It isn’t left 4 dead 3. Personally I disliked it and never finished the main campaign. The levels I did sucked. But it’s hard to beat the carnival from l4d2
More focus on character loadouts, no focus at all on levels. Compared to the campaign selections on L4D, it was a massive let down. They needed to drop the card system and just build more levels. Instead they made a bunch of skins and such.
Biowares been doing it too. They rested HARD on their Baldurs Gate laurels. So much so they didn’t know how to react when they released DA2 to resounding mehs. And now you see it with mass effect and dragon age being the selling points.
This is why I’m quite pessimistic about GTA6; it’s been 11 years since GTA5 was first released on the PS3 and Xbox360! A lot of people forget that an entire console generation passed without a new entry into the franchise.
The median turnover at games companies is significantly lower than 11 years, and even Dan Howser and Lazlow Jones have left Rockstar in the interim.
The likelihood that it will live up to player expectations, given how heavily Take2 have milked the hell out of Online via Shark Cards, is woefully low.
But I guess that’s the good part of being a pessimist; you’re either proven correct - or pleasantly surprised!
Some classics in there for sure. For those that haven’t played it, Oni was a quiet favorite of mine from around then. I don’t think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.
I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.
I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.
Now designing a modern VR game or something, that might be a different story.
Rockstar is pretty shitty to devs, but okay, the Midtown Madness devs did have a glow up because they were under new management
I just recenly learned about Oni 2s leaked prototype existence and I’m salty that they piecemealed that IP into oblivion… HOWEVER…Oni’s engine would become the RAGE engine that powers and gave life to GTA IV, Red Dead Redemption, GTA V and Red Dead Redemption 2 (…and perhaps GTA VI…?)
I absolutely loved Oni. I didn’t own a copy for a while but I’d play it round a friends house once a week… Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.
Shame to hear about the fate of Oni 2 from here, I had no idea
Gunman Chronicles is unironically great. Granted, I love games with ludicrous numbers of weapons, but the fact that the weapons have a bazillion firing modes is fun.
There were quite a few games using the same formula (and improving on it), to the point where I feel Desperados would be my favorite in that genre, not Commandos itself.
I still remember having to reparation my drive and reinstall windows, upgrading from fat16, because commandos wouldn’t fit on either partition.
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