lemmy.world

SplashJackson, do games w Earth will be destroyed in 12 minutes...

There’s an app for android for playing these games that makes it look like you’re texting back and forth

FlyingSquid,
@FlyingSquid@lemmy.world avatar

That’s neat!

MostlyxHarmless,

Can you share the app? Thanks!

SplashJackson,

Yep, it’s called Text Fiction and I set it up a couple years back before the pandemic specifically for this game. I just took a screenshot: https://lemmy.ca/pictrs/image/631082de-9e2d-4071-8058-d2c35e77817b.jpeg

XTornado,

Sad it says it’s not compatible on my Phone.

lyam23,

Same for my Pixel.

Retrograde,
@Retrograde@lemmy.world avatar

Yeah sadly looks like it’s not updated for newer versions of Android :/

Fizz, do games w Earth will be destroyed in 12 minutes...
@Fizz@lemmy.nz avatar

How did these text based games work? Could you really type any action and it would give a relevant response?

barsoap, (edited )

Try for yourself. Long story short: The devs would anticipate a lot of stuff you might try, and given that this is Douglas Adams the game can be quite snarky, but if not then you’ll see “I don’t know the word ‘foo’” or similar.

That particular game is notoriously hard and confusing and meant to be attempted several times before you’re able to get through it without triggering some dead-end in the beginning that will only become apparent in the end. It’s from another era. You might want to try Starship Titanic, also Douglas Adams, pretty much the pinnacle of text adventures (though it’s not a pure text adventure). All in all I’m just a tad too young to really have gotten into the genre, regarding point+click adventures I can recommend anything Terry Pratchett (multiple Discworld adventures) and pretty much anything Lucasarts, though the very early stuff (Maniac Mansion, Zak McKracken) is quite rough around the edges. All the LucasArts and Discworld stuff is supported by ScummVM, you only have to get your hands on the game files.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I wouldn’t call Starship Titanic a text adventure. It’s point-and-click overall with some text elements in terms of things like certain descriptions. Sort of like a more advanced version of a Sierra On-Line game.

barsoap, (edited )

Fair enough but it’s definitely giving you the “throw random stuff at the parser and have the game be snarky” experience. It’s from the point-and-click era, the tail end even, but does a throwback to introduce those elements again.

Definitely another experience than Fallout 4 reducing dialogue to “yeah, nah, question, bail”.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Not any action, but they had a pretty large vocabulary. There were some basic commands they all shared like LOOK and EAST and INVENTORY. They would tell you if they didn’t understand.

Bishma, do games w Earth will be destroyed in 12 minutes...
@Bishma@discuss.tchncs.de avatar

One of my all-time favorite games from my teen years. I think of it often.

Socsa, do games w Earth will be destroyed in 12 minutes...

Gonna head down the Winchester and wait for all this to blow over

RizzRustbolt, do games w Earth will be destroyed in 12 minutes...

INFOCOM: We make games that nobody ever finished!

Whelks_chance,

In the era of arcade games, finishing it wasn’t intended

synae, do games w Earth will be destroyed in 12 minutes...
@synae@lemmy.sdf.org avatar

Ginantonix please

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I prefer a bottle of that old Janx Spirit.

Got_Bent, do games w Earth will be destroyed in 12 minutes...

This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn’t read the book.

After that, it didn’t necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.

I think I may have gotten through roughly a third of it before moving on to other games.

Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.

Got_Bent,

I had one two and three but don’t recall playing the latter two. By then I’d moved on to the greatest game released in the mid-eighties - Autoduel.

Then it was on to the original Bard’s Tale.

I played both of those to completion then figured out how to cheat on both by finding character stats with a sector editor.

AngryCommieKender, (edited )

I got so frustrated getting killed over and over that I typed:


<span style="color:#323232;"> Fuck Ford
</span>

into the prompt. The game responded with:


<span style="color:#323232;"> This is a family entertainment game, not a video nasty.
</span>

Which is how I found out that was British slang for porn. graphic horror films, apparently.

otp,

British slang for porn.

I’m not sure if I’m missing something here…but what did you think “fuck” meant? Lol

isles,

but what did you think “fuck” meant?

Just about anything

samus12345,
@samus12345@lemmy.world avatar
otp,

The only English word that can be used as an infix…

It’s truly beauti-fucking-ful!

executivechimp,
@executivechimp@discuss.tchncs.de avatar

It’s absobloodylutely not the only one

Knock_Knock_Lemmy_In,

Unbe-cunting-lievable.

otp,

Can’t bebloodylieve I forgot bloody.

Wait, yes I can, I’m Canadian and we don’t use that.

Thanks for the correction!

kux,
@kux@kbin.social avatar

more likely he thought 'video nasty' was slang for porn (unless of course it was a joke)

otp,

Lmao yes, you’re absolutely right. That’s what I missed.

I still like my misinterpretation though, ahaha

havocpants,

Video nasty was slang for graphic horror movies, not porn. Not heard anyone say it since the 80s though.

AngryCommieKender,

Ahh, TIL. Thanks!

Whelks_chance,

I didn’t even get out the house

thisbenzingring,

the only harder text based adventure game of that era was Steven Kings’ The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Interesting. I had never heard about that game! I’m going to have to check it out now.

thisbenzingring,
FlyingSquid,
@FlyingSquid@lemmy.world avatar

Thanks!

Simulation6,

There was another Adams game called something like Starship Titanic. That one went beyond challenging into absurd. It as my first rage quit game.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Close- Adams made two games for Infocom. This one and a ridiculously hard to the point of impossibility game called Bureaucracy.

Then he made Starship Titanic some years later for The Digital Village.

MajorHavoc, do games w Earth will be destroyed in 12 minutes...

You have:

No tea.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I love that ‘no tea’ was listed as one of the things included in the box.

https://lemmy.world/pictrs/image/d99e08bc-275f-4541-bca4-9551c308e8f5.png

Grabthar,

And the thing your aunt gave you that you don’t know what it is.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

One of the best and most useful items in the game.

1984, do games w Earth will be destroyed in 12 minutes...
@1984@lemmy.today avatar

Panic sex!

Who am I kidding…

ChillPenguin, do games w The Weekly 'What are you playing?' Discussion

Total war Warhammer 3, been playing with a group of 6 in a campaign. Mainly just been doing beastmen and empire. But been getting into some DLC races so they’ve been a lot more challenging.

Davel23, do games w Earth will be destroyed in 12 minutes...

I bought several Infocom games in their day, I think HHGTTG was the only one I ever finished.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

You finished it?!

Davel23,

Yup. As I recall it was kind of a school-wide effort, with kids relaying solutions of various puzzles to each other until we had enough to complete the game. I do recall working out the Babelfish puzzle on my own, though I also neglected to feed the dog at the beginning of the game soft-locking myself on at least one playthrough.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

That was the most frustrating part of the game- finding out that you should have done something else ages ago and now you can never finish even though it let you keep going.

mkwt, do games w Earth will be destroyed in 12 minutes...

Unlike many video game adaptations, Douglas Adams was substantially involved in the game design and writing the text. I believe he shares the authorship credit with an Infocom programmer.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Adams wrote most of the text of the game. He also created another INFOCOM game, Bureaucracy, which was basically impossible. And if you don’t believe me, check out a walkthrough sometime. There are multiple points where you’ll say, “well how would anyone ever think of that?” Especially when it gets to the airplane.

mkwt,

Oh yeah, I’m not sure I ever got past the first room or two with that one.

W_itjust_works, do games w Earth will be destroyed in 12 minutes...
Hyperreality,
Shig23, do games w Earth will be destroyed in 12 minutes...

I actually shelled out for the invisible-ink “strategy guide” (i.e. cheating instructions) just to finish the damn thing. I suspect the guide was written by Adams as well, because it was almost as entertaining as game itself. Halfway through the section on how to get the Babel fish—the single toughest puzzle I’ve ever encountered in a game—it tells you that “it is at this point that grown men begin weeping uncontrollably.”

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Hmm… I definitely had at least one of those for an Infocom game… Maybe I had that one? But I don’t remember getting to the end of the game. It was so long ago, I don’t remember. I just remember it was basically a FAQ where you had to use a special marker to reveal the answer.

Rhaedas,
@Rhaedas@kbin.social avatar

There were a number of books back then like that (mysteries and such), with the idea that you only revealed the answers to things you couldn't figure out.

As for the game itself, the one part that I have a continued memory about is where you could press the button labeled "Do Not Press". Only doing it a few times gave you the same "nothing happens" message, but being persistent got a different one. Infocom games were so great and full of humor, even the non-Douglas Adams ones.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Yes! I remember that too! And yes, I was a huge Infocom fan. I think the only one I got all the way through without help was Wishbringer, but I can’t remember one I didn’t enjoy playing.

Grabthar,

I remember working that one out with my brothers. Every step you take just leads to further problems getting the fish. It was easy to figure out to put the towel over the perfectly towel-sized grate and hang your robe on the hook. Blocking the cleaning robot access panel with Ford’s satchel also seemed to make sense as well. But when we put the stack of junk mail on the satchel and it actually worked? Well holy shit, were we ecstatic. It opens up some of the best parts of the game, though I would argue not as much as figuring out how to get the spare improbability drive to work. I think one of my brothers bought that same guide book long after we retired the C64, so though he knew how to finish it, I don’t think any of us ever did. I remember getting to Magrathea and not ever being able to figure out the proper tool bit. Tried taking the proper tool, and storing another tool in the thing your aunt gave you, but never seemed to work.

amio, do games w Earth will be destroyed in 12 minutes...

This tickled a half-forgotten memory. I was into a few "ASCII" "game engines" when I was a kid, ZZT and MZX. There was definitely a Hitchhiker's game on one of those. Doubt it was official, of course.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Maybe an unofficial sequel?

amio,

Almost definitely just some random guy making an homage. I think the games/engines were pretty niche themselves.

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