I may be an outlier here, but I don’t think remakes should be done at all anymore. They were great when the medium was still new and we made major jumps between generations or when we started to figure 3D out. Nowadays, I can’t even tell the difference between a PS4 and PS5 game. The medium is evolved enough to just go back and play the originals without them feeling dated in a bad way. Take for example the demon souls remake: Yes, it looked nice, but people argue to this day whether or not it’s better. The gameplay is identical. Or even worse: Look at Pokemon. The remake for Gen 4 is worse than the original and didn’t even include Platinum content. Instead of wasting dev time on a full on remake, they could have ported Platinum to the switch and called it a day. A remake probably only makes sense anymore if you can’t port a game at all. Make new games instead.
It’s not just AAA gaming but all over Hollywood too, has been for a while. Nostalgia is a powerful force and churning out sequels or prequels or spinoffs off of recognizable IPs is just less risky an investment than trying to make something new.
Unfortunately you’re right seeing how well the Super Mario RPG remake does. They could have put the original on their online service and worked on a new one instead. That’s something I dislike about pretty much all media.
If I want nostalgia, I go back to the original anyways.
I mean, is it too soon if people are still going to buy it? More seriously, I think one whole console generation is a good standard for remasters. Just so long as you can point to something that looks or plays better than the original did. For a remake, I think you need more time and the game your making needs to feel like it couldn't have been made on the original hardware. Either way three years feels way too soon, especially for what is essentially a next-gen port or a definitive edition.
I don’t see the point of doing a remaster of that game now as it still looks and feels perfect.
But, I also won’t complain about it if it makes other people happy and lets them experience the game while allowing Naughty Dog to maximize their earnings with such a masterpiece.
I just hope a fresh project isn’t pushed back because of that remaster.
Over the years I’ve seen a lot of articles about former Bioware devs leaving to form their own studios but nothing has ever really come of it. Whatever magic they had in the 00’s just seems to be lost.
Stray gods came out back in August and is currently sitting at very positive on steam, it’s by David Gaider’s new studio, he was former lead writer on dragon age.
And that’s fine. Plenty of authors are great at writing the journey and terrible at writing endings. And from what we’ve gotten so far at least he now knows what not to do when writing an ending.
Or as some of us affectionately call him, Hack Walters. Guy can write characters fantastically, but I don't think he has it in him to write consistent narrative. Well, not unless he has improved over the last few years. (x to doubt).
It’s insane to me how poorly they treated workers before and got away with it, but then decided to just keep pushing the envelope like the workers would never say that’s enough.
Game devs get shit from all sides. They’re pushed to work hard for long hours, during crunch they’ll frequently miss weekends and nights from their families. It is common that they burn out and their family life suffers. Most developers in the community avoid game studios because they know what it’s like, so studios attract Jr developers who are less qualified and don’t know any better. And we haven’t even talked about the putrid shit they get from gamers when they release a buggy game, that they probably did know about and desperately wanted to fix but execs forced them to release anyway.
Yet they still want more from them. And now execs are all shocked Pikachu that they’re finally organizing to unionize. And they absolutely should
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Aktywne