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MidsizedSedan, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away

Would there even be a demand for a dedicated handheld console? PC has “issues” because of the set up, while console is easy because its already built.

The steam deck is already built, + it has desktop mode + more games than xbox and playstation combined?

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

In all likelihood, this would be a handheld PC that solves the problems that Windows has in that space.

Tronn4, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away

Yeah right

Defaced, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away

Knee jerk reaction based on OEM feedback for a built in handheld interface for the OEM handhelds like the rog ally. Steam deck clearly caused a disruption in the market that Microsoft simply cannot stop. It’ll probably have alps joysticks that drift, they’ll slap an over powered AMD apu in it with a shit battery that it’ll chew through in an hour like every other handheld PC. Valve hit the sweet spot with the deck, and there’s no real reason to upgrade it, sure you have more powerful apu’s but battery tech hasn’t caught up yet and the only way to counteract it is slap a bigger battery on the device. At that point what’s the point of putting a power hungry apu in a handheld?

sundrei, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away
@sundrei@lemmy.sdf.org avatar

So, Microsoft – how’s Windows for ARM coming?

woelkchen,
@woelkchen@lemmy.world avatar

So, Microsoft – how’s Windows for ARM coming?

Phil Spencer doesn’t know his employer makes ARM computers. Not even Microsoft Solitaire Collection has a native ARM port.

icecreamtaco, (edited )
@icecreamtaco@lemmy.world avatar

All the Solitaire devs seem to care about these days is money and enshittification. Spending time on architecture ports is the last thing I’d expect from them

woelkchen,
@woelkchen@lemmy.world avatar

Not a single Microsoft game runs natively an Windows ARM.

ms_lane,

It technically does, but you won’t be able to run the Windows Phone 8 app on modern Windows ARM.

lychee, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away

20 minute battery life incoming, also msft account required

catloaf,

Also it’ll be running windows, so it’ll be rife with vulnerabilities and need constant security fixes.

woelkchen,
@woelkchen@lemmy.world avatar

Also it’ll be running windows

Xbox’s Windows is not the same as PC Windows.

lychee,

not sure what you mean

woelkchen,
@woelkchen@lemmy.world avatar

Xbox is locked down and barely has any security issues on user hardware.

caut_R,

Force people to use the MS store to complete the laughing stock

scrubbles, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away
!deleted6348 avatar

Microsoft following the same pattern.

  • There is a need in the market they are aware of, but don’t care
  • Someone else makes a huge splash by doing a great job
  • Microsoft gets butthurt that someone else is making profit
  • They take way too long coming up with a rival
  • Microsoft hires thousands of engineers to work on the product
  • The rival is way too late to market, and everyone has already chosen the cool product
  • Microsoft quietly lays people off and kills off the product
passepartout,
@passepartout@feddit.org avatar

You forgot

  • MS buys all the competition
  • MS kills said companies they bought before so everyone has to use their half assed shit product
A_Union_of_Kobolds,

While true, I don’t see Valve selling out to Microsoft.

PunchingWood,

Never say never.

Who knows what happens when someone else takes the helm at Valve, might not be too long either. Lots of companies see a massive shift in company policies once a new CEO takes over. Hopefully it’ll be someone that upholds the same integrity as Gabe.

passepartout,
@passepartout@feddit.org avatar

I hope so as well, as Valve is one of the few companies left these days not consisting of shareholder imbeciles.

catloaf,

Fun fact, Gabe left Microsoft to found Valve. Pretty sure a few other early Valve employees were also from Microsoft.

ms_lane,

That doesn’t really happen though what happens is-

  • MS buys one of the biggest older players, then changes whatever direction they were going in, to their ‘new hotness’
  • MS kills the company they bought after being way too late to market, and everyone has already chosen the cool product
dan1101,

Too expensive and too late mostly.

scrubbles,
!deleted6348 avatar

The surface is one of my go-to examples of Microsoft’s ineptitude. The surface is honestly an amazing tablet. It works very well, great battery life, and you can either use a standard tablet mode or it as a full Windows machine. For businesses too it was a slam-dunk, where since it’s Windows it already interfaces with most IT systems out of the box, no special setup or store integrations or Apple stuff, it’d work with Microsoft AD. Unfortunately it followed the pattern.

  • They gave up on tablets before fully vetting the market
  • Apple lands the iPad, and it takes off, is groundbreaking
  • Microsoft got butthurt that Apple made profit on a thing they gave up on
  • They take years coming up with the Surface, in the meantime every 3rd party came out with an Android one that was slow and choppy so the people have all decided iPad was the winner
  • Microsoft hired thousands of engineers and pivoted the entire world to touch, forcing Windows 8 down everyone’s throats, making the public hate it
  • Surface finally lands, but everyone already hates the interface, and anyone who wants a tablet already has one
  • Microsoft quietly lays off everyone. Surface is still around, but on life support.
Concave1142, do games w Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away

Maybe they should focus on it quicker. Surely it cannot be that difficult to build a handheld based on how quickly Steam Deck competition hit the market within, what, a year of the Steam Deck release?

(I’m lazy and did not read the article, only the headline.)

ampersandrew,
@ampersandrew@lemmy.world avatar

That few years is going toward making Windows less of a hindrance on handhelds and likely not so much into the hardware itself.

Artyom,

It’ll [attempt] to make Windows less of a hinderance on THEIR handheld. If all these other Windows-based devices are now rivals, why let them benefit from hard work when you can force them out?

Drathro,

If they released one NOW they’d probably be shooting themselves in the foot. At best they’d get mid-generational performance improvements whereas likely in the next year or two Valve is probably going to drop a true SteamDeck 2 with significant improvements. All speculation at this point, but if you’re a bean counter at Microsoft, speculation is like 90% of your job. Unless they abandon the standard console release cycle and shoot for faster iteration, they’ll want to come out absolutely swinging to compete.

kalr,

Not really. PS6 parts have already been selected and the chipset entered production in 2022.

Drathro,

Sure, but we’re talking about a handheld. Yes, performance is improving generation over generation, but in the handheld space power usage and heat dissipation are equally important. If you’ve been keeping up with recent innovations, you’ll see that generally we are making more powerful parts, but they’re getting much more power hungry for every little percent of improvement they bring in raw horsepower. So far it doesn’t look like you could even get Xbox series S performance in a handheld yet. At least not at a reasonably portable size, cost, or battery life. You could get a little better than PS4 pro performance in a handheld at present, based on what I’ve seen. Which is not a full generational leap over what’s out there.

kalr,

I think they’ll be fine. They don’t need to be the most powerful. Steam Deck is weaker than Rog Ally but remains the more popular option due to a better user experience and the Switch was significantly underpowered compared to the competition but remains a popular option to other things they bring to the table.

Microsoft won’t push for an expensive handheld so anything they bring out would likely be weaker than the top end of the market. It really comes down to what other offerings they bring.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

With any luck they actually want to bring true innovations to either Windows or Xbox. Getting support for gyros, accelerometers, back buttons or touchpads into Xinput would even benefit gaming on Linux since most games seem to default to that as a lowest common denominator.

RightHandOfIkaros,

I would prefer if gyros and accelerometers die off in controllers for gaming. Tilting and shaking the controller is not something I have ever enjoyed, except when the controller is a light gun for a game like Time Crisis or Silent Hill The Arcade.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Then you have never used it for aiming assistance. Still not as good as a mouse but it finally comes close.

The bad rep for movement controls comes from too many poor implementations. As long as it is subtle and meaningful it’s awesome.

RightHandOfIkaros,

I have used it. Played Metroid Prime 3, which is probably the best implementation of motion controls by far in any game.

I still would prefer using a normal controller with no motion controls. I would really prefer a trackball on a controller, but that likely won’t happen.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Aiming in MP3 is done through the IR pointer. I loved that game. It has the best FPS controls on the Wii. But it has absolutely nothing to do with gyro aiming.

With gyro aiming you do the large movements traditionally with the right joystick and only make micro adjustments with very small natural tilting of the controller. I thought I wasn’t using it until I deactivated it. It has nothing to do with picking up the controller and pointing it at the screen. It has nothing to do with making any gestures. An outside observer might not even notice that you’re using it.

TachyonTele,

The Wii controllers are no where near what gyro controllers have today. It’s not motion control, it’s an assist.

sleepmode, do games w Nightingale Developer Inflexion Games Is Laying Off Staff

They jumped the gun releasing without a campaign at launch. People were merciless in reviews about that. It’s better since that was added but still feels a bit hollow. I hope this isn’t a mistake because it has potential and seems like it’s evolving quickly.

Th3D3k0y, do games w Nightingale Developer Inflexion Games Is Laying Off Staff

I was real excited for this game but once it came out, it doesn’t seem to deliver on any of the things I was hyped about

PunchingWood, (edited ) do games w Nightingale Developer Inflexion Games Is Laying Off Staff

Would be interesting to know what positions they’re firing.

I bet it’s yet again none of the project and management level staff. Since they’re talking about “saying goodbye to a number of incredibly talented and dedicated team members”, after they said “we made the difficult decision to restructure our studio to ensure our long-term sustainability”.

So you have to fire people, but you fire the “incredibly talented and dedicated” employees. All this tells me is that projects they’re working on aren’t going to improve, if they ever get wrapped up even.

Blackmist, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

12 years of early access. Thousand dollar DLC spaceships. Remaining players “happy”.

This is as close to a cult as you will find in gaming.

TheEighthDoctor, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

Apparently the player base is happy with how things are and the only people complaining are doing from outside

nutsack, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

pay to win pay to shit your pants pay to get ripped off

Harvey656, (edited ) do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
@Harvey656@lemmy.world avatar

They aren’t listening to their community is what. I play almost daily, and all they fucking talk about is ‘wait for 4.0, it’s going to be so much better!’ But they refuse to fix major problems, performance sucks, and the recent 3.24.2 patch may or may not have borked the game in many ways.

They need to perfect the game that already exists, fix the issues and iron out the code before working on more fucking mechanics. I swear it’s so bad. The article calls Chris a perfectionist, but that couldn’t be furtfrom the truth, he is a dreamer, that says put this amazing thing in then forgets about it and moves on to the next thing overnight. The game will go nowhere until he’s gone.

Edit: fixed a spelling error and added some basic formatting.

Denjin,

Bug fixes don’t bring in new whales with investment money, new silly features does.

The point ceased to be about making the game years ago and became about attracting new money because that’s easy and making good games is hard.

dax,

The interesting part is, if they say the game is complete or at least in “1.0” shape, it will suddenly mean that people will judge it as a product and not just a vision. CIG won’t call it finished as long as they possibly can.

Maalus,

The game was supposed to be finished 6 years ago. 12 years in development for what we have now is a joke

ms_lane, do games w 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?

It was a scam then and it’s still a scam now.

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