Bug: If I am trying to upvote a comment after having the thread open for some time, I am getting an error message. Header says "Log in" as I wasn't already logged in.
The link in the notifications would always lead to the first page of a comment thread. If the linked comment was not on the first page of the thread, you'd have to look for it manually.
There are some tools there that I use for the development of the AP module. Among them is Yunohost, which allows for quickly creating test instances of many federated applications with just a few mouse clicks. It's a good choice for someone looking to embark on a self-hosting adventure.
I've found where to create a collection, but where do I view those already created by others? And is that really the main difference between a collection and my subscribed feed, that they can be shared?
@ernest, you are doing amazing work! I hope you're taking care of yourself, too. :)
In a future update, do you think you could add the ability to set a default sort? I prefer to set my home feed to Top, 1 Day, and it's easy enough to just bookmark https://kbin.social/sub/top/1d on my PC, but I primarily use kbin as a PWA on Android and AFAIK, there's no way to set a custom home page. It would also just be convenient to open kbin to my preferred sort on any platform. :)
Will there be a way for communities to opt-out from being listed in a category?
I think there is a lot of abuse potential in this and even if well intended, a single word or so can’t really describe what communities are about, and as a result those categories (similar to the “all” feed) will bring a lot of off-topic comments and trolling from people not engaged with the communities at all otherwise.
On Mastodon with hashtags the original poster can at least make a conscious choice of being listed under it or not. But this seems fully third party driven and I fear it will increase moderation workload significantly.
I don't understand how content grouping can be used for potential abuses, to be honest. Collections are related to the user, so it will be subject to instance moderation in case of such an attempt. The community can also switch to private mode - then this content will not be aggregated in collections. Moreover, from what I know, there are already external tools that do similar things.
Most trolling and brigading is fairly low effort, and having a sharable collection of communities to troll makes it much easier to organize lots of people to do just that. Edit: yes external tools for that exist but having it built in makes it much easier to abuse and rope in people to do the trolling that otherwise would not bother.
But my main concern is that this isn’t opt-in for communities. Having a sharable and subscribable link with for example “meme” communities means that all of them are seeing a constant barrage of random people commenting that are not members of that community and do not have any idea what the community is about other than that it is somewhat loosely related to “memes”. It basically hides everything that is vital about the communities and actively damages attempts at community building.
I understand now, I'll think it over during the weekend. I haven't really considered it before because the fediverse is still a relatively small and close-knit community imo. Excluding a specific instance would likely involve PR proposal to Lemmy's repository, but that's fine. Thanks for the feedback.
On kbin.social, posts featuring Lemmy posts receive more upvotes, and it defaults to sorting by "Hot content." For a more accurate representation, sorting by "Active" or "Newest" or */sub is recommended. On the other hand, karab.in primarily federates with Polish Mastodon instances, and szmer.info is not as popular, hence the difference.
Hey @ernest, I noticed that the new comment markers are rather hard to see on some themes. They work perfectly on the Tokyo Night theme, but did you test them on others? This is how it looks for me using the Dark theme. I also tried the Light theme with the same issue.
edit: Forgot to mention, I did turn off all my userscripts and custom css.
Hey Ernest, thanks for the hard work. I just wanted to mention that I think comment wrapping is still a little broken on mobile. It separates by color, but indentation doesn't exist and it's pretty difficult to figure out who is responding to who in a crowded thread. Example photo attached.
All things considered though, a relatively minor issue. But one I'd like to see addressed (especially if the effort is being made now to introduce / fix comment wrapping.)
If there's a better place to report bugs than here please let me know.
"A New Regeneration Method!
NFC compatible devices such as transportation IC cards and more can be used to generate Kaiju. The NFC device will generate a unique Kaiju based on various properties. Experiment with NFC devices to find out what kind of Kaiju will be generated!"
Monster generators have spam ed from audio CDs to barcodes and now to wireless signals. Interesting to think of a bunch of kids asking to scan Mom's bus pass or throw their old amiibo on to see if they can get something different.
Most people don't actually use the NFC, It's just not as highly accessible in North America as it is in other places (Also, very specifically, Amiibos will not work, and this is an in-game notification as well. No idea if this was a licensing thing or what). It's an interesting gimmick to replace how Swapping out CDs worked for the original Playstation game, but most people use the Keyword generation in the North American version.
Thankfully, we solved how keywords worked. After scripting out auto-solving more than 2 million keywords, and filtering out duplicates, we have published options for every baseline, and every variant (stuff that has different stat gains, starting stats, starting techs, or faster guts regeneration from the baselines).
Keyword Solver for manual entry of any keywords you want, to see what it will produce
Curated list of Keywords: Pick a Kaiju main, then Kaiju sub. Below the choice will be a scrollable table of all the Script-found Kaiju and fan-submitted Kaiju
NTAG scanning and Bus Passes are solved too.
The bus passes are fun/interesting because the remaining balance of Yen on them is what determines what it makes. Many of the numbers are references to Ultraman or Monster Rancher lore. If you're curious about that, check out: https://legendcup.com/faq-ukmrnfc.php
I still prefer to think of it as magic. I hope they keep that appeal of 'i dno wtf gonna happen when I pop this in' from the original game in future games.
The remaster of MR1&2DX (Steam/Switch/iOS) does have a random button in addition to a searchable internal database of Albums, Song titles, and games.
For whatever reason, the Random button in Ultra Kaiju is absent from the North American version, so you just either have to enter in some random letters/words in the Keywords field, or use NFC. The Japanese and Southeast Asia versions of Ultra Kaiju have a CDDB and Random button, though the "CDDB" is a bit misleading because it actually uses the keywords lookup to generate the Kaiju from the CDDB entries. In this regard, at least, the North American version is superior since the Keywords aren't locked to a pre-defined list.
Why did JP and SEA get a Song List and NA got Keywords for UKMR? Maybe copyright or licensing, though it's honestly anyone's guess.
But it still would have been nice for them to keep the Random button :)
I started the Fan Site back in 1999, and even got Tecmo's blessing in writing, and I've also got IMDB/game credits in two of the games in the franchise from before the KoeiTecmo merger . It's been a hobby/obsession for over 2 decades that all started... mostly because My wife had beat the 1st game before me in '97, just waiting for me to get home from work to show me.
The Monster Rancher community is much smaller and overshadowed by other communities by comparison. MR's genre is pretty niche and hard to spread the word because of it, so I try :)
If you're referring to the Fandom wiki, that's an interesting topic of much debate, and I have nothing to do with it. It's got 1 or 2 main editors, but the real contention is the wiki attempts to link everything between every game plus the anime as a single cohesive piece of information, which ends up causing a lot of made up fan fiction just to connect the dots. The source material has been argued to be legitimate, but when pressed for the source, the wiki authors admitted that the data was from a Japanese cooking blog... which is never named, and no longer exists and cannot be found on any internet archive to cross reference
Additionally, the fandom wiki contains many completely made up monster lores and flavor texts from the Japanese translations that don't correlate. I did make an attempt to explain to the editors, using 1 particular monster as an example comparing the English text to the Japanese text. I provided the real translation and the likely meaning behind the name and lore description based on the direct translation of the name itself and the flavor text. This singular entry was changed, but none of the other hundreds (maybe thousands) of entries have been touched. Much of the guide information on the Fandom wiki is also out of date, or based on pre-data mining posts from the 90s/00s and not updated to the current findings that engineers and code hackers have discovered and published. If there's one thing the Fandom wiki has going for it, is that it has an impressive number of images across the many genres and platforms Monster Rancher has appeared on. I just wouldn't recommend trusting it for actual game information.
LegendCup isn't trying to connect everything to everything just for the sake of it, and doesn't acknowledge the Anime as a source of cannon for the games. Sort of like if you were to purchase a game guide about something, Each game's FAQs and guides are researched and dissected in isolation mechanically, and doesn't attempt to be a guide to the lore and history of monster rancher outside of providing references of actual in-game flavor texts of monsters within their respective games, along with data mined mechanics and information within each game.
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