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Chef_Boyardee, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game

I’m honestly flabbergasted. I thought Seinfeld was done decades ago.

stevedidWHAT, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@stevedidWHAT@lemmy.world avatar

What happened man I thought I just needed a new GPU man, surely Bethesda isn’t being run by a fuck wit.

Surely the last set of games and Bethesdas trajectory is solely the fault of the devs despite being across several game universes and still somehow pumping out the same shit you’ve been playing for 20 years now LOL.

Bottom of the barrel is all that’s left, sleep tight Bethesda, you had a good run

echodot,

They just need to update their game engine to something more modern. Like Quake or something

lolcatnip, (edited ) do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

“Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

Edit 2: Or maybe I’m just in a bad mood today.

Aabbcc,

Why?

lolcatnip,

Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

Aabbcc,

I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

lolcatnip,

If you put something out there, you want to maximize something. Probably attention in this case.

Sharkwellington,

Or…or! They were practicing on an engine they were unfamiliar with by making a low-stakes proof of concept.

Cheems,
@Cheems@lemmy.world avatar

What a weird take

somegadgetguy,

I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

“Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

lolcatnip,

I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

dabu,
@dabu@lemmy.world avatar

Did you by any change miss that it is a free game?

lolcatnip,

Yes, I did.

But also free things can still have marketing. I assume they want people to actually play their game.

shortestbreath,

Not to mention, they literally only had a month to make it, being that it was for a contest.

modifier,

It was probably meant more for the community than the consumers, two overlapping but distinct groups.

lolcatnip,

You’re probably right.

Waluigis_Talking_Buttplug, (edited )

It was a jam game made in 3 weeks to see how the team likes Godot.

Sheesh

AnonTwo,

To your edit, you doubled down hard in later posts, so I wouldn't say the hostility isn't completely undeserved.

I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

lolcatnip,

I wasn’t disparaging them in the follow up comments either.

Gamoc,

I’m not seeing any hostility really, just disagreeing with you and explanations.

dQw4w9WgXcQ,

A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

sirnuke, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle
@sirnuke@lemmy.dbzer0.com avatar

Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

Puzzle_Sluts_4Ever,

Godot is pretty heavily documented at this point. I would recommend finding videos from over a month ago (so it isn’t just posturing), but it is consistently a solid “B” engine as it were.

But the real issue hasn’t changed. Because of licensing and ideological reasons, adding in hooks for console development remains a mess. And that is not something that any company (… okay, Rami Ismail/Vlambeer would totally talk about this and burn a few bridges in the process) is going to really talk about because it is a lose lose. It pisses off the platform owners AND will be viewed as “unfair” by the fanboys.

roguetrick,

“unfair” by the fanboys

There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine. Not to say there aren't none, of course, because there's always people who really will cling to anything.

wahming,

I see you’re new to the Internet

simple,
Schaedelbach,

Cassette Beasts was also made with Godot! godotengine.org/…/godot-showcase-cassette-beasts/

Defaced,

Cassette beasts is so damn good! It’s pokemon, but better and unique.

ManjuuLemmy,

It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.

HumanitysHammer,

One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot

micka190,

That was an interesting read, thanks!

Fraylor,

Thanks for this. Good article.

EarMaster,

To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place…

BigBananaDealer, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@BigBananaDealer@lemm.ee avatar

dang did not see that coming best of luck to will shen

Rouxibeau, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

How would I run this on Steam Deck?

simple,

I believe you can download the linux version from the game’s page, extract and run it in desktop mode.

poke,

If you add it as a non steam game you can play it in the regular interface, too.

mojo,

Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.

kandoh, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game

Looking forward to talking to an NPC, going to the specified location, slaughtering every man, woman, and animal in sight, then returning to the NPC for my reward in the new Something Wicked game

Waluigis_Talking_Buttplug, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

I didn’t know Slay The Spire was made in LibGDX.

I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

bhamlin, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

Season 2 is more interesting as a “they had a second season? I’m going to need more popcorn.”

Pregnenolone, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.

I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.

Donjuanme, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

Unfortunate for them d3 was so devoid of creativity and hungry for money, d4 doesn’t get a glance of interest from me. RIP bliz your corpse survived long enough to become the villain.

LucidNightmare, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

“Ah, yes. I am developer of game, and I promise it’s fun to play! You’ll have so much fun! Please play our game, my paycheck depends on it!”

Bimbus, do games w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

Neither of them look as good as BG3 IMO. Both feel so static / emotionlessl

prograhammingdev,

BG3 is incredible, but I think Cyberpunk ties with that in many scenes (though there’s much fewer sets of dialog). The rigidity of the dialog in Starfield is one of my biggest complaints, and that’s coming from someone who really quite enjoys the game despite the many, MANY, things it could do better.

Dettweiler42,

Bethesda’s formula is pretty dated. They changed up a few things for Starfield, but it’s still same the old dialog system.

vaultdweller013,

Still an improvement on Fallout 4, atleast my character aint yapping.

glimse,

I don’t usually dig into behind the scenes stuff in games but I’ve been watching a ton of bg3’s stuff. I didn’t realize how integral to the development some of the actors were - specifically Neil Newborn, Astarion’s actor. Larian seems like a cool company to work with…it feels like they really “get” it.

BrowseMan,

Would you have a link to these? I’m curious how Neil influenced the game.

glimse,

I’m sorry but I don’t remember exactly where I heard it. It might have been Dan Allan’s channel, he interviews voice actors

PM_ME_FEET_PICS,

Good Jesus. You’re delusional if you think a 10 second loop amounts to good animation. The facial animations alone are so bad.

vlad76,
@vlad76@lemmy.sdf.org avatar

I love BG3 and I have nothing against it’s animations. But what is it that you like? Honestly, I see a lot of people praise the animations, but besides a few scenes, the animations just seem “good”. Not mind blowing, but not bad in any way. So I don’t get that praise, but I’m sure there’s something that other people see in it that I don’t.

That being said the game is great. I haven’t had this much fun since KotOR.

vaultdweller013,

For a CRPG their fucking great, also I wouldnt be surprised if a lot of that praise is coming from folks who play CRPGs on the norm. When your standard frame of reference is fucking Arcanum it tends to be a bit scewed. Also play Arcanum: of steamworks and magick obscura its really fucking good.

vlad76,
@vlad76@lemmy.sdf.org avatar

That’s a good point.

vaultdweller013,

Of course I made a good point, Ive got Pelinal Whitestake about to strangle someone do to dragussy as a profile picture.

Jackcooper, do games w Titanfall 3 hopefuls are getting desperate as Respawn teasers continue: "This is ether god-tier trolling or a confession"

I feel like I need to make a comment here

TIN,

And you did!

paddirn,

I feel the need to add on to this as well.

clay_pidgin,

Well done!

ryannathans, do games w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

cyberpunk sucks

A few months later…

other games aren’t as good as cyberpunk

good_girl,
@good_girl@lemmy.blahaj.zone avatar

Contrary to popular belief cp77 was a good, albeit shallow, game if you weren’t expecting a GTA clone even at launch.

Haui,
@Haui@discuss.tchncs.de avatar

Cyberpunk oversold and underdelivered at launch. 3 months later it was insanely good, especially if you had a high end pc. It never sucked, the management of cdpr made a mistake, thats it.

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