Hey, just wanted to say that I really have become accustomed to seeing your daily game pics. I don’t know if you have been told this enough but good on you for sticking to it. Looking forward to seeing another one tomorrow ;)
That’s different. The detective mode is actually useful for when you have to clear a room. It’s so good that some of the last and hardest enemies in the game are not visible while using it.
The big differences for me in Satisfactory is that you are not pinging resources all the time, it’s a small fractional of the gameplay loop. Also, it doesn’t have a super obnoxious screen effect, so it’s more palatable to me
I can’t comment on the campaign, but as basically an upgraded sequel with 3 extra years of development, that makes sense.
I didn’t play Perfect Dark (multiplayer) until about a year after it came out. My immediate reaction was, “How can this exist? It’s a direct ripoff of GoldenEye!” Only to discover that, “Yeah, it’s made by the same people.”
I would say it’s entirely up to you. Though, experience with games like Gothic 3 (don’t even start without the Community Patch and a visual glitch fix dor trees and the sea) led me to mod first, personally. If you dig a bit deeper, there are LOD fixes (buildings from distance) for Whiterun, for example. Btw, the bumpmapping shader of reshade works especially nice for Witcher 3’ roads.
Mods make this game better. I didn’t like inventory management and the equipment repair mechanics in this game, so I modded those things out. Fall damage also sucks, so I modded that as well, Geralt is a witcher, he should be able to stick a landing from 10m up.
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