass all the road blocks by taking the light rail system. I felt like an 11 year old Einstein.
Is that the timed mission where they posted up enemies everywhere with rocket launchers along the normal route? That mission ended my last attempt at a playthrough, still never finished GTA3
As a 42 year old woman with no work tomorrow, eating takeaway pizza and drinking wine whilst contemplating zelda on the DS I bought over Covid vs a cheesy movie on Hulu this made me smile. :)
Not having an N64 or a copy of that game stops me.
This and the other WWE games on N64 is why I went through so many controllers… A lot of them had you spinning the stick to get out of stuff and it would wear down the springs until the stick was worthlessly flaccid. 😩
lemmy.world
Gorące