gamedeveloper.com

deranger, do games w Embracer studio Eidos-Montreal has laid off 75 employees

I hate embracer eraser group, fuck em for cancelling the Deus Ex game.

Coelacanth,
@Coelacanth@feddit.nu avatar

I’m playing Mankind Divided right now and loving it, already bracing for the heartbreak of the unresolved cliffhanger I know is coming.

thingsiplay, do gaming w Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails

5am emails - classic

entropicdrift, do gaming w Crush 40 singer sues Sega over Sonic Adventure 2's 'Live and Learn' theme song
!deleted5697 avatar

Poor guy. I mean he’s ridiculously lucky to be as famous as he is and to have been compensated fairly for the rest of his Sonic/SEGA music but it sucks that one of his most famous works has effectively been stolen by a corporation’s sense of entitlement.

Melkath, do games w Xbox president: Studio closures will ensure 'business is healthy for the long term'

Yes, the modern mindset. Murder the product, preserve the manager's paygap.

tsonfeir, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million
@tsonfeir@lemm.ee avatar

That’s actually a good thing. I’m sure they can handle that franchise better.

OsaErisXero,

gestures vaugely in the direction of KSP2

Potatos_are_not_friends, do games w Replacing the term "Metroidvania"

The previous section hints at something pretty important, but maybe non-obvious: I assert that MetroidVania is not a genre, it’s a framework - a way of structuring games and most specifically the worlds they take place in.

And

This realization that ‘MetroidVania’ is not a genre helps explain why a game like Batman: Arkham Asylum can be thought of as a MetroidVania where its sequels wouldn’t be, even though almost all aspects of the gameplay are very similar.

edgemaster72,
@edgemaster72@lemmy.world avatar

Never thought about that second quote like that before, but it explains why I loved Asylum and noped out of City after like, an hour or two

brsrklf, (edited )

Really not convinced that you can’t call something a genre because it wouldn’t describe different games in a series.

I’d argue the Wario Land series has mostly changed genres between 1 and 2. First one is a straight platformer that’s basically Super Mario Bros with different abilities, following games are exploration puzzle game things that have a platforming element, but in which platforming is not the main point IMO.

Resident Evil really forgot it was survival horror for a while.

Breath of the Wild/Tears of the Kingdom are almost nothing like the classic Zelda formula. Free-form puzzle solving, free-er movement, almost zero dungeon structures, consumable weapons…

Those are significant, because when it happens it’s very likely some people would be more invested in either the old or new games, which incidentally explains why it doesn’t happen that much in established series.

I know I was initially very disappointed with new Wario, because all I wanted back then was more Mario-style platforming and the intentionally frustrating design of Wario Land 2-3-4 wasn’t for me.

Klanky,
@Klanky@sopuli.xyz avatar

Your example about BoTW is really good. I never played the earlier Zelda games and had near-zero interest in them. Then a friend let me borrow their BoTW cart and I absolutely fell in love with it. Still no interest in playing the earlier ones though.

brsrklf,

I happen to like both, but they’re very different. Like a lot of fans of the rest of the series, while playing BotW I missed the classic dungeon experience. A whole divine beast and a dozen shrines stitched together would be maybe like one dungeon in the main series, and it’d have a new item, it would rely on it a lot with clever riddles and it’d have a unique boss, not just another flavour of Ganon.

Of course, a classic Zelda game is also a lot more linear in structure, with a world you can only explore bit by bit, and in a set order (mostly, there is a couple of exceptions).

stormesp,

The worse take i have read in a while, you can say the same about anything, fps, tps, rpg and even visual novels or action adventure, they are more frameworks than genres by their definition, even racing or sports games.

uninvitedguest, do gaming w Embark Studios' The Finals uses text-to-speech AI for in-game voices
@uninvitedguest@lemmy.ca avatar

The female voice didn’t sound so bad next to the train wreck of the main announcer.

Carighan, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush
@Carighan@lemmy.world avatar

They need to do something to make more money

I’m sorry, but Unity is just not a viable entity. They have consistently lost money since 2004, and in 2022 reported nearly 1 billion in net losses. Just close it down!

Wirrvogel, do games w Dredge smashes internal expectations after topping 1 million sales
@Wirrvogel@feddit.de avatar

They must have had a hard time with the Unity bullsh*t then. I guess they weren’t so sure if it was going to be a party or bancruptcy for two weeks.

PM_ME_FEET_PICS,

The game is months old.

Wirrvogel,
@Wirrvogel@feddit.de avatar

The first new paying model was also targeting games that were old(er) and already out for some time. That was one reason the backlash was so terrible. They backpaddled now because of the backlash, but I am sure this developer was sweating a lot in the last weeks.

Caligvla, do games w Epic Games to update Unreal Engine pricing for devs not making games
@Caligvla@lemmy.dbzer0.com avatar

… Are they trying to pull a Unity?

RisingSwell,

Doesn’t appear so, it seems pretty minor and doesn’t retroactively fuck people over.

Elabajaba,

No. Previously if you used unreal but didn’t ship any engine code to end users you didn’t have to pay anything (games obviously ship engine code, so they’re already paying once they pass a certain revenue threshold or upfront if they want a support contract, and the announced pricing changes explicitly don’t effect games)

Unreal has been pushing hard into film and virtual production workloads, but they weren’t getting paid anything due to the existing license terms.

Now if eg. you’re using a virtual set (like the Mandalorian) or doing in camera previs (basically previewing approximately what a scene will look like with CGI, either between takes or even viewing it live on a second monitor attached to the camera as you film) with unreal you’ll have to actually pay.

Lemminary,

I wish Lemmy didn’t downvote people asking genuine questions. Not everyone is in the loop of what’s going on at all times, folks.

dan1101, do games w Microsoft's next-generation Xbox pitched as a "cloud hybrid" console

First thing I’ve heard about it and…pass

Granixo, do gaming w Roblox awards canceled, dev arrested after "security concern"
@Granixo@feddit.cl avatar
fum, do games w Two former Polygon editors say they are launching Mothership, a new game publication, on January 26, to analyze games through the lens of gender and identity

There’s already a game called Mothership. This is not going to be confusing at all.

Katana314, do games w It looks like someone at Activision is leaking Slack screenshots to right-wing X users

As depressing as it is to ask, I feel I should kick off the brainstorm: Given that this personal information has been doxxed, is there anything that individuals could do to help the affected developers in any way?

Adalast,

Send them a check? Money always helps.

thejevans, do gaming w Epic Games is officially cool with the Internet Archive preserving early Unreal games
@thejevans@lemmy.ml avatar

Why the hell aren’t UT2004 and UT3 in there as well?

realcaseyrollins,
@realcaseyrollins@thelemmy.club avatar

In the Epic Games Store? They removed them some time ago. Not sure why.

thejevans,
@thejevans@lemmy.ml avatar

I know that. I mean why are they not part of this agreement with the Internet Archive.

barsoap,

Hmm it also got pulled from gog.

UT2004 Onslaught is still the best game mode ever btw. Haven’t played in a long while but like ten years ago there were still a good number of servers around. Not enough players for the big maps, though, those need like 20 people per team and good luck convincing a server full of deathmatch players to play as teams.

thejevans,
@thejevans@lemmy.ml avatar

HOLY SHIT Onslaught was definitely WICKED SICK

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

The agreement wasn’t made with the Internet Archive but with OldUnreal so that they can distribute an installer that automatically downloads the games.

But hopefully it can be expanded to the later games as well.

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