Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc
Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.
Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)
Yea, but here, that 60 bucks also gets you the full macOS version of that game.
For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.
Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.
Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.
I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.
Everyone showing up late to go ‘well I don’t see why they removed it!’ –
You are why.
Trolls escalate. They keep pushing until they get smacked down, then cry and scream and pretend they’ve been proven right. Being ignored doesn’t just embolden them, it bores them, and tells them they need to get worse to get attention. No matter what happens - no matter what anyone says to them - they get to use it in their stupid little word game.
The nature of bad faith is that there is no right answer.
You have to simply get rid of it, and the sooner, the better.
I understand your point that the behavior surrounding certain mods can escalate and create a toxic environment. In that sense, it’s not just the mod in question but the kind of interactions it may foster. However, that leads us into a very slippery slope. If we start removing mods based on what they might encourage rather than what they actually do, where do we draw the line?
Note that mods can be used for multiple reasons, not all of which are nefarious. Some people may genuinely appreciate the option to customize their experience in a way that the mod allows, without any intention of engaging in toxic behavior.
Your argument seems to be based on the idea of acting pre-emptively to negate potential harm, which is a valid point. But this can also set a concerning precedent that may affect the open nature of modding communities, by limiting what can and cannot be customized.
So the question then becomes, how do we balance preventing potential harm with preserving the user’s freedom to customize their experience? It’s a complicated issue, but one that deserves open dialogue rather than summary judgment.
Traditional, pre-2006, beta tests were bug hunts in feature complete software. Then public beta tests became a thing that rapidly evolved into marketing for a finished game. Most public betas don’t see any bugs fixed on launch.
Generally, devs have felt very pressured when given multiple release date goals. By that I mean getting out a playable E3 demo, a “beta”, a demo, an early access for preorders…
It means if, say, the character has always had a clipping issue with their holster but it’s not a priority, the team can focus on important work/bugs first and their QA just kind of acknowledges the weird holster. But anytime they’re releasing, every detail like that has to be trimmed up for however many levels are coming out.
So yeah, I’m in favor of them avoiding any marketing betas if it helps them.
It’s not just the fact they are paid but also they removed part of a quest, paywalled it for a lot and you still need to buy the rest of the quest not out yet!
I’m not the same person, but I’ve played a few levels now. I think it’s really good, especially for being early access. Reminds me of original Half Life, so if you like that kind of game it’s a strong recommend!
Just following up in case anyone reads this in the future. The game is really good. In FPS games muzzle flash obscures the target and there’s a little of this here, and there’s a rhythm to shooting enemies and then stopping when they are dead so you don’t waste ammo. Once you get used to it, it feels like a challenging part of the game. I didn’t find the map key until like an hour ago and I wandered around a lot looking for the next thing. Navigating is a large part of the game, because exits and tunnels are not always obvious. Sometimes it’s irritating especially if you don’t use the map. Movement and the world are awesome
I too own a dumb tv, a non vendor locked phone, and play on PC.
Speaking of PC when was the last time you purchased a game? No I don’t mean on Steam, origin, Uplay, or epic. you are licensed the game from those digital stores as they can remove them from your inventory without refunding you because you don’t own the copy.
I got shafted moving house and playing Hitman, my progress saved but I without a connection my scores didnt save. So I got to level 2 but I got no credit for level 1.
Absolutely screw all kinds of drm, I will pirste Squares 007 game if they put thebalways online shit in it.
I’ve played Rocket League for more than 2000 hours since its release, but honestly I kinda felt like it was dying. Very little interesting new content, silly decisions like removing trading. I haven’t played seriously for more than a year now. It’s surprising to me to still see it so high up
I liked playing DOS2 a lot more than Baldur’s Gate 3 so I hope we get a DOS3 at some point. Maybe I’m in the minority, but I cannot stand spell slots. They’re not a fun or interesting game mechanic to me.
kotaku.com
Ważne