Hey, just wanted to say that I really have become accustomed to seeing your daily game pics. I don’t know if you have been told this enough but good on you for sticking to it. Looking forward to seeing another one tomorrow ;)
That’s different. The detective mode is actually useful for when you have to clear a room. It’s so good that some of the last and hardest enemies in the game are not visible while using it.
The big differences for me in Satisfactory is that you are not pinging resources all the time, it’s a small fractional of the gameplay loop. Also, it doesn’t have a super obnoxious screen effect, so it’s more palatable to me
I can’t comment on the campaign, but as basically an upgraded sequel with 3 extra years of development, that makes sense.
I didn’t play Perfect Dark (multiplayer) until about a year after it came out. My immediate reaction was, “How can this exist? It’s a direct ripoff of GoldenEye!” Only to discover that, “Yeah, it’s made by the same people.”
I would say it’s entirely up to you. Though, experience with games like Gothic 3 (don’t even start without the Community Patch and a visual glitch fix dor trees and the sea) led me to mod first, personally. If you dig a bit deeper, there are LOD fixes (buildings from distance) for Whiterun, for example. Btw, the bumpmapping shader of reshade works especially nice for Witcher 3’ roads.
Mods make this game better. I didn’t like inventory management and the equipment repair mechanics in this game, so I modded those things out. Fall damage also sucks, so I modded that as well, Geralt is a witcher, he should be able to stick a landing from 10m up.
The combat is way too easy on normal difficulty - this is fine if you only want to experience the story but very understimulating otherwise. I honestly suggest trying to play the game on Death March (but turn it up after the first time you fight a pack of Ghouls, they’ll fuck you up). On Death March you’ll be incentivized to interact with the game systems: Alchemy, Signs, specific monster weaknesses in the bestiary. All this really makes you feel more like a witcher, which in my opinion enriches the gameplay.
Experiment with builds - respec potions are fairly plentiful so don’t be scared to put points into stuff. Don’t underestimate Alchemy, but make sure you visit all the herbalists you can find to purchase recipes, the difference between basic alchemy and the upgraded recipes is massive.
Play Gwent, and check every single store you come across for cards and instantly buy them all. W3 Gwent is fantastic and half the fun of the game.
With the story calling back to both the two previous games and the books it’s not a bad idea to try to find some story recaps on YouTube of what has happened earlier in the story.
EDIT: Completely put 100%-ing the game out of your mind. There are a million ?'s on the map and they are almost all completely meaningless filler content. Trying to collect all the sunken treasure in Skellige will completely burn you out and make you hate the game.
I played all the side quests and by like the halfway point, I took off all my armour and just beat every single enemy to death with my bare hands. I would definitely recommend a higher difficulty if you’ve played any rpgish games before.
This is honestly the biggest disappointment in the third game and is due to the console focus. The second game has much deeper combat because kb&m really opens up ability to get creative with complex magic, potion and swordplay combos.
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