I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.
Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
It’s kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly
On a more accessible side Hades does a good job increasing in intensity as things get more chaotic
Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!
With some of the news around Kojima’s upcoming projects I picked up Death Stranding Directors Cut and have been playing in my spare time. When the original came out I couldn’t get into it and stopped playing after a few hours. This time around I’ve pushed past where I left off and it became way more enjoyable for me. Now I’m very excited to pick up and play a few hours here and there!
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