Not exactly. The marriage faction was kind of buggy on launch and Lydia was somehow both in the faction and not in the faction. Wiki says it was fixed in patch 1.5.24.
Finally playing Dave the Diver after getting recommendations from everyone I know since it came out. “Dive for fish and make sushi.” Seemed pleasant enough but I didn’t get why people talked about it in the same tone as like, Stardew Valley.
Just finished the Dead Space remake and can’t decide between Alan Wake 2 or Starfield to play next… Maybe I’ll just go read some sci-fi horror books instead and then get back to gaming once I have a clearer pictire of what I wanna play.
I played a bit of Terranigma this past week for a Discord Game of the Month run. Would love to see this and Illusion of Gaia get remasters with script updates.
Currently playing No Man’s Sky. This is my third attempt with it since it came out, and it’s going a lot better so far this time around. Ironically, it might have been the things missing from Starfield that finally whetted my appetite for what this game has to offer.
No Man’s Sky can be pretty fun if you get into the progression loop. Got myself a good 100+ hours with it. I really like getting to slowly learn the alien languages.
That’s near the top of the list of what I’ve been working on. I got snagged again by something I remembered hating about the main quest last time, getting stuck in one system working through it. This time was particularly awful because it kept sending me back to the same extreme world to do it, ugh.
Now I’m just trying to find a semi-permanent base location. Finding a comfortable biome that doesn’t look ugly to me has been shockingly diffcult 😅
Alternating between playingRDR2 for the first time and fine-tuning the mods I’ve got installed. Really enjoying my time so far, but Jesus this game is just impossibly large. I’ve got something like 40 hours in the game and still haven’t unlocked fishing. I get that they don’t want to overwhelm you with mechanics but gimme my damn rod already!
I’m super impressed with the visuals, too. I guess it’s no coincidence it still is used for benchmarks. I finally have a PC capable of maxing it and it puts many more recent releases to shame despite being over 5(!) years old now.
I also wish I hadn’t gotten the ending spoiled for me way back. It’s still a great experience, but I’m sad I’ll never get to experience the impact it would have had if I was not spoiled.
I’m deep into Immortals of Aveum. I don’t know what all the hate is about, I’m having an awesome time with it. The combat is tight and satisfying, the writing is sharp and witty, and the plot is refreshingly original.
It runs like shit on my high-end gaming PC, so that sucks, but it hasn’t detracted from the insanely fun gameplay and great story.
Allow me to inform you. It’s an EA Game which is supposedly Singleplayer Wizards Call of Duty and it cost at launch $125 USD. When it released to mixed reviews and low sales numbers they laid off half the staff.
I think you’re describing the hype, not the reality. It cost $59.99 at launch, I paid $23.99 last week. Very typical pricing these days. It is genuinely not Magic Call of Duty, I think that was just a hook the developers threw around so people had a frame of reference for a game that no one knew anything about. The only similarity is that it’s first person.
The layoffs are shit, I wish that hadn’t happened. Companies need to have a little grace and keep some damn employees on salary, the whole release and layoff cycle is completely ridiculous. But to be clear, that was EA’s decision, a huge evil megacorp, not the creatives who made a really fun new game.
Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.
Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.
often requires biting the bullet and doing something like working for a big soulless company
No, it really doesn’t. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.
Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.
In the last 3 years alone Indie games have gone from about 10% of the market to 20%. The game market as a whole has been seeing massive growths. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.
I bought Zelda TotK when it came out, now I’m finally playing it. Just finished the first boss fight, I really like that not only do shrines train you to be creative with the Ultrahand, side quests like sign support and korok escort quests also reenforce it with interesting tools. Towers being launch towers which ties in with the verticality of the game is also a nice touch.
Still don’t know how to deal with lynels, three headed dragons, and the gloom hands thing though.
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