They don't want to dig into the spaghetti code to make it work.
And considering the lukewarm response to the shitty San Andreas port, they probably don't want to risk more bad publicity by farming it out to the lowest bidder... again.
They have consistently done the second, which makes absolutely no sense to me since doing it right would mean they could bring great old games to a new audience. All they need to do is increase framerate caps (and fix bugs caused by that), increase render resolution, and improve texture quality. They should have all of the original files, so this shouldn’t require a ton of effort, even if the code is a mess.
GTA SA and friends was terrible because it didn’t look anything like the originals since it was a mobile port. Nobody asked for big changes, just a few QOO updates. The same is true for RDR, we just want to play it on PC with higher FPS and whatnot, we don’t expect anything groundbreaking. If it’s easier, they could port the campaign to RDR2 (they already have a lot of the models) and then not have to maintain the older codebase. Surely that’s an option too.
Yeah, have no clue why people don't think they are just doing this. They literally did this with RDR 2. Like we aren't in the days of the 360 and PS3 where consoles were very weird architecturally. Things have been mostly smoothed out and porting while can be quite a task especially if you want to do it right (however Rockstar hasn't done great with doing it right) but its far more trivial compared to the past.
Take it slow at a lower level dungeon to get the feel for things. Sastasha and Tam Tara are great ones to start on. Go in with duty support NPCs if you are nervous about performing with others. In my experience, if you preface the instance with “hi bear with me, I’m new to tanking”, people are very forgiving and will even give pointers :)
Article only mentions dungeons. Did they add it for story trials too? As far as I know that's only available for early 4-player trials and a couple of very recent additions. The Chrysalis, Steps of Faith, etc can still wipe a group of human players easily if their mechanics are ignored.
Despite some of the players complaining, a lot of the audience likes the pay-to-win mechanic. It's not a game funded purely by whales; a lot of average players will spend money on the loot boxes. "I like that it means I don't have to grind for ages, I don't have time for that" and "it feels like the sports trading cards I had when I was a kid" are a couple of the reasons I hear somewhat regularly. The idea that it could be designed to not be grindy in the first place doesn't even occur to them.
I am trying to convince my best friend to not buy the same cashgrab game every year but my mans just can’t stop himself. At least he doesn’t partake in any microtransactions.
This article isn’t entirely accurate. Trials will still require playing with other characters, and the three 24-person Crystal Tower raids that are a requirement for progressing the story also must be played with other people.
What’s wrong with what I wrote? A football simulation that’s trying to accurately reflect players’ skills for men, gives an unrealistically boosted skills to women players. Why?
Because what does it even matter? We should be encouraging women’s football to continue to grow, part of that is making sure it’s fun to play in games as well as competitive on the pitch.
It’s come so far in recent years, and when we’re talking about a game which is designed primarily for fun, being unhappy that women’s stats aren’t an apples and apples comparison to the men’s stats is just silly.
It says that you have an issue with the women’s game being treated in the same way as the men’s game. Video games are designed for fun, not for simulation, and there are plenty of good reasons to have women be comparable with men in a computer game.
You’d have been upset when Tony hawk games had women skaters that could ollie as high as the men too huh? Or got upset when Chun Li won in street fighter games?
You’re stating your subjective opinions about topics unrelated to the game and comparing a simulation game to some unrelated arcade games.
It says that you have an issue with the women’s game being treated in the same way as the men’s game.
This is the exact opposite of what I’m saying. Men’s stats have been reflected with due diligence while women’s stats have been artificially upscaled - how is that being treated the same way?
If a core system of the game “doesn’t matter” to you then why do you even play the game?
They're right that retail prices of AAA games are too low to make a profit. Which is why they've turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can't imagine spending $70 or even $80 on a game.
To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.
For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.
The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)
They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn't for everyone.
“They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.”
Ive only seen the haunted police car once in my game, and it was after someone complained about it with a post on here. It made me crack a smile. I hope it stays.
I booted up 2.0 Sunday night and had a nice laugh when I called my car to my location. It wedged itself under a car in traffic and threw that car violently into pedestrians on the sidewalk. The jank is still there, it’s just at a tolerable level.
No shit a Final Fantasy 14 player was the first to earn all achievements in Final Fantasy 14. Wake me up when an Everybody’s Golf player is the first to earn all achievements in White Knight Chronicles 2.
<span style="color:#323232;">Name omitted to respect privacy but if you really want to know they're easy to find on both Lalachievements and FFXIVcollect. Here's a picture of what this insanity includes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Completed all five ultimate raids.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Cleared all three Deep Dungeons solo.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Discovered at least 20000 hoards from said Deep Dungeons.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 2000 successfully completed mentor roulettes.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 3000 victories in Frontline.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 1000 victories in Rival Wings.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> At least 5000 victories in Crystalline Conflict or The Feast.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Completed every levequest achievement, which due to time-gating takes a minimum of SEVEN years.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Fully cleared all treasure dungeons at least 20 times, including the Hidden Canals of Uznair, which was a notoriously impossible achievement for many years and requires about 2000 Thief's Maps on average.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Obtained every single relic weapon from ARR to EW.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> All extreme trials and final savage raid bosses from ARR to ShB cleared as BLU.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Killed at least 5000 rank S marks and at least 10000 rank A marks and obtained every Hunt mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> All Firmament/Diadem achievements including 500,000 skyward score as every DoH/L for the Pteranodon mount.
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Obtained all ocean fishing bonuses and caught every fish.
</span><span style="color:#323232;">
</span>
Can confirm most of these are mind numbingly boring and mundane. I could barely get through the slog of ONE ARR and HW relic for starters. I’m also not ashamed to admit I’ve paid for bot programs to avoid doing a few of these tasks because of how tedious they can be. (Even just normally. I never went out of my way to try and complete any of these achievements.)
What a sad story. This person is no doubt now facing feelings of intense emptiness as well as a realization that a substantial part of their life has been wasted on something utterly meaningless and without value. I hope they make it through that darkness to find something else to occupy themselves with soon—hopefully something that results in happiness, knowledge and expertise this time around.
Frostpunk was an amazing game, but I honestly don’t know that I ever want to play the sequel. The first one was so stressful. It was the game equivalent of Requiem for a Dream, ie the best game I never want to play again.
Worse (at least back then), the replayability plummeted a lot. Once the fear was gone, you played a couple times to see all the branches and min-max a bit. Once you did an extreme deathless run, it was as solved-problem as any puzzler (which in a way, it was).
I’m curious what a sequel would look like. If it’s a totally different puzzle to work out, it might be interesting.
From the images, though, it looks like it might be a bit more seamless an experience, where expanding beyond the initial burner is possible. That could change everything.
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Aktywne