I really wish old consoles didn’t usually need old TVs to work well. I used to have a N64, NES, and PS2, but I sold them all because I was moving and didn’t want to schlep the absurdly heavy 2004ish plasma TV I had to play them on.
I rock my old Apple color monitor for my old consoles. The same one I’ve been rocking since I was a kid. Gotta smack it from time to time. I’ll change the capacitors one day.
Brother, have you heard of our lord and savior, emulation?
Outside of a few weird edge cases, everything up through N64 era is easily emulatable. PS2 is… okay for most popular games but still actively being worked on.
There’s even video shaders if you want to make it look like your old boxy TV. A lot of games from that era have graphics made with CRT screens in mind.
When was the last time you looked at ps2 emulation? Less than 2% 1% of all ps2 titles are unplayable, and everything that I have tried playing works great.
Also, every Nintendo console works amazingly well, and the switch actually sometimes has performance improvements on some games.
PS3 emulation is doable on a good PC, same with Xbox, though I haven’t tried any newer generations than that.
I spend a lot of time every day troubleshooting and tweaking my mod list. Sometimes I’ll think about it while I go to sleep and I’ll have a solution when I wake up! It is one of the few tasks I can concentrate on for long periods of time. Playing the game might actually happen soon!
I always wondered if there are professionals who do this sort of program-fixing in their work, and I would love to find such an environment.
Thank you Atticus, please keep up the great posts!
I‘ve been doing programming as a hobby for years and I am pursuing it as a career. Sleeping on a problem has become one of the best tools in my toolbox. I would not be surprised if there are professionals who do the same thing in their work. Thanks for the support btw! I enjoy sharing these with everyone
I think it’s just a specific setpiece moment. You can see the texture of the rocks closer to the player on the right and they are pretty typical for FNV
It never bothered me in Source games, but I don’t really care for it as a mechanic. Specifically in Half-Life, I don’t like how it overlaps with long jumping either. (Jump then crouch to crouch jump, crouch then jump to long jump.)
But I wouldn’t want it in other games because manteling is a superior mechanic. Mantelling is usually when you can hold down the jump key close to a ledge to grab it and pull yourself up, rather than jumping. In most games that have it, mantelling into a smaller space (a vent or pjpe) auto-crouches as you enter.
It allows for making longer jumps, exciting last moment saves, pulling yourself up into small spaces, simpler climbing mechanics, and more. It’s just a better, more intuitive mechanic that replaces long jumps and crouch jumps and requires no extra key presses.
I actually really dislike Manteling it feels like a quick time event, it’s easy and takes away any skill from the jump. The animation quickly gets repetitive. In some games where cinematics and being epic are the focus it definitely shines.
Crouch Jumping isn’t great either. It’s janky and should remain in source games only. However I’m so used to it that I try crouch jump anytime I jump onto a crate or something.
If you want two seperate jump distance have normal run speed jump and sprint + jump. Or slide jump
I’ve been thinking of playing again, but performance/optimization has always been terrible for me, and I even upgraded most of my components from 2016 era to 2022.
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