lemmy.world

simple, do gaming w They're worth more than the treasure, Lara!

Nothing says “archaeologist” like a pair of handguns to kill everything in your path.

partial_accumen,

“Archeology is the study of FACT…not truth. If it’s truth you’re looking for, Dr. Tyree’s philosophy class is right down the hall”

Gork,

Combat archaeology should be a thing.

Need to explore an ancient temple that happens to be on ISIS territory? Time to bring in a combat archaeologist.

finitebanjo,

Unfortunately, once the local militant factions see you as an enemy they start to ramp up destruction of history. There was a similar situation in the 2000s when islamic extremists began destroying tombs in Egypt, likely fueled by an opposition to British political intervention including their support of Israel.

Honytawk,

But she isn’t an archeologist

She is a Tomb Raider

It is literally in the title!

slimerancher, do games w Day 91 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@slimerancher@lemmy.world avatar

Heh. Fun!

CookieOfFortune, do gaming w Which game started this? It's everywhere.

I’m thinking Splinter Cell had this kind of feature.

WrenFeathers, do gaming w Which game started this? It's everywhere.
@WrenFeathers@lemmy.world avatar

Unpopular opinion maybe, but I LOVE that shit!

grrgyle, do gaming w Which game started this? It's everywhere.

I remember the first time I sent out a ping in the voxel-based action-adventure game Outcast (1999). I thought it was the coolest thing I’d ever seen.

There are good and bad implementations, but going to have to disagree with op on the whole.

iamjackflack, do gaming w Which game started this? It's everywhere.

Duck Hunt!

edgemaster72, do gaming w Which game started this? It's everywhere.
@edgemaster72@lemmy.world avatar

The Batman Arkham games kinda do that right? Except it was more of a toggle when you had it on or not?

JayObey711,

That’s different. The detective mode is actually useful for when you have to clear a room. It’s so good that some of the last and hardest enemies in the game are not visible while using it.

Stovetop, do gaming w Which game started this? It's everywhere.

The first game I remember doing this is The Witcher 2. Not sure if that’s the first game to come up with the idea, but it’s the earliest example I can remember.

brygphilomena, do gaming w Which game started this? It's everywhere.

Just make it a toggle to highlight shit. On and off.

I used to play games that permanently highlighted interactive objects. I am playing a game, I don’t need realism.

Mandy, do gaming w Which game started this? It's everywhere.

What I never wanna see again is a game having me hold a button instead of pressing it, for literally anything

Topical example would be apace marine 2

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

God yes. It makes everything feel unresponsive and less snappy.

CaptSatelliteJack,

Toggle sprint, hold zoom, please and thank you

Anticorp,

Holding it is better than pressing it 10,000x as fast as you can. That shit is fun when you’re 12. Not so much when you’re twice that age.

yamanii,
@yamanii@lemmy.world avatar

This is about normal things like picking up an item, not a QTE. It feels horrible and a pretty big time waster.

Anticorp,

They said “for literally anything” but yes, holding a button to pick something up gets annoying.

cmbabul, (edited )

I’m positive I couldnt beat Metal Gear Solid 4 again 16 years later. One of the final sequences involves what felt like a 15 minute button mashing section that took extremely in shape 20 somthing me to my limit. My fucking forearms cramped like a really bad period

Anticorp,

Most games these days have a setting in the accessibility settings section to change tapping to holding, and that’s always one of the first things I check.

Harvey656,

My god no man’s sky before they finally added the option was a nightmare.

bitwolf,

Omg I had no idea you could disable it thank you!

Harvey656,

Glad I could be of help lol.

MidsizedSedan, do gaming w Which game started this? It's everywhere.

What about Satisfactory? It has that feature, but it also has alot more pros than cons?

Lamps,

The big differences for me in Satisfactory is that you are not pinging resources all the time, it’s a small fractional of the gameplay loop. Also, it doesn’t have a super obnoxious screen effect, so it’s more palatable to me

Honytawk, do gaming w Which game started this? It's everywhere.

What? And get stuck in places because you didn’t see the not-so-obvious object you needed to interact with?

Yeah, fuck that.

Kusimulkku,

I don’t mind it being an option but the game relying on it so much that it is a constant necessity that pains me.

ColeSloth,

Back in my day, the objects just glimmered every few seconds.

grrgyle,

Back in my day they hovered off the ground, bobbing and rotating in place.

CodexArcanum, do gaming w Which game started this? It's everywhere.

I was trying to think on the history of this feature, since i wouldn’t necessarily count something like AvP’s heatvision mode. That’s meant to simulate a real thing, even if it works a bit gamey, by highlighting active objects.

Assassin’s Creed is the game that, for me, codified the mechanic into it’s current form. Hawk Vision or whatever they called it specifically highlighted game objects. I think they even mention that the animus machine is projecting that view to help Desmond see the world how his ancestors would have understood it.

But… I’m going to call the origin as being way farther back. In flight sims, your targeting hud can highlight enemies and targets by drawing little boxes around them. That is the very first instance I can think of where a game highlighted objects of interest for the player’s benefit. Most flight sims (or adjacent genres like mech sims) would also label the box with the name of the thing, sometimes with health, ammo, weapon, or weakpoint indicators as well.

Supervisor194,
@Supervisor194@lemmy.world avatar

It was big in Dragon Age.

OminousOrange,
@OminousOrange@lemmy.ca avatar

Assassin’s Creed also came to mind for me as one of the first time I encountered this. Eagle Vision I believe it was called.

I’d say that was different from target indicators, though. I feel those were more because distant targets weren’t really visible because of the low resolution at the time, whereas Eagle Vision was more highlighting particular items of interest in the environment that were still otherwise visible.

shutz, do gaming w Which game started this? It's everywhere.

Earliest game I can think of would be Super Metroid, with it’s X-Ray Scanner, which is an upgrade you get partway through the game. It’s not 100% necessary, but some of the game’s secrets are designed with it in mind.

The Metroid Prime games implemented an FPS version of this pretty well. Really contributed to the atmosphere in some places. Also, while the visors let you see otherwise invisible things, they also made other things harder to see (or, in the case of the scanning visor, you couldn’t shoot while it was on.)

Laser,

Super Metroid’s X-Ray is so cumbersome to use, I played it again recently and just wished for something like the tweet complained about.

But you’re right, it’s not needed, not even on the first playthrough, as no key item is hidden in such a fashion in the game. Interestingly, sometimes it doesn’t even do anything, like when your path is only visually blocked by foreground.

Unfortunately, I was playing the Super Metroid / Link to the Past randomizer and had forgotten some locations, so I did have to use it every now and then.

zephorah, do gaming w Which game started this? It's everywhere.

I’m replaying Baldurs Gate for the first time in, what, 20 yrs? EE. As old and basic as the game is, I can either tap the tab key once to flash a silent light up of everything lootable in the room and leave it at that. Or. There’s a button to click on the side bar that just leaves it on all the time.

This is the way. I don’t want to go all Witcher or do that god awful Dragon Age 3 search with that pulse noise. No annoyance. No sprained pinky. Just one click and done.

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