I can’t comment on the campaign, but as basically an upgraded sequel with 3 extra years of development, that makes sense.
I didn’t play Perfect Dark (multiplayer) until about a year after it came out. My immediate reaction was, “How can this exist? It’s a direct ripoff of GoldenEye!” Only to discover that, “Yeah, it’s made by the same people.”
You’d rather use the four C Buttons to aim? Controllers don’t exactly have a lot of options. Sure, the most accurate option is “trackball,” but those were only on high end arcade cabinets and PCs at the time. Couldn’t get any of them for under $300 USD. And lightguns woyld have needed more inputs on them than they had at the time, not to mention the N64 never had a lightgun peripheral for it to my knowledge.
Too bad the N64 mouse only launched with the 64DD in Japan then. Either way, GoldenEye could never be played with a mouse back then. It only took someone creating a special build of an emulator to get it to support it only within the last like 5 years.
Yeah, GoldenEye (and Perfect Dark) with mouse injection has been around for a while. Same with TimeSplitters and Metroid Prime. Only for emulators on PC though.
Theyre not as good as the original sticks though. Bigger deadzone and a different gate. Cool, but not a very accurate replacement. Steel Sticks is a better, if more exclusive, option.
Huh, haven’t had any issues with deadzone. If anything, the deadzone is too small, especially on Goldeneye, where the sensitivity felt way too high for the software. But I found it a super smooth upgrade for pretty much everything else, especially Kart and platformers. I just looked up those steel sticks though, and they look awesome! I bet that has a nice, authentic feel to it.
…no, cartridges hadn’t yet been invented for my first console and my first NES was actually the mid-nineties redesign, so i never experienced blowing dust off the contacts…
…i did get to play with ROM-swap developer cartridges on my atari 2600, though…
Oddjob actually wasn’t that bad once you realized he was at perfect headshot height when you crouched. I wrecked a lot of kids who thought Oddjob was a secret weapon.
I played Revenge, that was a fun one too. World Tour was my favorite as there was a generic wrestler who was my secret weapon and could not be defeated.
Look, I get that there is a generation in anglo territories where the N64 sold ok that discovered multiplayer games with this thing, but it's a slideshow with barely functional single stick controls. Quakeworld was a thing over here.
Oh, I don't question the fun with friends. I had fun with friends with plenty of crappy old games.
I'm saying the pretense that it was one of the best games ever made and a seminal FPS and that it holds up and it was a great thing one would want to replay any of the times it's been re-released makes zero sense, decoupled from the memories.
I’m partially with you on this. I was so confused by people being in love with Goldeneye as I had been playing FPS games multiplayer for many years at that point, Quakeword and its many mods were light years better. That being said, it was highly novel for console-only gamers and the game itself was fun enough once you got over the horrid controller.
Yeah, and I think that's nuance that slowly got eroded. Even at the time I remember the consensus about GoldenEye being "it's a good FPS... for a console". I'm not sure I would rather play it over Alien Trilogy or whatever the competition was in 1996, but that was the argument.
But then the "for a console in 1997" part started getting dropped off after console FPSs stopped being this weird, mismatched exceptional thing and became mainstream and now people don't remember that playing a FPS with a controller was a thing nobody did because it sucked. The N64 took a first stab at making that semi-functional that wouldn't really come together until Halo CE.
See, that's the thing, I'm not even being unfair to console FPSs. I'll play on a controller. Catch me on a good day I'll say it's more fair, since your accuracy isn't dependent on how much you splurged on crazy carbon fiber, 5 gram mice with infinite dpi.
But GoldenEye on a single stick at 15fps still sucked.
I agree that GoldenEye wasn’t a great game (even for the time) but are you really going to compare it to the online PC gaming scene in 1996?? Did quakeworld even have couch co op support? If it did, I sure hope someone had the adapter so you could play it a TV instead of your tiny crt monitors. If it didn’t, this comparison holds even less weight
And what’s with the “anglo regions” stuff? Was there a store in your area selling PCs for the equivalent of 200USD or something?
OK, so this one is really interesting and I think people maybe don't realize how that brief moment in time played out in some places.
So the Internet wasn't as widely available everywhere worldwide. It was expensive over here, and you paid by the minute. You could feel money bleeding out of your pocket if you were using it to play games, and horror stories of people who forgot to log off and got hit by huge phone bills were all over the news.
So while arcades were dying, LAN cafés exploded. All the way from Quake 1 to early CounterStrike days people would pay some cash to rent a semi-competent PC in a big room of LAN-connected computers and play each other in multiplayer games. Or, you know, if you needed to send an email or you didn´t have a computer at home and needed to write something. But mostly games. It was not that much more expensive than using the Internet at home and the experience was so much better.
I played some Doom and Command & Conquer with a couple of specific weirdo friends who had a modem, but LAN cafés were certainly the main venue for that kind of thing. There were like half a dozen in my town, and they each had communities focused on specific games. There was the Quake 3 place, which then got taken over by CS, to my disappointment. There was the weird tiny place where people did Baldur's Gate MP runs, a place that insisted on focusing on Unreal. There was a cheap one in a basement that never got over Quake 1 and people were doing railgun only 24/7. One place had people pay in advance to leave their Ultima Online characters mining while they went to class. It was groddy and magical and it'll never come back.
And I remember in the Quake 3 place they had the PC port of Turok up and running and I kept wondering who would want to play that instead, and especially who would want to play it on a console with a single stick. And then moving on with my day. I think that's a big part of why GoldenEye and the N64 didn't quite work as well in this market.
I would like to introduce both of you to the wonders of Virtual Pro Wrestling and VPW2, Japan-only games using the same engine. VPW2 tops No Mercy IMO, if for nothing else than by the sheer breadth of the roster. It’s just a shame that out of the box so many wrestlers needed so much tweaking to get around the lack of licensing. But the fact that it was possible to “fix” everyone was fantastic.
If you’re familiar with the English versions, navigating the menus in Japanese isn’t bad. The whole roster can be edited, and part of that is being able to change the names to romaji/English. I believe there’s a patch available to take care of most if not all of that. Let me see if I saved the post where someone else told me about it.
Back in the day I did all of those edits by hand on the physical cart. I still have the cart… one day I’ll boot it up again in the hope that the battery hasn’t died.
Awesome. I appreciate that. I’ll pray to the battery gods that your cart still has all your save data on it. Most of my carts are still good. A couple Gameboy carts no longer hold save data, but otherwise all good. Someday I am going to look into replacing those batteries.
Def Jam 2: Fight for NY was basically a wrestling game, but with rappers instead. Still had the same mechanics as those wrestling games where you couldn’t only lock onto one enemy at a time, and cliches lead to wrestling moves. But everything was pretty well polished and the finishing moves were straight up insane violence.
SteamDB says it usually drops to around $2-3 around sales time. If you’re a PC gamer that’s when I’d recommend to pick it up. Epic has a remaster too, but I can’t vouch for that because I’ve never played it
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