The game kind of lost me eventually, but I’ve had some amazing experiences with it and it has a lot of good qualities. The music is fantastic, especially the parts where Soken is riffing on themes written by Uematsu like Coils and Stormblood.
Despite my reservations about the game of late, the stretch of post-ARR into Heavensward into Stormblood and post-Stormblood patch quests was amazing. And the community is unreasonably lovely for being an MMO.
I’m in love with the base game (haven’t touched any of the expansions yet). I love the music, it’s graphically gorgeous for a game of its age, and I like the characters. I will say I don’t personally care for the combat, that’s mostly because I don’t really care for MMO combat in general. But my issues have been somewhat alleviated by using a PS3 controller to play
The combat gets better, FFXIV has a massive issue of most classes only playing the way they’re supposed to on max level. I guess that’s common for many MMOs, but it’s especially bad here imo. I also stopped playing during Endwalker, so I don’t know what’s been revamped since then.
Even if they’ve continued to simplify and homogenise the classes, the dungeons and raids will get better. Once you get into the expansions you’ll start having more fun mechanics to play around.
“I like to preorder my groceries. I know they’re going to have what I want, they always do, but I just give them a few hundred in advance to make sure they’ll still have some when I get there.”
Tesco probably will but plenty of Christmas club companies have gone bust and left people without their order. Even companies as big as Tesco can get in a mess, it’s not like they hold the stock for you in advance.
IMO the issue isn’t WotC, it’s Hasbro. WotC is their golden goose and they’re squeezing it for everything. I haven’t checked their recent earnings calls but I wouldn’t be surprised if WotC is still their only subsidiary where the revenue isn’t declining.
I’ve got family members that have loyally progressed through this game over the course of years and they absolutely love it still. Great music throughout.
After playing it I went through the soundtrack and added a few songs to my “Background Music” playlist I use when trying to focus. It has a ton of great tracks.
I usually pre order a day before IF there have been reviews and such. At that point I still have plenty of time for a steam refund and the reviews have given me some level of confidence.
Hey! I created it in Unity. It’s actually a game I been working on for over a year now which is releasing in September (Finally), but was playing around and re-created the shining in it for fun (since I LOVE the movie) haha
I haven’t seen the shining, so this probably isn’t my bag, but I’m commenting to bump you up in the ranking for top posts of x period of time. Whatever that may be.
I hope it does well for you man! I hope the launch is spectacular; whatever you are hoping for and then some ^_^
I mean, plenty indies dish out excellent gameplay. So, I rather feel like it conflicts with good graphics.
In particular, and this is an old-man-yells-at-cloud take, I do not feel like 3D graphics do us many favors for gameplay.
3D usually just means less overview what’s happening around you and more directions in which you can miss jumps/targets.
Game worlds suddenly need to look realistic, with sprawling (empty) mountains, cities and whatnot, rather than just screen-after-screen of compressed gameplay levels.
And of course, it’s also much more challenging for gamedevs to prototype in 3D, when prototyping is essential for good gameplay.
Yup, Phasmophobia for instance is good. A bigger company could make more elaborate ghost stories, but would more likely go for micro transactions in cosmetics/items.
lemmy.world
Aktywne