Jeff Grubb has said that, based on what he’s hearing from sources, do not get your hopes up for this to mean anything official is happening for Bloodborne.
Jeff “Metroid Prime Remastered coming this year” Grubb, but plans changed after he heard of them, yes. It’s really not a good way to try to discredit someone because they don’t literally have a crystal ball.
Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
I’ve beat Bloodborne around 3 or 4 times but I always dread that framerate. It’d be my favourite souls game hands down if it wasn’t for that framerate.
I would and will throw any amount of money at a re-release that changes nothing except for that stupid framerate.
Idk what Sony is doing but it seems like they’re doing anything but releasing an updated Bloodborne even though everyone wants one. We have people almost completing a PS4 emulator just to play BB at 60fps before they’ve re-released the damn game.
It really feels like Sony is just leaving money out on the table
I do not understand what Sony and Nintendo have against their own fans. I know that Japanese companies generally only give a shit about Japan, but come on guys. The majority of your fans are all over the globe.
Sony would rather flush hundreds of millions of dollars down the drain that was Concord than give fans one of the easiest layups imaginable by putting Bloodborne on PS5 and PC
shadps4.net to be precise. Differs from other emulators by not emulating the hardware, but by reimplementing the API, from what I’ve read. More like Wine than eg. rpcs3.net
It is of course better that Elden Ring Nightreign suffers server issues now than when it launches in May, but players who had earmarked time to try out the game now have expressed their frustration. Hopefully subsequent play sessions will run more smoothly.
Apparently the press event also had massive network issues. Iron Pineapple briefly touched on it while giving their take on the game and going over footage. Which immediately explained “weirdness” in Vaati et al’s coverage.
Not overly worried. From are shockingly okay with netcode these days and the big lift is less “get four players into the same session” and more “let players be spread across multiple areas in the same session”.
That said… I was already struggling to put the effort in to figure out if I need PS+ for the network test and… I got a long weekend and an Obsidian CRPG.
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