Fatal Frame 2 had a lot of this. There’s one time where you need to find a key for your sister. You can see her through the destroyed wall next to the door. Like, you could step in and get her. Or just kick the rotting wood down.
When you get the key, she’s gone, and it’s like, “yeah, no shit. She just left.”
This is how I felt with bg3. Like I know there’s a lot of little assets for every bookshelf and basket type you have to click on incessantly, but…150GB for a third person isometric? Is every book ready for rendering at 8k or something?
Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It’s such a spiderweb of branching storylines that I’d imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.
it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media
It’s not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it’s huuuuge. Don’t get me wrong, I don’t think any game should be that large, but BG3 has at least some justification for it.
it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.
also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.
They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.
Who are those assclowns disliking this ? Seriously (It’s just me expressing my excitement)?<br> Anyways I’m looking forward to these RTS & Strategy games:
Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.
What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?
Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.
But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.
As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.
It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).
Victoria 2 was the gateway that finally got me into Paradox Games. Most people seem to think it’s better than Victoria 3. It’s only $4.99 right now (75% off). Victoria is an economics/trade simulator with simulated populations/demand. So your goal is to try to make a lot of money on whatever resources you choose–lumber, cotton, etc, while also providing enough to meet the demand of your population/grow various populations.
After I played that, Crusader Kings 3 got its claws into me.
Victoria 2 is easy to recommend. However, it’s tough to recommend Crusader Kings 3 and other modern Paradox games with their shitty DLC model. I’ve frankly pirated it all.
Wholeheartedly agree with your take on CK3. Considering how greedy they are with their DLC policy, you‘d at least think they‘d be able to get proper multi-core optimizations into their engine so games don‘t grind to a halt lategame…
I did the Lingua Franca achievement in CK3 before mods etc. were allowed for it (essentially a world conquest challenge), and lategame was crazy slow while my CPU was snoozing.
Also it feels to me like the more DLCs they add the more forced/unpolished it gets, the features don’t fit in nicely, but that‘s just my personal opinion. Also lots of oversights in text when I last played.
It‘s a great game regardless which honestly should be pirated, or the base game bought and pirate the rest. The DLC policy is just batshit insane. Don‘t they even have a monthly DLC subscription for some games? Like fuck off lol
Most people seem to think it’s better than Victoria 3.
Funilly enough, Victoria 1 Revolutions was in many aspects better than V2 (although 2 may have been better overall) - and yes, V2 from what I see is much better than V3. Paradox regressed through their own arrogance.
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