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Prox, do games w Donkey Kong and F-Zero could be in the next Nintendo Direct

I really, really doubt that we will see an F-Zero game on the (current) Switch. The series has always been used to test/prove out some new tech that Nintendo wants to build into other, bigger games (mostly Mario Kart but not exclusively). We’re too far into the Switch’s lifecyle for that, unless maybe Nintendo wants to learn more into something like online functionality (yeah, right).

JakenVeina, do games w Star Citizen reaches $600 million raised but the game future is really worrying

Stop giving them attention. Seriously.

worldofgeese,
@worldofgeese@lemmy.world avatar

Freelancer, to this day, remains one of my all-time favorite games for capturing the magic of space exploration. If Freelancer was born from this dude’s mind, I will happily wait for Star Citizen.

Kecessa,

Daikatana was born from the same mind from which Wolfenstein, Doom and Quake were born…

Blu,

Freelancer had to be pried from his control because he couldn’t meet even the least ambitious deadlines. Chris Roberts hasn’t managed a successful project from start to finish in over 20 years.

i_stole_ur_taco,

Hasn’t he been working on Star Citizen for at least 20 years? I remember backing the original cash grab when I still had all my hair.

Talaraine,
@Talaraine@kbin.social avatar

Kickstarter was like... 2011 or 2012, so just over a decade. I know because that's 50 bucks I'm never gonna get back, but at least it was worth less back then xD

bfg9k,

Entire human beings have been born and have grown up in the time it has taken to get it to this point.

At some point you need to lock the scope and actually finish it.

Cypher,

11 years old is a concerning definition of “grown up”.

Do you need a seat?

all-knight-party,
@all-knight-party@kbin.cafe avatar

That was a rollercoaster of a comment.

Itty53, (edited ) do gaming w Star Citizen reaches $600 million raised but the game future is really worrying
@Itty53@kbin.social avatar

"you guys screw me out of thirteen or fourteen more Kickstarter funding rounds and I'll take my business elsewhere!"

  • SC funders
wolfshadowheart, do gaming w Starfield has the best release in the history of Bethesda, surpassing Skyrim
@wolfshadowheart@kbin.social avatar

I've been enjoying the game quite a bit, honestly. There are some shortcomings, namely the menu navigation can be cumbersome to learn since hotkeys bring you between some menus but not all. But after a couple days I've gotten most of them sorted - in space you can select the objective marker and fly to it in space, no menu required and it's not full fast travel.

Right now, my biggest persisting issue is simply that quests aren't categorized by planet and so it's a lot of menu swapping to get between them and plot out a the most efficient route between galaxies. However, technically that doesn't matter very much because grav-jumping has a lenient distance for the quests but it still feels nice and so I'd appreciate a better sorting system.

Quests are visible through the mission menu (hotkey L) and on the planetary map's (hotkey M) settlement/outpost locations in small subtext when you go to the planet in the map. For the mission menu, there's a key to show on map but it's a little time consuming, and for the planetary map it's nice to see there's a quest there but it's not optimal for planning out the order of your quests.

Aside from all that map/menu shenanigans though, which again by now (~4 days with 2d 10h in save time) I've honestly gotten mostly used to, the game feels pretty solid. With RayTracing on a 5800x3D and a 10GB 3080 with a variable refresh rate I've found the framerate to be acceptable, large areas will slow down the framerate but responsiveness is still fine. I've yet to come across a combat scenario where frames dip. Smaller to medium areas all run phenomenally.

In the total time I've played I've come across 1 quest with somewhat bugged logic. Without spoilers, there's a hidden-ish settlement that has a leader and residents who can turn against you. If you kill any of the residents, the rest of the friendly AI will eventually turn on you, making the quest on console likely to be completely bugged. However on PC this is solved with console command to turn that faction's bounty ID reset to 0. I believe in efforts to solve this I also caused some crashing, as a couple times the game crashed around the remedies. But, I completed the quest as I wanted to with overall less than 30 minutes of bug-troubleshooting. This could very well be fixed as part of the day 1 patch as well, we shall see.

Other than that instance of the quest bugging and the game crashing, the game entirely before then was bug free. An AI pathing issue here and there, one instance of an NPC I was talking to starting to float to the ceiling mid conversation. And since the completion of that semi-bugged quest there have been no lingering effects so far it seems, no crashing and the remaining people and area seems fine.

All in all, I've been pleasantly surprised with the game. The quests are interesting and pretty well varied, the faction interactions are abundant and not very limiting but lots of potential for alternative style playthoughs regardless of what you level into. Not sure if there's a level cap but theoretically you can fill out your perk skills quite far. However the traits and factions you align yourself with give you a lot of different options and could bring lots of replay value. (Brief example, there is a religious group that attacks non-sensically. You can start as one of these, and I'm assuming learn the sense of their attacks.) I am a space scoundrel who is wanted with parents, I'm a corporate espionage agent, undercover CIA agent who is tasked with taking down a space pirate faction, and I became a space ranger amidst all this. Honestly, it's sick.

There's a few varied actions that are locked behind perks, similarly you could go the entire game without building an outpost or using the ship builder. I'd suggest seeing which locked skills you may be interested in, but otherwise the outposts feels like a decent iteration of FO4 (which I wasn't huge on). So far, outposts are OK, I don't need them but I can see value in them. The idea of building a home is more fun which can also be done. Ship building is actually tons of fun, but that's something I'm also interested in. I found a ship that I love, I upgraded it and then expanded upon it and damn, it's rewarding. It did take some time to build, but it was time I enjoyed and on PC there were some quirks but they were minimal and I adapted to them quickly.

It's a fun game with some a few minor menu-flow that can add up to feel more annoying than they might actually be. I've gotten used to it by now though.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

P.S. thoroughly inspect your first housing situation, you can't miss the residence at the Lodge but you can miss the infinite storage space safe tucked away in the far left corner. Anyone complaining about storage didn't quite look hard enough! I also am a collector but I've been adamantly avoiding the misc. items in this game, only going for everything else. Inventory management really isn't that bad. Plethora of 150kg followers who are affected by equipped items (say, +50kg -40% resource weight modifiers) plus ship cargo and upgrades and weapon/armor displays... Overencumberment also scales, so if you're +5 over it's almost nothing if you're +100 or more over your stamina drains quickly. As someone who was genuinely annoyed in FO4 and set inv weight often in Skyrim, I genuinely haven't felt the need to in Starfield. It gives you every opportunity to hoard so you can sell store and display to your hearts content. I should probably start leaving weapons behind, I have 300k credits...

DoucheBagMcSwag, do gaming w Switch 2: Graphics similar to PS5 and Xbox Series at Gamescom

Lies.

After the Wii U Nintendo gave up on competing with graphical fidelity and features.

And the switch is their best selling device. Nintendo is done chasing the other two for graphics. Not going to happen.

I see the switch successor graphics still looking like shit but…performing better on an improved Soc and upgraded GPU

magnetosphere, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@magnetosphere@kbin.social avatar

Woah. I got Gary Oldman confused with Alan Rickman. Rickman died back in 2016… and the article STILL made sense.

That alone makes me think they’ve spent way too long on the goddam game.

Yepthatsme, do games w Star Citizen reaches $600 million raised but the game future is really worrying

deleted_by_author

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  • GunnarRunnar,

    Whose money is it laundering?

    OptimusPrimeRib,
    @OptimusPrimeRib@sh.itjust.works avatar

    Mine

    Summzashi,

    I honestly couldn’t think of a worse way to launder money but sure buddy

    Pisodeuorrior, do gaming w Switch 2: Graphics similar to PS5 and Xbox Series at Gamescom

    I honestly find it super hard to believe this.

    Come on, it's a hand held, have they manged to squeeze a gpu the size of a ps5 into a Switch? And how do they cool it? Bullshit.

    Also, Nintendo hardware has always been, by choice or not, at least a generation behind Sony and Microsoft, I really don't see them changing that any time soon.

    blazera, do gaming w Lords of the Fallen: Developers worry about abundance of Soulslike games
    @blazera@kbin.social avatar

    I wish developers took genre as gameplay elements and not entirely mimicing settings and tone and themes along with the gameplay. Lots of people were hoping AC6 could be a soulslike in a different setting, because no ones doing it.

    TwilightVulpine,

    I don't like soulslikes and how everything has to be a soulslike these days, but maybe I'd be more willing to try if they weren't all so bleak.

    meldrik, do games w Star Citizen reaches $600 million raised but the game future is really worrying

    When are we gonna get the single player version of Star Citizen (Squadron 42) with Mark Hamill??

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Every month a new report, every month some further indications that they are nowhere near release.

    Gordon_Freeman, do gaming w Lords of the Fallen: Developers worry about abundance of Soulslike games
    @Gordon_Freeman@kbin.social avatar

    It takes a lot to make a soulslike
    But when it comes to me and you
    And him, and her, and the baby too
    Too many soulslike, it's true

    Too many soulslike
    Too many soulslike
    ...

    Pisodeuorrior, do gaming w Star Citizen reaches $600 million raised but the game future is really worrying

    Fucking hell what a scam.

    GreenMario, do games w Lords of the Fallen: Developers worry about abundance of Soulslike games

    Could have gone in the “character action” genre like MGR and DMC. Would be nice to have a more western take on it since most are Japanese anime games.

    Holyginz, do games w Lords of the Fallen: Developers worry about abundance of Soulslike games

    Or they could actually be different and not make yet another souls like game

    fsxylo, do gaming w Lords of the Fallen: Developers worry about abundance of Soulslike games

    I also think there are too many souls likes.

    If you told 15 year old me that I’d be nostalgic for scifi shooters they’d scoff.

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