What happened man I thought I just needed a new GPU man, surely Bethesda isn’t being run by a fuck wit.
Surely the last set of games and Bethesdas trajectory is solely the fault of the devs despite being across several game universes and still somehow pumping out the same shit you’ve been playing for 20 years now LOL.
Bottom of the barrel is all that’s left, sleep tight Bethesda, you had a good run
That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.
This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.
To your edit, you doubled down hard in later posts, so I wouldn't say the hostility isn't completely undeserved.
I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.
A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:
Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.
We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!
So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.
Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.
Godot is pretty heavily documented at this point. I would recommend finding videos from over a month ago (so it isn’t just posturing), but it is consistently a solid “B” engine as it were.
But the real issue hasn’t changed. Because of licensing and ideological reasons, adding in hooks for console development remains a mess. And that is not something that any company (… okay, Rami Ismail/Vlambeer would totally talk about this and burn a few bridges in the process) is going to really talk about because it is a lose lose. It pisses off the platform owners AND will be viewed as “unfair” by the fanboys.
There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine. Not to say there aren't none, of course, because there's always people who really will cling to anything.
It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.
Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.
Looking forward to talking to an NPC, going to the specified location, slaughtering every man, woman, and animal in sight, then returning to the NPC for my reward in the new Something Wicked game
I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.
At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.
I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.
Unfortunate for them d3 was so devoid of creativity and hungry for money, d4 doesn’t get a glance of interest from me. RIP bliz your corpse survived long enough to become the villain.
BG3 is incredible, but I think Cyberpunk ties with that in many scenes (though there’s much fewer sets of dialog). The rigidity of the dialog in Starfield is one of my biggest complaints, and that’s coming from someone who really quite enjoys the game despite the many, MANY, things it could do better.
I don’t usually dig into behind the scenes stuff in games but I’ve been watching a ton of bg3’s stuff. I didn’t realize how integral to the development some of the actors were - specifically Neil Newborn, Astarion’s actor. Larian seems like a cool company to work with…it feels like they really “get” it.
I love BG3 and I have nothing against it’s animations. But what is it that you like? Honestly, I see a lot of people praise the animations, but besides a few scenes, the animations just seem “good”. Not mind blowing, but not bad in any way. So I don’t get that praise, but I’m sure there’s something that other people see in it that I don’t.
That being said the game is great. I haven’t had this much fun since KotOR.
For a CRPG their fucking great, also I wouldnt be surprised if a lot of that praise is coming from folks who play CRPGs on the norm. When your standard frame of reference is fucking Arcanum it tends to be a bit scewed. Also play Arcanum: of steamworks and magick obscura its really fucking good.
Cyberpunk oversold and underdelivered at launch. 3 months later it was insanely good, especially if you had a high end pc. It never sucked, the management of cdpr made a mistake, thats it.
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Aktywne