This is not a story about a company failing because they hid product capabilities from their customers and were underappreciated because people didn’t realize how good their product was. This is a story of a company over promising in their marketing and failing to deliver.
I stand by what I said in the context of this story, which is what we are discussing. if you don’t know if you can deliver a feature don’t put it out there that you’re trying to make the feature. If customers know you’re working on something and then you can’t deliver they feel like they lost that thing. If they don’t know that you’re working on it and you pull it out of the hat before lunch or even in a post launch update everyone is excited because they feel like they got something extra for free. Obviously on launch you should explain the full capabilities of your product. But again that is not the context of this story.
With some different outcome scenarios for sure, but all of them included some dudes living on salaries payed by investors for a few years, then fucking off into the sunset with a variable amount of pocket change from the day 1 sales.
Is there a source for any of this? Speculation is one thing, but Ive seen people claiming this was made in both unity and unreal, and that some assets are bought, then all assets were bought, that they were only working for 2 years not 5, etc etc etc
Like I know it looks scammy, but whats the hard line people used to actually determine that?
And theres got to be some hard line, since the dayZ team mocked them for this. I dont expect another company to mock a fellow game maker shuttering unless there was harder evidence that they were scammers beyond internet guesswork.
Really not upset about it at all. They’ve lied to people, mislead everyone, gave false or incomplete descriptions of the product, and then released a horribly buggy asset dump, that doesn’t look anything like the pre-rendered clip they’ve shown forever ago
If you haven’t already, watch the video review in my first reply. One of the funniest parts is when he gets killed out of nowhere and his reaction is “There’s someone else here! I’m not alone in this world!”
What’s crazy to me is that the game looks as good as it does on a surface level. It doesn’t immediately stand out as a “This is a garbage game that is going to lead to a studio closure”, at least until you see the person actually play the game.
I think we’re going to see a lot more of those types of games in the future. It’s pretty easy to make a decent looking game with UE 5 - still doesn’t give it any soul though.
Yeah, look at Starfield. It has really nice looking textures and objects. Everything else is a disappointment or mediocre. Maybe excepting the Ship Builder feature.
It’s also worth noting that they used UE5 store assets rather than making their own art. It may look decent in a single screenshot but games made like this often have an incohesive art direction and can’t match the quality with their own work.
To be fair, it seems like they've made 5 games and 4/5 weren't very good. Not surprised this was their last hurrah. I know Steam scores generally don't equate directly to sales, let alone profits, but it seems like the company was struggling.
Talos Principle. The VR version of the first game, haven’t gotten around to the second game yet. I love the puzzles (when I don’t struggle with timing running past mines), and it’s hilarious that the philosophical test to make a Milton admin profile showed me how utterly unprepared I am for philosophical debate, and how weirdly contradictory my viewpoints might be. Mind you, the only philosophy class I’ve taken in my life was an ethics class.
TL;DR Talos Principle is amazing so far, even though it makes me want to slink off back to college and sheepishly register for a philosophy class.
I’ve actually started playing Genshin Impact, and it surprised me how fun it is! And it’s nice to be able to play on the phone when travelling/sitting in the sofa, and then hop on the PC when the kids and wife has gone to bed.
I can see myself getting burned out in a few weeks as well. But so far the combat is really fun, and the stories are interesting enough to keep me playing.
lemmy.world
Aktywne