The tutorial was shit but I played the beta for 12ish hours. Had no intention of playing it but it ended up being super fun. Won’t buy it, not worth the 70€ price tag. Got ubi+ for a month, should be enough. It was a pleasant surprise.
People forget, but Ubisoft had the same reputation 10 years ago they have today. Even 10 years ago the prediction was this game was gonna be ass. Delay delay delay, people have played Sea of Thieves to death and are onto new things, THEN Ubi drops a lacklustre beta where you can’t even get out of your ship. Yup. Sounds about right.
I don’t need to get out of my ship, but maybe you could let me direct my crew on how they attack. Let me arm my crew differently. Let me change my crew as an item. Let me hire individual crew members as “items”.
To me it seems like a “we gotta get SOMETHING out the door” scenario and they made a “cohesive” game out of what was finished and hope that it lives long enough to add the other stuff.
I found myself wanting to log on last night which shocked me, the setting and ship combat definitely works for me. I wish there was more but sea of thieves didn’t do it for me.
It’s like they took Black Flag and said “everyone wants a Sid Meier pirates remake … let’s try that” but they didn’t give us dancing or ship boarding.
There is so much potential and it’s wild that they seem to have created the “core” but it’s taken them this long to get there.
There is a good game to be made out of this but it’s nuts that this is all they have to show for it given it doesn’t do pirating as well as Black Flag did….
They are still being vague about the monetization (it does seem like it will have MTX) and I'm am completely certain that designing it with co-op in mind is going to ruin the singleplayer vibe and progression. Hopefully I'm proven wrong though
My pitchfork was out and my torch was almost lit but I’ve stowed both for the time being.
Subantica really was one of those games that just grabbed me, where I played eight hours and could have played more. I hope the next one is more of the same, expands on the building aspect and gives us another great big mystery.
A core part of the first game is how isolated you are though. I don’t usually say this with survival crafters, but for me coop would take away more than it would provide
There is a mod that enables co-op for Subnautica. It was a pretty fun, but when I played it a few years ago, it didn’t really add anything, it was just that you could have two people going through the story together and harvesting resources etc.
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
I always enjoy a game solo at first, then do co op with friends. It was really fun solo. But I’d like to create a giant underwater farm with friends, and have various seamoths and other vehicles to use with buddies. The multiplayer mod works, it’s just buggy as mods are.
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