I agree with you. The pace of crafting to progress is slow. The story forces you to uncover it by exploring further and deeper. The distress calls nudge you in the right directions.
My last playthrough I was determined to beat the game. It took 50 hours and at the end I got frustrated because just when I thought I was at the end, they wanted me to grind even more for some hard to craft materials which would require me to dive far and deep and look for things while things were dangerous.
Exhausted, I used a single console command to give myself the thing I didn’t want to grind for and bam. Completed. The games a marathon. It’s entertaining, scary, interesting, and tedious. I’m not interested in any sequels.
If you feel like you need more guidance, don’t hesitate to look up a guide or for tips on how to get the most out of the game. If you’re willing, of course.
Subnautica is one of those games where it needs to “click”, and this moment is different for a lot of people. For some it never happens. I will say there is a scanner room you can get to scan for resources, but that will probably not sway you.
I’m not gonna tell you to keep playing because it will get better or something, but I want to address one thing: Subnautica is a game about exploration and discovery. If you do not enjoy these elements in a game, or get motivated by it, then you will probably miss the complex lore hidden in the logs or you will not value it as much as you could have.
Satisfactory is less of a crafting game and more of a factory automation game, so this might be another reason.
Might I suggest trying out Techtonica? It’s like a mix of Factorio and Satisfactory in the sense that you build factories, but it’s more on a grid and stuff is a lot smaller than in Satisfactory. I mention this game because some elements reminded me of Subnautica (like distress signals to find) but it doesn’t have the survival element to it.
Speaking of survival: you can turn that off in Subnautica. You could try that. But again, if discovery and exploration isn’t your thing, it would just put more focus on the feeling of aimlessly wandering.
I’ve been meaning to give Techtonica another chance. I was enjoying it, but I tried to play it with a friend and he checked out early because the build menus and crafting mechanics were too complicated for him. Because of that, we switched to another game to play regularly and I never really got back to Techtonica. I agree with my friend that it was a bit complex at first, but I was enjoying figuring it out.
Transactions are from two parties, if the product didn’t sell they wouldn’t keep doing it. The product wouldn’t exist if it failed to sell in the first place.
Plenty of shitty products in the world that never get sold, and then stop being produced.
Just cause 2 was such a banger of a game. Part 3 was such a letdown for me because half of the map was empty. Such a ashame because the gameplay additions were really cool. My dream sequel would have been the gameplay of 3 with the map of 4.
I think tying unlocks to sanitised challenges was what made 3 unenjoyable for me
In 2 I would just play the game and naturally unlock stuff, whereas in 3, the unlock to another rocket c4 was tied to destroying some random military base in a time limit that didn’t even shoot back.
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