Same. Back in the 2000s era, when me and my siblings would fight on whos turn was it to play, games like this (and in our case, the Resident Evil series), would always go to our Brother.
I tried getting into horror games a couple of times, but it’s such a mixed bag of good games and just games throwing cheap jumpscares at your face.
I tried Alan Wake 2 recently, but I found nothing enjoyable about the loud flashing jumpscares they constantly throw at the player. Even with reduced visuals and sound options it just feels like such a cheap thing that the game doesn’t really need. Like someone exploding a plastic bag behind you, of course I get startled by it, but it isn’t the same as being scared.
enjoying jumpscares is probably like enjoying rollercoasters (which i do). the adrenaline burst feels great for some people, and other people hate it. It seems a shame to have lots of them in games where that sort of feeling isn't the point.
Oh I’ve got no problem with rollercoasters, you know what’s going to happen and you can see ahead to know what you’re in for. That’s more a thrill than scare I’d say, although perhaps for some people that might be a thin line.
I just feel like jumpscares have no place in horror, at least not the way it’s done with loud and flashing images in Alan Wake 2. I wish games like Alan Wake had the option to turn it off entirely or something, would love to experience the story, but not with the cheap jumpscares being thrown in my face. I read about people that don’t mind jumpscares like that got annoyed by the excessiveness of these during gameplay, getting particularly worse further in the game too.
I never really figured this game out, and the only thing I really remember is that while playing I was listening to a video about the “trying to trademark reaction youtube” debacle.
I used to be the type of person to change names every week, but honestly i feel like starbrite fits me If you manage to find evidence of my old old gamertag i will be genuinely shocked
Prey 2017 was one of the best immersive sims ever made. It wasn’t what people were expecting which led to a flop that nearly destroyed the studio. If you get the chance please please don’t sleep on it.
There was an unfounded rumor (now discredited) that it was supposed to be called Neuroshock. If it had been called that then players would have had a better idea what kind of game it is.
It’s a spiritual successor to System Shock 2, which was a pleasant surprise. Definitely agree that Neuroshock would have been a more fitting title. Probably publisher or C suite meddling.
Fun fact, in the latest edition of the game, you can actually stop blue shells with the pow like horn thing. It’s tricky to time, but man is it a surprise to your player two!
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