I’m reminded of a required minigame near the end of Star Fox Adventures based purely around button mashing. The requirement needed some dozen attempts when I was a kid and lead to strats involving rubbing a spoon on the controller.
I played Athena then because I liked her design and after seeing her in Tales from the Borderlands. If I ever replay the game I would try the more “out there” option like Claptrap.
Honestly now that I wrote it out I remember TPS maps weren’t as fun as BL2’s hence me not replaying the game back then.
I quite liked the maps myself and the story whilst perhaps a little to obvious was fun.
My biggest problem was the enemy/mission level scaling which found you falling behind the main story mission quite easily making for some either very tough fights or some less than thrilling side quest farming.
Oh and how long it took to unlock weapon slots 3 & 4. Such a slog!
I see a lot of people saying that this is an accessibility thing, while also allowing you to not miss anything important
But a well designed, uncluttered environment can do both of these things while giving you a more immersive experience
But we can’t do that, because we’re in an endless chase to get the most realistic graphics, and how else are we going to show that off than overly detailing each pixel of stationary on a worker’s desk?
I also see a lot of people saying “just don’t use the feature if you don’t like it”
There’s a famous quote I like. “Given the opportunity, players will optimise the fun out of a game”. And you can bet your ass I do that. In any game with this “scan” feature, I’ll be tapping that like a relapsing porn addict, looking for any new quest npcs, missed collectables or just to see if I’m on the right path. I have a similar issue with minimaps, as they have a comparable effect on gameplay
There was just dropped an update, and those come only like every six months and thus are big ones. Also next week is their anniversary I think, and they teased something is coming.
Anyway, it keeps alive that child in me who played with LEGOS, except now as an adult I get the simulation of the environment and the brutal laws of physics like gravity and energy/fuel, and logistics, automation, etc. Mods make it even more expansive and customizable.
It’s the one game I come back to over and over again through the last decade. I take breaks of course, months at a time even. But I never stop wanting to play with Space LEGOS!
I love the Chaos elements of 4. They’re such an improvement over 3. I think the only thing that makes me like 3 more is the brighter colors and the story
Well, I’m glad this one is gaining lots of interest for you! It looks like a cool game!
I have my first game called “Enso” in the Steam Next Fest right now, so fingers crossed I’ll be able to gain a little traction too! Do you have any tips on how to promote your game without feeling like a scumbag? I hate the “salesman” type feeling I get from talking about my game online 😅
Congrats on that! To just get a game demo to Next Fest is huge! I don’t know how to not feel like salesman, but just try to be sincere and share your success with players. Despite all the rage-bait and negativity on the internet, people genualny like positive stories. That’s what I try to do at least :)
It is very much NOT scumbag to make posts on some different gaming Lemmy communities and just say like “I’m making my first game, Enso, and it’s being featured in the Steam Next Fest!” then just describe it, post some screenshots, maybe talk about what it was like to develop it if you feel like it, and pop a linky to that bad boi! That’s what OP did and I find none of his posts annoying or anything. I wishlisted it right away cuz he talked about being super inspired by The Stanley Parable.
You’re welcome! I have too many games and I enjoy playing and discussing them with people, which is why I post here. I sometimes forget what is in my library, so posting about a new game every day helps me to work through some games I’ve forgotten about, or discover new ones I bought in a bundle and never got around to playing.
In my opinion, there are too many news articles here about games and not enough discussion just appreciating games, so I thought I could start some conversation with these posts.
Heya man, I just wishlisted this because of reading your comments in this post. You’re a good dude.
I’m a programmer too, been doing it for roughly 27 years. Next year, I’m going to quit my well paying job, where I have a fully remote working position working with some of the most talented engineers in the field for one of the largest privately held companies in the world, a position I’ll probably never be able to get/achieve again in my lifetime; and throw it all away and start an indie studio with my brother and another indie dev. I’ve wanted to make video games for as long as I can remember. This is a childhood dream of mine.
Life’s too short, chase your dreams while you still can. It doesn’t get easier when you get older.
Hearing about your passion helps keep me focused on hopefully realizing my own dream one day soon :)
Edit: I genuinely don’t understand the downvotes? Could someone help me understand why please? :)
Thank you for the kind words. Personally I wouldn’t do that, seems to risk. Please make sure you have enough funds to survive for as long as possible. I grew up poor and it sucks. I hate that kind of instability. Good luck with your studio! :)
I am good on funds for a couple years of living frugally. I also grew up poor and you are correct, it does indeed suck. One of the few benefits of having been in the industry for so long and trading my sanity and health for $$ is: I’ve got a decent bit of that saved up. Which I’ll be trading away for survival during this :) If it makes money, great, if not, I gave it a shot and I can always get a job again doing the B2B thing, even though it likely won’t be as comfy as the position I’m in. I’m just totally burnt out with it today. To the point where the stress of going to work caused a major health issue to manifest that’s given me a new perspective on life.
Thank you for the well wishes! I’ll be checking out your game when it’s released!
I’m not down voting you and I applaud chasing your dreams, but a well paying, stable, fully remote job is not something to give up lightly.
Maybe that’s why people are down voting you? Not that they should but people be people.
Personally, I’m just some schlub on the internet, but I’d strongly advise you to reconsider leaving that kind of financial stability. At the very least you’ll need a pretty good amount of money saved up to live off of. Most indie games aren’t successful, most indie game companies fail. There’s a gigantic risk for you and a huge lost opportunity cost (your income & benefits, particularly benefits like health insurance if you’re in the USA) just to get started and on top of that you have to make something people want to buy.
Not doubting your talents but people would kill to be in your spot (remote, well paid, full time) - I’d think long and hard about the risk you’re accepting.
I do, however, wish you well and hope you succeed beyond your wildest expectations! Just something to chew on.
Thank you for that writeup, I suspect you’re right, that’s probably why a few people are downvoting :)
You’re not wrong though. It is a little crazy, I admit.
I have a decent bit of funds saved up to live off of, so I think I could do that for a while, and my company has offered to hire me back if I need (but likely without the aforementioned perks…). Worst case, I could take it and take the step down in comfort/lifestyle and go back to kind of what I’m doing today.
Earlier this year I had a medical disability thing that hit and put me out of work for almost 3 months due to stress related to my career.
I had to make a hard choice of trying to continue down this path I was on in B2B, where to get to where I’m at and maintain it is an easy 60+ hours a week plus a boatload of stress consuming my life.
In the end, I decided to try and follow my childhood dreams. The near death-ish experience has given me a new perspective on what is important and matters to me most in life, before I don’t have any more time left to do it.
Truthfully, I might be able to ride out the remainder of my days no longer working, if I pull in just a little bit of supplemental income. I own my own home, and have a modest lifestyle with no children and live well below my means. I’ve been saving pretty hardcore for over a decade, and while it’s not enough to live off of forever, it should cover me for a good while.
Even if this fails, I get a sabbatical from the job that’s killing me, and some new experiences to throw on my resume.
I sincerely appreciate your concern and advice, and it is well taken. I just don’t know how much longer I can even do my job today, every day is burnout day, I’m hanging in there until next year to get my bonuses and to ensure that my role’s successor-ship plan goes through so my engineering team continues to thrive when I’m gone. I’m also not burning any bridges at work, and for the most part, I’m pretty well respected/liked there so I have no doubts I could come back if I needed in an emergency.
But for now, onward :) Going to give this game dev thing a try for realsies :)
The Zombie Army franchise is amazing. They really excelled at making the hordes of zombies particularly spooky. Plus the infamous sniper elite slow motion shots will never not be lit.🔥
So, a few years back, I checked out this game made by a community of AoE2 fans.
I figured, I’ve played RTSs before, normal difficulty for the AI should be fine.
Man, never have I gotten my ass handed to me so quickly. The AI rushed me before I even had the thought of building defenses. It just slaughtered my whole village.
Anyways, I did enjoy the game after setting the AI to very easy and giving myself an AI ally. 🫠
The game is free, no strings attached, so here is your legally required ad segment: play0ad.com
The computer was probably cheating too. Creating AI that understands the strategy of resource management is hard so most devs just give the computer a steady stream of resources and faster build times. That way the computer doesn’t need to worry about planning, they can just spam build.
It’s a lot less noticable these days I will say. And I even see my hard boys acting differently than my friends hard boys. Meaning they adapt somewhat to my testudo ways
yeah, in aoe1 there’s a laser gun guy (“photon man”), a car that shoots rockets, archers that look like trees when standing still and can walk on water, and a catapult that fires cows
On August 19, 2019, Age of Empires: Definitive Edition re-released with a new client on both the Windows Store and Steam, with cross-play available between the two platforms. Existing Windows Store players need to manually download the new client in order to receive game updates and multiplayer compatibility. At the same time, Age of Empires: Definitive Edition has also become available through Xbox Game Pass for PC.
IIRC AoE2 had like three remasters: HD one, DE and something else. AoE had at least one of those.
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