The only game where I ever found this to be cool, is the one where you literally do that to see because you’re playing as something that has no eyes and has to use echolocation.
omg I just wrote a comment about a student project with this mechanic, wishing to see it in a full production and then scrolled down and here you are telling me that game actually exists! Thank you 😁
I like the way Ghost of Tsushima handled open world navigation with their wind system. Instead of a big GPS line or whatever that takes away from the game, the wind blows in the direction of where you’re going. Very subtle and works narratively while still being able to find where you’re going easily by just observing the world around you.
It did that in a myriad of ways too, not even just the wind. Foxes take you to shrines, there are flocks of birds that indicate haiku spots, and golden parrots that lead you to pretty much any of the POIs you have not yet found. There is even an outfit that comes with a firefly that glows when you’re nearby certain rare items.
I can’t comment on the campaign, but as basically an upgraded sequel with 3 extra years of development, that makes sense.
I didn’t play Perfect Dark (multiplayer) until about a year after it came out. My immediate reaction was, “How can this exist? It’s a direct ripoff of GoldenEye!” Only to discover that, “Yeah, it’s made by the same people.”
You’d rather use the four C Buttons to aim? Controllers don’t exactly have a lot of options. Sure, the most accurate option is “trackball,” but those were only on high end arcade cabinets and PCs at the time. Couldn’t get any of them for under $300 USD. And lightguns woyld have needed more inputs on them than they had at the time, not to mention the N64 never had a lightgun peripheral for it to my knowledge.
Too bad the N64 mouse only launched with the 64DD in Japan then. Either way, GoldenEye could never be played with a mouse back then. It only took someone creating a special build of an emulator to get it to support it only within the last like 5 years.
Yeah, GoldenEye (and Perfect Dark) with mouse injection has been around for a while. Same with TimeSplitters and Metroid Prime. Only for emulators on PC though.
Theyre not as good as the original sticks though. Bigger deadzone and a different gate. Cool, but not a very accurate replacement. Steel Sticks is a better, if more exclusive, option.
Huh, haven’t had any issues with deadzone. If anything, the deadzone is too small, especially on Goldeneye, where the sensitivity felt way too high for the software. But I found it a super smooth upgrade for pretty much everything else, especially Kart and platformers. I just looked up those steel sticks though, and they look awesome! I bet that has a nice, authentic feel to it.
…no, cartridges hadn’t yet been invented for my first console and my first NES was actually the mid-nineties redesign, so i never experienced blowing dust off the contacts…
…i did get to play with ROM-swap developer cartridges on my atari 2600, though…
Oddjob actually wasn’t that bad once you realized he was at perfect headshot height when you crouched. I wrecked a lot of kids who thought Oddjob was a secret weapon.
lemmy.world
Najnowsze