Bring dedicated servers back.
Can’t have persistent server capacity issues if I can throw my own hardware at it.
This also gets rid of match making, which is whatever. Just give me a server browser and I’ll find a few favorites and hang on those.
It can also keep working long after the companies give up on them too.
This also gets rid of match making, which is whatever.
In the real world, probably.
But it doesn't actually have to. There's nothing stopping you from letting users add multiple matchmaking servers, and even adding some basic rules to queue up in multiple (eg: primary matchmaking for 30 seconds, if no signal indicating good progress towards a match, fall back to also joining server two, etc). It would take a little thought to the base server you provide to handle everything gracefully, but if your priority is actually to give your players the best chance to have a long term ability to form their own communities and play the game reliably instead of to maintain an iron grip to squeeze every penny out, you could do it.
The tutorial was shit but I played the beta for 12ish hours. Had no intention of playing it but it ended up being super fun. Won’t buy it, not worth the 70€ price tag. Got ubi+ for a month, should be enough. It was a pleasant surprise.
There is a good game to be made out of this but it’s nuts that this is all they have to show for it given it doesn’t do pirating as well as Black Flag did….
There’s a couple of actors in my province that had a hard time finding work after playing a certain role because people were mad at them personally and producers didn’t want to touch them with a 10’ pole!
OK, so let’s assume that’s a good faith literal interpretation.
Let’s try it this way.
Yes, it possibly would be considered more logical, but people who threaten kids over videogames aren’t generally considered to be working with an abundance of logical thought.
I could however be wrong in this generalisation given I only have my experience to go on, if your experience leads you to believe people who threaten kids over videogames are not running with a logic deficit then your statement makes sense I suppose.
Yes, it possibly would be considered more logical, but people who threaten kids over videogames aren’t generally considered to be working with an abundance of logical thought.
You’re just repeating yourself.
“Logical” is not a binary position. It’s a spectrum.
I don’t care about abby and her physical appearance, my issue was purely the santa Barbara section. Had the game ended before that started it would have been fine. By then ellie was fine leaving abby alive as killing abbys friends had not helped her process the death of Joel. They just extended the story for no reason and it made it worse
I think different people have different reasons for disliking it.
For me it’s the writing. Specifically: the first half does it very best to make you hate a specific character, then the the second half has you play that character. I get what the writers were trying to do. The problem I have with it that is doesn’t make for a fun game. I don’t want to play a character I hate.
The writers were so intent on making a specific point that they forgot that they were making a video game. A video game is different from e.g. a movie in that the player is a part of the story, they take on the role of the character they are playing.
For this to work there has to be some part of the character the player can identify with. When playing Ellie, the player can identify with the rage she’s feeling. For Abby, there’s nothing to identify with. She’s mad that Joel killed her father but Joel was entirely justified in killing him. Her father was a bad person and deserved to die.
It makes it very hard for me to put myself in her shoes. As a result I just didn’t enjoy playing as her and quit the game after realizing that it wasn’t just a short section but the entire second half of the game.
Because writing has no face, you can't show writing how much you hate it, because it doesn't change and has no feelings. Meanwhile an actor does. It's just stupid emotional stuff.
TBF, she did go on a tirad against players when the game was getting ciriticized. I found it weird that she took the criticism of the game’s writing so personally despite her not being one of the writers.
Keep in mind that I’m not excusing the death theats. That shit isn’t okay. I’m just pointing out why she may have been targeted for harassment.
A core part of the first game is how isolated you are though. I don’t usually say this with survival crafters, but for me coop would take away more than it would provide
There is a mod that enables co-op for Subnautica. It was a pretty fun, but when I played it a few years ago, it didn’t really add anything, it was just that you could have two people going through the story together and harvesting resources etc.
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
I always enjoy a game solo at first, then do co op with friends. It was really fun solo. But I’d like to create a giant underwater farm with friends, and have various seamoths and other vehicles to use with buddies. The multiplayer mod works, it’s just buggy as mods are.
They are still being vague about the monetization (it does seem like it will have MTX) and I'm am completely certain that designing it with co-op in mind is going to ruin the singleplayer vibe and progression. Hopefully I'm proven wrong though
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Aktywne