Finished the campaign duo with a buddy. Didn’t experience any particularly bad bugs. Had a couple times where shit didn’t load right for me but closing and reopening would fix so eh.
Kind of felt like a couple plots didn’t flow right going into act 3 but nothing that bad. Act 3 did feel overall a little rushed and unfinished but was still damn good. Some act 3 highlights: House of hope, underwater part, final boss battle (if you don’t count the gauntlet, that part sucked huge balls)
I was fortunate enough to not run into any of the quest-breaking bugs. Had no issues doing what I wanted to do. What I did run into a lot was buggy scripting where dialogues assumed I had information I didn’t, so I wouldn’t know what my companions were talking about some of the time.
The bigger problem in my eyes is spells/items/class abilities/feats not working correctly and being outright non-functional in some cases. That’s going to be an enduring problem for replays, and it’s not encouraging to me that very little has been done on this since release.
I do think this game wouldn’t have scored as well as it did if so many publications didn’t rush to press with half a playthrough. In this particular case, I think the game–bugs and all–is still a strong GotY contender, but I really hope there’s a conversation being had in the professional games criticism sphere about how this practice could cause a scandal in the future.
As it is, I’m genuinely surprised the reviewers aren’t coming under fire more than they have for this. I come from an era where publishing a review without completing a game would have been unconscionable.
The main example cited in the article comes from recruiting Minthara instead of killing her. It looks like Act 3 didn’t really take that option into account.
Other problems include questlines that can’t be completed.
spoiler- The High Harper quest start is bugged if you talk to the shopkeeper with Jaheira instead of your MC. You get the key but cannot get into the basement without making the shop staff hostile. If you go around through the balcony the bottom floor is empty. - Wyll’s dad thinks his son sold his soul to save him even though he chose to free himself from the contract. - Gale thinks I agreed to give Raphael the crown even though I unambiguously turned him down. - Gortash thinks I agreed to help him in his pre-battle speech with Karlach even though I did not. - Gortash has loot on him that is cut content “Ilithid Jar with Larvae”. - Targetting with AOE spells will sometimes just not attempt to hit enemies that are clearly in the circle and highlighted. - Chest of the mundane broke at start of Act three (fixed in first patch) - Returning weapons wont return if thrown while entering combat. - The rescued gnomes in the steel foundry keep getting mad at me for being there and starting the “you’re not allowed to be here” dialog when they spot me, despite being marked as allied with a green circle. - After the Steel Foundry conclusion Wulbren won’t acknowledge the fact that he’s no longer leader, and his model spawns on top of and clips through the leader of the other faction. - Various enemies will randomly take extremely long turns and do nothing. - Allied AI will walk through allied ground effects after combat and become hostile. - Dame Aylen flew to the bottom of the tower during the fight with Loroakkan and didn’t trigger her scene when the fight was over. - The conversation with Isobel after Loroakkan fight took place in the tower despite being initiated in the camp.
That’s a short list off the top of my head but there’s been plenty more.
A couple minor broken ability examples: Mage Hand requires a short rest to recharge, which is fundamentally wrong for a cantrip, and Feather Fall is a bonus action instead of a reaction, making it useless for its primary purpose. These aren’t game-breaking, of course, but annoyances like this add up, and it never feels good to have chosen an ability that turns out not to work as it should.
One of the more problematic issues is stupid pathing logic, especially around known hazards: Party members absolutely love to spot traps, announce them, and then walk right into them. Sometimes it results in someone getting a minor injury. Other times it nearly wipes out the whole party.
mage hand requiring a short rest to resummon might be because you are using the gith racial?
Nope. Wizard and bard cantrips.
Since you mention it, though, I think the Gith’s psionic Mage Hand is a cantrip in 5e. Did it require a rest in some past edition?
Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It’s just different from the tabletop game.
I’ll have to try that; thanks. It would still be an annoying extra step and wouldn’t cover surprise situations as the spell is intended, but would at least be more useful than it seemed.
In any case, it’s not just those two examples. The point is that a surprising number of little things like these are broken, either by departing from D&D rules in ways that don’t make sense or by just plain failing to do what their in-game descriptions say.
I have found one example of departing from 5e rules in a way that does make sense, though, so it’s not all bad.
For the items, etc. the ones I can remember offhand are:
Boots of Stormy Clamour (applies Reverberation with conditions) - never seen it proc with any of the conditions I’ve tried. Meanwhile, Diadem of Arcane Synergy will (likely incorrectly) proc on damn near anything, even self-buffs.
Jhannyl’s Gloves (auto-cures Poison/Paralyze/Blindness) - hasn’t worked for me once. The +1 to saving throws is active though.
Goad (disadvantage on attacks, from Battle Master subclass) - either doesn’t work or is very inconsistent.
Uncanny Dodge (Rogue) - I think everyone that’s played a Rogue knows this one. It’s got a weird passive effect implementation that auto-disables a lot.
Chromatic Orb - having occasional issues getting Storm Sorcerer’s Heart of the Storm to proc with this. Still pinning this one down, if anyone else has run into it?
Lucky (feat) - doesn’t reroll incoming crits.
Polearm Master (feat) - I have no idea where the bonus action is. Either I’m blind or it’s just missing.
There’s also stuff on the plus side, like Titanstring Bow double dipping with Lightning Charges or, famously, Haste and Haste-like effects (Elixir of Bloodlust) granting second attacks on each additional action for lv. 5+ martial classes. It’s possible Larian just balanced it this way, but I don’t think so. It’s crazy broken.
all possible actions should show up on the K panel, I have dragged the “non-lethal toggle”, the eldritch blast push toggle and all of those the the actual bar to be able to juggle them.
These two don’t show up there unfortunately under normal circumstances. The first Horde Breaker attack shows up there, the follow-up doesn’t until the first has already been executed. The feat one doesn’t even have a similar indicator there. It’s kind of a weird implementation.
I finished the game after about 85 hours and yeah… act 2 and 3 need some polish. I ran into more than one gamebreaking bug. But overall it was still a really really great experience and taking the complexity of the game into account I think the overall polish of the game at release was quite good.
By at some point saying ‘OK, enough side quests, let’s move on with the story’. I plan to replay this game multiple times, so I do not mind missing some side quests in my first playthrough.
For games with a shitton of content, I’m not sure it’s entirely possible. You just can’t have every single combination of stuff checked out after every change
There were 1st level spells that had missing info or flat out wrong info. This is content players are immediately going to interact with.
There's a major NPC whose story line gets broken beyond repair in multiplayer if you don't do things just right. This is only a few hours into the game.
Compared to a lot of Triple-A games out there, it is polished.
It’s a pretty big game with a lot of variations. And as i said; It just got it’s first patch and more are coming.
It took Bethesda about 12 years before they got around to fixing the “Games for Windows Live” thing in Fallout 3. Which literally made the game unplayable. That was a problem.
I’m sure they’ll get Wyll fixed for you, if he hasn’t already been in this patch.
But now I’m intrigued… If you don’t think you’re setting the bar high, what games are you comparing BG3 to that were that bug free at launch?
Scope is not an excuse for bugs and I'm tired of people making that argument. If they couldn't deliver this scope as a polished game, maybe they should have reduced the scope.
Gonna be real with you, this is a terrible take. I’d much rather have games pushing boundaries at the cost of some bugs rather than a bunch of the same old regurgitated elements over and over to be safe.
GTA3 had plenty of bugs, the Purple Nines glitch being particularly infamous. Literally nobody out there is saying “wow, I wish they’d stuck with the top-down style games instead of going 3D because this bug has seriously inconvenienced me.”
All games launch with bugs. Not necessarily game-breaking bugs, but bugs nonetheless.
There is simply no way developers can account for every tiny potential conflict in their code. So thank god for the internet and that fixing them post-launch is a concept.
I'm not interested in comparing BG3 to other games. I'm interested in judging it on its own merit. And I've encountered far more than two bugs. Plenty of games across 20 years have been released with fewer bugs than this game, what an absolutely absurd comment.
It’s pretty damn polished. There’s just a lot of possibilities and they rarely mess up. With biggest Act 3 issue is performance is worse, which is expected when you’re going from wilderness to dense city. It still runs pretty fine on my old PC on ultra. It’s about 25fps, which for top down strategy is fine. I could lower graphics if it were an issue.
Not OP but I can at least throw a minor pet peeve in that hat - Mage hand only works once per short rest, instead of as an at will as the cantrip should.
They are literally noted in the most recent patch notes. Shield had the wrong duration (until long rest, VERY different to how it actually works), Warding Bond made no mention at all that the caster also takes damage (pretty key detail). Many spells didn't have listed ranges or areas, I haven't looked to see if those are all fixed now.
Honestly, the game is amazing 95% of the time. But Act 3 feels a bit too packed and a bit rushed at the same time. I’ve not been able to complete it because the game consistently crashes for me at a particular point on what amounts to ‘the final run’.
The fact that instead of just leaving the gsme until patched I instead chose to start over with a second character says something about how good the game is otherwise.
The differences in playing at launch vs after patch 1 are insane. My first time through the game, I kept thinking things were a little off and just thought it was simply weird writing that assumed too narrow of a range of player actions. Turns out half of the shit I was doing was accounted for, but the scripts or cutscenes weren’t triggering properly.
I had gotten through the entire game pretty early because of my obsessive way of gaming, and tried to bring up all the broken shit a bunch of times and was downvoted and dismissed as contrarian.
Game's a buggy as hell mess. MP with my partner has had many, many bugs. Until this patch many spells were straight up wrong in the tool tip. Unacceptable stuff, imho. Reviewers have been way too kind.
Edited to add
Played again tonight. In a fifteen minute span of playing, we had four significant bugs. First my dialogue got bugged and didn't get the speech choices (my partner did, but I was leading the conversation so that didn't matter). After a quick load that was fixed. We move to a new zone and suddenly I have a characters outlined permanently. Check settings, it's set to off. Quick load doesn't fix it, quit to menu doesn't fix it. Have to completely restart the game.
Then I listened in on one of my partner's conversations and when it was done, I was randomly stuck inside a box. Quick load later, we're going along and after climbing down a ladder my partner is teleported into a box.
Like... Honestly, I don't believe anyone who says they are playing MP bug free. This shit happens every play session for us.
Also playing with my partner. Spell tooltips have been completely accurate, and we've only encountered one issue, which was solved with waiting a minute and the game sorted itself out.
Wyll is completely borked. You can google wyll multiplayer for more details, other people have had the same issue. I don't want to give too much spoiler away for anyone else reading.
Yep we did a massive battle yesterday, went to long rest. Got stuck in the camp with us lying down on the floor twitching with our heads in the campfire itself. Couldn’t quit, couldn’t save, couldn’t leave the fucked camp sleep animation. Tried everything.
I’d recommend repairing your install in case some of the bugs are caused by corrupt files. I’m doing a multiplayer runthrough with a friend and we’ve encountered minor bugs like a exclamation mark being stuck over Wyll’s head, but nothing gamebreaking.
IMO, what is there in Acts 1 and 2 still more than justify BG3’s price tag and glowing reviews. While I wish Act 3 was more polished (and yes, the ending does feel a tad rushed and underwhelming), what is there in Act 3 is still plenty.
I’m hoping for an expansion for an Act 4 to bridge the gap between Act 3 and the ending, maybe set in the Upper City, with better outcomes for our companions. However, with all the branching choices that already exist in the game, simply the feat of having to create one more story might be a nightmare.
I dunno, maybe I’m just easy, or got lucky with bugs (not that I ran into none, but none were game breaking) the ending wasn’t great but I enjoyed it enough that it didn’t spoil the rest of the game. Now it does feel like there is missing content in the final act, and seems like they probably rushed it out at the end, but I spent 100 enjoyable hours getting there so I can’t complain too much.
However, I really really hope that either via patches or DLCs they include the missing content and the final act gets polished up to the quality of the rest of the game. Again I didn’t think it was bad, just the first two acts were amazing. i will say however one of the best parts of the game is in act 3 as well. Loved the game, almost immediately started a 2nd playthrough, and have plans for a 3rd and 4th.
That’s not true. RAM usage in open world games depends on how much assets are being loaded. We’ll need an in-depth analysis to determine if it is bad optimization or not
i mean, its bethesda, yo you really expect any kind of optimization ? and at launch at that? its a sad state of affairs but alas, that is how tripl a is nowadays
It’s not a link; i was saying the Internet connection is only even mentioned because of the Bethesda.net service and access to the Steam Workshop; both are for getting mods, and Bethesda.net is also where you’d get paid cosmetics and whatnot if they have them. It’s not required to play, which is why it’s only in recommended.
Some of my friends were laughing at me as the 30-series was about to release when I got the 2070s. I was the one laughing when none of them could even get a 30-series a year later, without paying scalper prices! It’s done me really well, feel like we got in just at the right time before prices went nuts and availbility dropped.
Seems to be better now, last time I checked the prices weren’t overly-insane and there were plenty of units available.
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