Starfield is a classic case of some misleading marketing on purpose, and, well, it just falls into the perpetually doomed category of games/media that will always suffer from extremely high expectations: sci-fi/space/cyberpunk. The imagination wanders especially far with games like these, and there's little to none us, the consumers, and they, the devs and publishers, can ever do about it.
That being said, you're right in not praising the game. It's a niche fun in my opinion, and only shines if you take it for what it is, but not for what it seemed to have been marketed as.
TL;DR Stafield is a Bethesda game through and through, but with a coating some Microsoft PG-13 "play it safe" attitude.
This is why I always look for cartridge-based Switch ports of games I play, so they’ll be mine long after the online play ceases, they can no longer be legally purchased and my current device reaches the end of its product life. It also helps that game cards last longer than optical discs
The updates are still annoying but yeah it’s better than nothing. Of course there are some releases with the complete games all patched but those are rare and usually special/limited editions.
I just picked up Shadow of the Tomb Raider after not having touched a Tomb Raider game since PS1, and still never finishing them. It’s pretty good! It feels a lot like God of War but with Lara Croft. Makes me want to pick up the previous iterations to get more of the story, since I’m a bit lost, but it’s easy to fill in some of the blanks.
Edit2: Jesus people, please engage with the actual argument… not some strawman argument I didn’t make.
I must be missing something here.
Company buys land, designs and builds theme park
Company operates theme park.
Theme park isn’t profitable.
Company closes theme park
???
Company must give away designs and schematics to theme park rides for free so people can build theme park themselves that might be in direct competition with new theme park company is trying to build???
Edit: I do think that abandonware should be opensourced at some point… but I don’t understand this level of entitlement.
Good analogy. The battle shouldn’t be about forcing abandonware to be opensource. We should focus on DRM, it makes games almost impossible to play when servers shut down.
OP should have compared it to other medias such as movies. When you buy a box copy, you expect it to work long after the authors/studios/etc. are gone.
The issue is about the lack of legal ways to play older games as time moves on. It will only grow bigger in the next few years with even more games relying on DRM and online servers.
Online only play models are difficult for the consumer. I personally don’t play that many online only games for partly this reason… and partly because I don’t play many online games at all.
It still doesn’t seem entirely equivalent to me. We’re not talking about them giving out the source code. We’re talking about how shit it is that something like software already installed on your computer just no longer will work.
Or let’s use your analogy; why not just abandon the facility instead of shutting it down and chasing everyone away?
Like, don’t get me wrong. I understand that this is the nature about always online stuff and that it can always be closed down like a theme park, but I feel the conversation is more about “why did they design this like a theme park without an abandonment clause instead of a shut-down clause. Historically, most other theme parks have been fine with being abandoned”
And I mean, I’ll agree with you that it’s nothing new, we saw it with Overwatch 1 and countless others, but I feel it’s a conversation one should be able to have without it being dismissed?
(I may have read too much into your comment, but it felt like it was dismissing it as a non-issue since theme parks work like this, when this is not a theme park)
After reading the rest of your comment, you are reading the wrong thing from it, the physical parts of the amusement park would be the extant binaries you already have. They still run the same as they did before, but without maintenance they will deteriorate and become non-functional or only partially operational. In an online system there are server bits that might not be available to the end user and those pieces also need an operator.
To make a slightly more specific analogy, with a water park we could imagine a separate water treatment facility that would need to be run to keep the water in the water park safe. That treatment facility could also have plans and schematics.
The actual facilities in these cases are not independently valuable in the software case. It’s the plans and schematics (the source code) that has value… but in both cases you only need the facilities and operators/maintenance to allow people to attend the water park/play the game.
Could the game company also give away a physical treatment plants so that an independent organization could buy their own servers and run their own game servers so that they could still play in their own private water parks? Sure.
Should they? Maybe. But it’s specifically the entitlement to the plans/schematics that gets me…
Why would I need to elaborate on an argument I didn’t make? I don’t understand? I made my argument, if you don’t understand it, I don’t know what you don’t understand?
It doesn’t matter. Whatever argument you’re making, you’re missing the point of the OP.
Because the analogy I drew was in line with the OP. And you said you were making a totally different argument. So whatever argument you’re making is irrelevant.
My argument directly engaged with the original post that game developers should be forced to open source their software. The analogy you made has nothing to do with open source software, it has to do with payment models…
Edit: and ops position doesn’t make any claims about payment models…
The underlying analogy was totally wrong though because it misses the point of why people are so angry about it. The payment model is integral to understanding the entire point of the discussion.
This is what worries me about Dyson Sphere Program. They “technically” have a finished product right now, and are still in beta. Hopefully they get the Dark Fog implemented before they have to kill the project.
Armored core 6. Finished one ending yesterday and on ng+ today. I’m way more invested in faceless characters than I thought I could be and there was an unexpected anime like fight that hit me in the feels
Yakuza: Like a Dragon! It's on steam sale for $12 reg version, but I bought the Hero Edition for $14. It has two extra job classes and something else I've forgotten. I'm 4 hours in and it's been a LOT of character and plot set up while just scratching the surface of their turn-based combat. The story is pretty good so far and full of Japan's particular brand of uncanny fringe humor that I'm expecting to snowball as time goes on.
Starfield and Final Fantasy 14. Both have been hard to find time for with general lack of time in life.
Starfield: still enjoying it a lot. I know it is going to bore me eventually, but for now the exploration and personal narrative I’ve been rolling with have been enough to keep me interested.
FF14: My static fell apart and we’ve given up on Savage raiding for this tier. There is a huge backlog of activities I haven’t been able to do this whole time while Savage prog occupied 90% of my time in-game, but now I can’t choose where to start.
Trying to beat the high alchemist in Noita, but I haven’t been able to find a personal fireball thrower spell to stick on the high alchemist. I mostly end up dying anyways through normal progression
lemmy.world
Aktywne