lemmy.world

ShaggySnacks, do games w Some Older PC games I have, just wanted to share.

Can’t believe that woke garbage Wolfenstein is in there. /s

Gowozilla, do gaming w Nintendo 64 vs PlayStation graphics
@Gowozilla@lemmy.blahaj.zone avatar

Yeah but Coco had round booba whereas Lara and Tawna had triangles so…… check mate liberal. Don’t look at Aya from Parasite 1 and 2 those are exceptions.

MelodiousFunk,

Don’t look at Aya from Parasite 1 and 2

I can and I will.

TachyonTele, do gaming w Nintendo 64 vs PlayStation graphics

PS1 graphics dance though.

Skua,

Played the original Gran Turismo on a modern TV with my family last Christmas and it was honestly really distracting seeing geometry jump an actual appreciable distance on the bigger screen.

Gameplay holds up though, we had great fun

Soup,

Popping the CD I had of GT 2 into my old 2010 MacBook was so bad lol. I remember seeing review quotes when it started up that said “life-like graphics” and then looked at the trees that were just two perpendicular 2D images and thinking “yea, whatever you say”.

missingno, do gaming w Nintendo 64 vs PlayStation graphics
@missingno@fedia.io avatar

They both looked like the left image on a CRT. That actually did a lot to smooth out the jagginess of early low-poly 3D.

Kolanaki,
!deleted6508 avatar

The smoothing effect of the scanlines from a CRT screen wasn’t that extreme. They still very much looked like the meme.

Source: Grew up playing both consoles on a CRT.

RightHandOfIkaros,

Yes, but the N64 still had more or less “better” looking games. Even though the PSX had higher resolution textures, it was no match for the N64’s feature of perspective correct geometry and texture mapping. The PSX’s affine texture mapping and vertex snapping due to imprecise floating point math could not be hidden on a CRT, unless the 3D was really, really tiny. This is why so many PSX games opted to use pre-rendered backgrounds instead of rendering in full 3D, whereas this was a rarely used method in N64 games. It was basically a cheat, because the CRT masked (sometimes more convincingly than other times) the fact that the background was just a JPEG. Fully 3D games on the PSX just look 100% worse when compared to their N64 or PC counterparts, and its almost purely because of these quirks of the PSX.

For example, ignoring the minor texture improvements, comparing Metal Gear Solid on PSX vs MGS Integral on PC, all things like for like (same resolution, same display, point texture filtering, etc), MGS Integral looks a million times better because it has perspective correct geometry and texture mapping. Now personally, I always prefer MGS on the PSX because I like that weird quirk and consider it part of the “true experience,” but ultimately this is a graphical weakness of the PSX, and one that even CRTs could not do much to hide.

aeronmelon, do gaming w Nintendo 64 vs PlayStation graphics

The 64 has Anti-aliasing. That is the short explanation.

Also, this explains why PlayStation graphics look like PlayStation graphics.

www.youtube.com/watch?v=x8TO-nrUtSI

frank,

This was a great video, and he’s got a few interesting ones on beating piracy protections

normalexit, do gaming w Nintendo 64 vs PlayStation graphics

I played around with upscaling PS1 games in retroarch last night and I was pleasantly surprised. There are some YouTube videos that talk through the process m.youtube.com/watch?v=6yDWYeuQ2pI

It can breathe new life into some dated looking games. Highly recommend giving it a try

abfarid,
@abfarid@startrek.website avatar

IMO, that’s the wrong direction. The right direction is to apply some good CRT shaders. Those games were designed for CRT and low resolutions and they can never look great when rendered at higher res. Upscaling works much better for PS2 generation and up.

normalexit,

I didn’t think to experiment with the shaders much, so I’ll give that a shot. I briefly tried the cell shading shader, but that looked way too unnatural for me – but it is neat.

(As an aside, I have my original PlayStation 1 and I really want to snag a real CRT at some point for some true nostalgia.)

RightHandOfIkaros,

I have two real CRTs (a 4" JVC radio TV and a 27" Sylvania), and while none of the existing shaders perfectly capture it, a guy who calls himself “Retro Crisis” on YouTube and Github has some modified CRT shaders that come really, really close.

My only gripe is that he has different shaders per system, rather than a single “this is your CRT so all games will correctly render through this one” shader.

Kolanaki, do gaming w Nintendo 64 vs PlayStation graphics
!deleted6508 avatar

I like how PS1 did 3D differently than pretty much any other system ever, which is why if you look long enough at a model, you will see it warp and contort weirdly as vertexes jump between points because it didn’t have floating point numbers or something like that (can’t really remember the technical details).

It’s super unique and faking this effect in modern engines is pretty neat. It’s also weird playing on some PS1 emulators that don’t have this effect, because it’s better than original hardware.

Arkthos,

Didn’t some early 3d pc games have this effect as well? I vaguely remember the wobbliness from the first Quake (or was it unreal? Can’t remember).

HEXN3T, (edited ) do gaming w Nintendo 64 vs PlayStation graphics

deleted_by_author

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  • InFerNo,

    Can you add the Saturn to your comparison?

    HEXN3T,

    I think the Saturn has pretty good graphics. Being just a little earlier than the PlayStation, it holds up quite well.

    It’s clear in Wipeout gameplay that the PlayStation pulls ahead significantly. Much smoother FMVs, better framerates, better textures, cleaner image. Perhaps slightly slower load times, but with that many wins, it’s hard to complain. On top of that, the PlayStation simply sold far better, and saw higher budget titles which fully took advantage of the hardware.

    The PlayStation doesn’t have Daytona USA, though.

    kadup,
    @kadup@lemmy.world avatar

    deleted_by_author

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  • HEXN3T,

    I’ll make a simple point on this.

    Final Fantasy VIII had an FMV you could walk in. It had dialogue, free movement, and was quite literally a movie you could briefly walk in.

    Yoshi’s Story is a 2D game on a console known for being an almost entirely a 3D library.

    And that’s why I prefer PlayStation. While the N64 was treated as essentailly 3D only, the PlayStation was 2D, 3D, both, and neither.

    https://lemmy.blahaj.zone/pictrs/image/e67a2516-fa29-4d07-9727-35b03a80b00a.webp

    EDIT: Final Fantasy VIII had two FMVs you could walk in.

    uid0gid0, do gaming w Nintendo 64 vs PlayStation graphics

    The Nintendo one just looks like I’m not wearing my glasses

    trolololol,

    I’m not wearing my glasses, that explains why I’m confused

    Agent641, do gaming w Nintendo 64 vs PlayStation graphics

    I’m playing Tomb Raider I, II, and III remastered, and you can toggle the graphics between original and remastered, the pixelation in the original is outrageous.

    silverchase, do games w Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
    @silverchase@sh.itjust.works avatar

    This game is timeless. It was released in a time when the arena FPS was on its way out and server browsers were still the norm for PC online multiplayer, yet it has hardly aged.

    Agent_Karyo,
    @Agent_Karyo@lemmy.world avatar

    I recently tried playing TF2 after a long break (maybe 5 years) and while there is still decent number of user run servers, it’s not always easy to find a relatively full one for many maps.

    MyNameIsAtticus,
    @MyNameIsAtticus@lemmy.world avatar

    I run into the same problems. Basically anything besides 2fort there’s a bit of a queue for or just low player count

    asudox, do games w Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
    @asudox@discuss.tchncs.de avatar

    I have over 1.5k hours and I am still actively playing it to this day. It never gets old.

    meant2live218,

    I haven’t been active in TF2 in years, but I have 2.9k hours, all without idling for items. That game was basically another life for me, around 2010-2016. In that timespan I picked up PC gaming, got into shooters, got into TF2, joined a community, started collecting strange weapons, got my first unusual and traded it, and captained a Highlander team as Pyro.

    The game was and still is amazing; I only ever stopped because it was becoming detrimental to my life and schooling. Now, when I try to play, I mourn the loss of my old community servers, get frustrated with my worse skills, and despise the number of bots I run into on Valve servers.

    MyNameIsAtticus,
    @MyNameIsAtticus@lemmy.world avatar

    The bots were what initially caused me to stop playing years ago. As much as i’d like to get back into it now though, i let the game dominate my life whenever i play regularly. Not to the point where it was a problem, but i can’t afford to sink that much time into it with my current lifestyle.

    Shadow, do games w Playing dressup with my XCOM 2 soldiers.
    @Shadow@lemmy.ca avatar

    Ah xcom, maybe the only game from my childhood that was remade properly.

    vasus, do games w Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

    it’s been an annual tradition of mine to play this game on Christmas Eve

    Oh wow! I’m not the only one! It’s nice that the bot issue seems to be severely reduced, this year is was the first one where I didn’t have to switch servers multiple times to avoid masses of spinning snipers

    MyNameIsAtticus,
    @MyNameIsAtticus@lemmy.world avatar

    Me and my friend didn’t encounter a single bot which is nice. It was always annoying to have a match ruined by a sniper bot joining

    NotSteve_, do gaming w It's like they wait for you to buy it

    I think Valve/Steam will refund you the difference if you request it

    jawa21,
    @jawa21@lemmy.sdf.org avatar

    Is there some kind of time limit on this?

    ImplyingImplications, (edited )

    The time between your purchase and date the game was discounted isn’t listed but most refunds need to be claimed within 2 months of purchase (Valve’s refund policy says within 2 weeks but that they’ll review requests outside that time period). So maybe if you buy a game and next month it’s on sale you could get the sale price?

    SpaceNoodle,

    Wow, that’s generous. I thought it was two weeks.

    YarHarSuperstar,
    @YarHarSuperstar@lemmy.world avatar

    I thought it was 2 weeks?

    RightHandOfIkaros,

    The “review outside the 2 week period” is typically for when games are updated to no longer be playable. For example, when Helldivers 2 had the PSN account requirement, players who bought the game more than 2 weeks prior could get refunds.

    ImplyingImplications,

    Yup, in steam support you can say you have a problem with a game and one of the options is “it is now available for cheaper” and they’ll give you the difference if you bought it just before a sale.

    Donkter,

    Yeah you can even just refund the game and they usually fulfill it in a day or two, usually in time for the sale.

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