Ifrs 16 makes things complicated, I wouldn’t pay attention to that part unless you are interested in the specifics of the companies financials. The point is that revenue and profit were up
You’d think Microsoft would calm down on the cloud after the massive Xbox One failure and underwhelming results of their live service games like Halo Infinite. Guess they never learn.
What are you on about? Xbox one literally tried to sell itself as a cloud console with games like Crackdown 3 leveraging cloud computing. Nobody wanted it and it failed. That’s literally what they’re suggesting the new console is.
So your think crackdown 3 failed because of the cloud computing element? And not because it was a second sequel to a game, which was only popular because it exposed the Halo 2 multiplayer beta?
Or that Microsoft, putting a new feature in the game is them trying to sell the whole console based on that feature?
Well it’s a leak so they’re not suggesting a single thing. It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.
Xbox One as a whole failed because it’s not at all what people want. Aside from the fact that you need amazing internet for games that would support cloud computing, it felt like a gimmick and still does now. I brought up their live service games because that’s where they’d want to do something like that on, and if they can’t make a good live service game now they won’t with The Cloud™
It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.
You’re the one arguing… And the article says otherwise…
it wants to develop a “hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.”
Microsoft said it envisions the next-gen device as being “optimized for real time gameplay and creators,” with the company adding it will “enable new levels of performance beyond the capabilities of the client hardware alone.”
Wow, you really drank the capitalist tea haven’t you? You’re sitting over there with how much capital to your name? Probably absolutely nothing and saying that some a company selling 58 million units is a failure. But go off keep sucking that capitalistic cock and buying their shit.
@chloyster So if I want to reinstall a game I have to decide if it's worth making the dev pay more money due to my game reinstall or install on another device? Is that what I'm reading?
The most they’ll have to pay is 20 cents. And that’s only with the 200,000th to 210,000th download for developers who are using the free version of Unity (provided that the developer is also making more then $200k/yr in revenue). After that, the developer will probably get Unity Pro and the download fees will start up at $1 million/yr in revenue and more than 1 million downloads. At that point, I don’t think that the 15 cents to 0.1 cents that will be charged will hurt too badly.
Unless there's a coordinated effort by a fanbase to install the game over and over again because the game asked you for your preferred pronouns or some nonsense. Or maybe a pirated copy of the game still phones home to Unity and charges the developer. There are a lot of ways this could be problematic.
One Dev have already pointed out that they have a Unity based game due next year they’ve already contracted to game pass, so that’s 20 million odd subs who’ll have access to try the game, where as they didn’t negotiate with MS on the price knowing this clause was coming.
Is there a reliable way to detect the presence of AI content in games? I’m guessing that if you submitted a game to Steam with some AI generated content mixed in, nobody would ever know, so a rule against it would be effectively pointless anyway.
Programmatically? Not really. There are efforts among the major LLMs and content creation tools to embed digital watermarks in AI generated media. But, especially for 3d games where most of these are textures, that is pretty difficult.
What I do see is a focus on computer vision to identify/isolate assets and then look up the provenance of those. Whether it is ripped out of a different game, part of a commonly available asset pack, or registered as having been made by an LLM. Which I actually would expect Epic to push for (since they have an asset store…) but… yeah.
This is a bit of a side point, but this quote seemed off base to me:
“People are paying for these games!,” he exclaimed. “This is not happening for … books.”
50 Shades of Grey was an all-human alternate-history Twilight fanfiction that was largely plagiarised.
There are also entire genres that are becoming successful for independent authors, mostly self-publishing on Kindle Unlimited like LitRPGs (basically fantasy novels with videogame-like systems) or Jane Austen variations (like Pride & Prejudice retold slightly or very differently).
I think the Long Tail of the Internet is changing a lot of industries, creative or otherwise, not just indie games.
In the UK at least there’s a persistent cost-of-living battle being fought, so we’re not spending as much as we were, and large game production has reached a tipping point where the number of purchasers aren’t growing but costs are increasing, so: studios contract; or games are taking longer to make; or games are made with a smaller scope. So basically, there’s less to upgrade your console for.
I mean, for me personally, everytime I think of upgrading from a Series S I find it hard to justify because most games run quite well.
The Xbox One is like equivalent to a GTX 750, it's ancient. The Xbox One X is more like a GTX 1060, so should still be servicable. But they are part of the same family, so they can't make a game for one and not the other.
The problem with consoles is that they are outdated the day they release.
Ignore the thousands of employees we’ve laid off, we have AI that is going to QUADRUPLE our productivity. I’m talking AAAA-AAAA games here, folks. The best is yet to come, it’s going to be fantastic.
I was concerned about this business model from the onset and my worries have proven accurate! Buying the game while in early access would’ve given them more funding to work with instead of going with a free to play with cosmetic only purchases. I hope the affected developers are going to be okay in this layoff heavy year. 😭
Cosmetics are expensive too. I’m afraid a majority of players won’t pay those prices. If they offered some lower priced items they might have more consistent income.
That’s what I thought too…In addition, needing to buy a fake currency with real money before being able to buy a skin pack has a dark pattern vibe to it! They would’ve been better off making the skin packs cheaper (using real world money) and listing their game for a reasonable price during early access. However, their staff is paying the price for the leader’s poor decision and that honestly sucks!
I used to use GameMaker back in the Mark Overmars 5.0/6.0 days, but dropped it the moment it went to a paid model. This is great news, and I might honestly check it out again.
Nowadays I would generally prefer to use Godot - not a surprise, given where I’m posting. But GM was great for quick prototyping, if nothing else.
gamedeveloper.com
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