Cyberpunk oversold and underdelivered at launch. 3 months later it was insanely good, especially if you had a high end pc. It never sucked, the management of cdpr made a mistake, thats it.
Damn that’s crazy. I thought TF2 was one of those games you can’t play anymore, because they had people abusing bugs to crash servers or whatever. But it got fixed and you can genuinely play it like… 7+ years after release? Titanfall 2 also used to use the “we need you to buy mtx to keep the servers open” strategy, lmao. I also think the artists behind TF and TF2 are leading passion for the project and a few have just made more art in the same vein in their free time, as well as more collabs and promotions after release. But again this is years ago.
I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.
In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.
But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?
Maybe AI will be the answer, but I’m not holding my breath.
Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.
And bethesda didn’t have to lift a finger.
… but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.
Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.
If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.
Mirage seems to be doing a great job at being respectful to the culture but I hope for a major game that gets people to change their view of Islam as inherently militant or in any way inferior to Christianity.
Are they still working on buffing the shit out of the same modern day protagonist as before or what? I only got about halfway through Odyssey (but looked up the ending) and skipped Valhalla.
At this point I agree. I loved the modern day stuff up until the end of 3. But then Black Flag just made it a boring slog with maybe one or two good ideas.
I can’t believe they didn’t create any mods for BF, could easily have been like Skyrim in terms of longevity. People would have added full on trading and fleet mods like the old school Syd Meyers games. What a waste of dev time to create so much potential and justet it die.
Ubisoft did finally make a stand alone version that’s in beta right now. Skull and Bones. They promised all the cool stuff we wanted and it’s totally separate from assassin’s Creed, but unfortunately they seemed to have botched it and there’s even fewer features than in Black Flag. Ubisoft just doesn’t seem to be able to make anything else except progressively worse AC games.
Oh I loved Black Flag but I wasn’t excited for it like the previous titles and the present day stuff was just kinda spinning it’s wheels while making meta jokes about Ubisoft.
Very fair! I go back to replay it with excitement and it always drops off my face when I remember how god awful the present day stuff is… can’t believe it took until Odyssey to give us an option to skip
The most liked AC games are good games, but not good AC games. I’ve only played certain ones, cause most of them lost the charm the original was going for. Mirage gives hope they’ve remembered the point of the series.
I find this is the case for most of my favorite series. The most popular entries are usually the ones that least resemble the point of any series.
I wanted to share my opinion here because I don’t know where to do it: Syndicate is very enjoyable! I’ve read all kinds of bad reviews about it, but now that I’m playing it I like it a lot. Just my humble opinion from a guy more into the original AC mechanics, not the open world approach.
The penultimate step before they just release a barebones framework that just lets the community create all the content (including patching their shitty code) while they keep raking in the money.
“Walked right into that UC ambush, same as us and that thief over there.”
“That’s Solomon Freestar! The true High King of Skyrim!”
And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.
I’m not backing down from the space ship dragons though, that part is just brilliant.
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Aktywne