That’s San Andreas. I loved all their missions and even though they also could be reduced to only, driving, flying and shooting they all felt distinct and memorable.
Invading Madd Dogg’s mansion and stealing lyric book and delivering it back OG Loc who had a party in your hood was fun. Stealing jetpack for a hippy, burying alive someone in construction site while they are in portable toilet, doing heists with Catalina, all that was fun.
I can’t seem to recall a single GTA 4 or 5 mission / moment truly memorable besides the line “Causin, let’s go bowling”. Maybe it’s all related to when I played SA and probably my memory was better then.
And the best part is, I’m sure nobody even knows what game I’m talking about, but they think they might have it narrowed to 3 or 4.
Some of my favorite games on the planet are literally “wander around opening doors” and “go to a place to solve simple puzzles, press some buttons, and don’t die”
Like Tetris or one of those Eye Spy games? Games where you go nowhere, or do nothing? Guarantee, you’re still moving something from A to B. Even if it’s just the mouse cursor.
I was gonna say it couldn’t be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that’s why I’m not that into single player games.
How else can you create a good player experience while not alienating casual players though?
This is every game for the people that skip dialog and cutscenes.
Now do a recap of a TV show, except skip all the parts where they aren’t shooting a gun or stuff isn’t exploding. I don’t get that TV show, nothing had any context and there was no motivation or lessons to learn, stuff just randomly exploded from being shot at.
Sir the rest of us were ignoring the mission trying to see how many cops could chase us at once and also how many of them we could murder when we let them catch up. Then they went online with it and people started wearing the game like a suit.
Just pixels and polygons. Sometimes the game wants you petting them, sometimes it wants you to survive their attacks, and sometimes, it wants you to harvest their meat and fur for survival. I’m currently playing a game where the armor I’m wearing largely came from dogs.
You can go to a virtual titty bar and see virtual titties.
Point A is not the titty bar and point B is the titty bar. That’s why it’s number 1. It’s also why you’re murdering everything in your way and trying to get to B as fast as possible. Because it’s a titty bar.
I don’t understand why anyone would want to travel between point A and B and point B and A. Can’t they just make up their mind about where they want to be?
I just want to live at point D and spend a pleasant amount of time at point E
GTA has always been for teenagers, edgelords, and angstmeisters so they can feel hardcore while they vent out some of their aggression on game characters. You don’t play gta for the innovative gameplay, you play it to jack cars and enact violence on virtual douchebags. It actually shares a similar function to postal 2 now that I think about it.
No it was them proposing changes that they were saying would make the grand easier but would objectively make it worse for everyone who isn’t getting 10kill + game every game (and a 10 kill game is pretty rare even for good players) but really that was the straw that broke the camels back and it was backlash fro. Years of shitty practices.
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