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Defaced, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I tried the demo, it has a lot of problems outside of it being a AAA single player shooter. The “magic” system is just reskinned guns, the story is nonsensical at times, and the movement is stiff and slow. It’s like they never play tested the game and just said it was done one day. That’s not even mentioning the almost ten minute walk around the city at the beginning doing nothing but following what I will assume is a non critical character to the plot.

Decoy321,

They cleaned a lot of that up, at least on the console version I played. And that character ends up being quite critical to the plot. You also revisit that city later in the game, so that intro serves to establish the setting and starts the plot.

Defaced, (edited )

My God they cleaned it up?! I can’t imagine it being a longer intro. The fact that you revisit the city later is just disappointing, that city was terrible in it’s design.

Katana314,

I remember Half-Life 2 opening with a walk around a city, and it was so memorable to me. I guess in part because it was reliant on its own atmosphere, and still let the player be an interactive part of it rather than bound to a tight track.

DoucheBagMcSwag, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

A GENERIC AAA (visual only) single player shooter was a bad idea.

Aveum was literally mid. It just looked good since it was the first game to use UE5.

wizardbeard,

Yeah, AAA for quite a while now has really only had any impact on graphics, and maybe on how playtested it was. That is one hell of a load bearing maybe. No correlation to quality on any other metrics.

stopthatgirl7, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
!deleted7120 avatar

Orrrr it was a mid game with almost no marketing.

peak_dunning_krueger,

“a AAA single-player shooter in today’s market was a truly awful idea”

store.steampowered.com/app/…/Immortals_of_Aveum/

1.1k reviews 75% positive

store.steampowered.com/app/379720/DOOM/ (2016)

125k reviews 95%

Git gud, EA, and make an actually competing product.

TSG_Asmodeus,

Yeah exactly, my first thought was “Doom is still in the public discourse.”

Not to mention, oh what’s that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.

yamanii, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@yamanii@lemmy.world avatar

It was flawed from the start, clearly people that love COD and magic aren’t that big of an intersection, also like people said already the magic acted more like guns and they had a pretty dumb system of calling it by their colors.

Still looked fun though, but I would never pay the asking price for it.

Talaraine, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Talaraine@kbin.social avatar

Someone stole $40 million of EA's money and didn't advertise another horrible cashgrab?

"I'm not even mad, I'm.. impressed!"

Toneswirly, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Peak player count was less than 800 players on steam… Flop is an understatement.

Those 100 workers EA laid off dont deserve to be thrown in the trash; why dont the execs take a nice paycut instead?

haui_lemmy,

I think companies that make profits should not be allowed to lay off people. You‘re welcome.

Edit: without cause

JCreazy, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

This is the first time I’ve ever even heard of it.

switches, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@switches@lemmy.world avatar

a streamer i enjoy played it and it wasn’t even fun to watch honestly

Draegur, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Draegur@lemm.ee avatar

“(…) AAA (…) was a truly awful idea”
ftfy dev

Jaysyn, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Jaysyn@kbin.social avatar

Or maybe EA is just a garbage corporation that aren't actually good at making video games?

elgordio, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Most notable thing about this game was it was one of the first to launch with FSR3 frame generation. Other than that I think I’d have completely forgotten about it.

caut_R, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Whenever I saw that game it looked like a generic, soulless, made-by-committee shooter… All footage had strong tech demo vibes. The only thing I can remember about it is „the guns looked kinda weird.“

SteefLem, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@SteefLem@lemmy.world avatar

Is this a single player shooter? I thought it was multi player? And theres nothing wrong with single player shooters “in todays market” look at jedi fallen order great game and singlr player. But a shit game is a shit game single or multi.

Hyperreality,

It's worse than shit, it's mediocre.

At least people talk about shit games, which means some people buy a copy just because they're curious.

Mediocre stuff? No one's interested.

mrfriki, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I’m very into shooters and this was a hard pass because it looked like a generic and boring Call of Duty re-skin and I’m not into that game.

Maybe the problem is not the current AAA or shooters landscape. Maybe it is more about the quality and the fun your games are.

KairuByte, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.
@KairuByte@lemmy.dbzer0.com avatar

Didn’t this happen years ago with a mount in WoW?

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