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KingThrillgore, do games w Report: Embracer cancels Eidos' unannounced Deus Ex project, lays off staff
@KingThrillgore@lemmy.ml avatar

I was hoping this would see the light of day but alas. Embracer is doomed.

darth_helmet, do games w Report: Embracer cancels Eidos' unannounced Deus Ex project, lays off staff

Literally the only property of Eidos that I care about, and it was bad enough that the studio wasted so much time on that garbage avengers game rather than finish the deus ex story they left hanging.

eskimofry, do games w Replacing the term "Metroidvania"

Why the downvotes?

zero_spelled_with_an_ecks,

Gives off “Umm, actually” vibes. Metroidvania is a useful term.

eskimofry,

I kind of liked their take. The arkham games example was convincing.

Even if people don’t agree, I feel It’s just their opinion and downvoting is a bit harsh.

Eh IDK if it’s just my mood… but i am feeling generous.

morphballganon,

Moronic ideas deserve them. What do you think downvotes are for?

eskimofry,

For toxic ideas? Good ideas can’t come about if you punish the “moronic” ideas too harshly.

Klanky, do games w Replacing the term "Metroidvania"
@Klanky@sopuli.xyz avatar

I’ve never understood the term Metroidvania, and at this point, I’m afraid to ask.

BudgieMania,

You are walking and see a very high place, that you can't reach with your basic jump, so you decide to continue on your way.
Eventually, you get the power of flight. Your mind goes back to that high place, "oh shit, now I can get there and see what's in that place!".
Multiply that several times, with several paths, with different powers/gadgets/abilities/whatever, and that's Metroidvania.

The nature of the obstacles and the tools that unlock those obstacles doesn't matter, if the world is structured around blocked paths and tools that unlock them in non-linear ways, that's Metroidvania or at least Metroidvania-adjacent.

Potatos_are_not_friends, do games w Replacing the term "Metroidvania"

The previous section hints at something pretty important, but maybe non-obvious: I assert that MetroidVania is not a genre, it’s a framework - a way of structuring games and most specifically the worlds they take place in.

And

This realization that ‘MetroidVania’ is not a genre helps explain why a game like Batman: Arkham Asylum can be thought of as a MetroidVania where its sequels wouldn’t be, even though almost all aspects of the gameplay are very similar.

edgemaster72,
@edgemaster72@lemmy.world avatar

Never thought about that second quote like that before, but it explains why I loved Asylum and noped out of City after like, an hour or two

brsrklf, (edited )

Really not convinced that you can’t call something a genre because it wouldn’t describe different games in a series.

I’d argue the Wario Land series has mostly changed genres between 1 and 2. First one is a straight platformer that’s basically Super Mario Bros with different abilities, following games are exploration puzzle game things that have a platforming element, but in which platforming is not the main point IMO.

Resident Evil really forgot it was survival horror for a while.

Breath of the Wild/Tears of the Kingdom are almost nothing like the classic Zelda formula. Free-form puzzle solving, free-er movement, almost zero dungeon structures, consumable weapons…

Those are significant, because when it happens it’s very likely some people would be more invested in either the old or new games, which incidentally explains why it doesn’t happen that much in established series.

I know I was initially very disappointed with new Wario, because all I wanted back then was more Mario-style platforming and the intentionally frustrating design of Wario Land 2-3-4 wasn’t for me.

Klanky,
@Klanky@sopuli.xyz avatar

Your example about BoTW is really good. I never played the earlier Zelda games and had near-zero interest in them. Then a friend let me borrow their BoTW cart and I absolutely fell in love with it. Still no interest in playing the earlier ones though.

brsrklf,

I happen to like both, but they’re very different. Like a lot of fans of the rest of the series, while playing BotW I missed the classic dungeon experience. A whole divine beast and a dozen shrines stitched together would be maybe like one dungeon in the main series, and it’d have a new item, it would rely on it a lot with clever riddles and it’d have a unique boss, not just another flavour of Ganon.

Of course, a classic Zelda game is also a lot more linear in structure, with a world you can only explore bit by bit, and in a set order (mostly, there is a couple of exceptions).

stormesp,

The worse take i have read in a while, you can say the same about anything, fps, tps, rpg and even visual novels or action adventure, they are more frameworks than genres by their definition, even racing or sports games.

amio, do games w Replacing the term "Metroidvania"

So not only does he want to replace a perfectly cromulent word that everyone uses and whose meaning most people agree on...

... his suggested replacement is "Unlocking World". Yes, I sure do love that Unlocking World genre...

BudgieMania, do games w Replacing the term "Metroidvania"

...what

Reading through it, his suggestion seems rooted on the idea that Metroidvania carries implications in terms of setting, perspective or combat, which is a complete fabrication of his mind not grounded in reality. It's 2024, the people that would know and care about the Metroidvania tag know very well what that tag implies; your "revelation" that Arkham Asylum is also a Metroidvania has been commonplace in discussions for a decade.

This addresses a confusion and an issue that don't exist, and the tag is so standard at this point that changing it would not catch on and would create way more problems than it would fix.

slimerancher, do games w Replacing the term "Metroidvania"
@slimerancher@lemmy.world avatar

If we accept this, then RPG is also not a genre.

SK4nda1, do gaming w Indie publisher Versus Evil has shut down

Wtf. Was this just an IP takeover?

JoMomma, do games w Sabotage's retro-RPG Sea of Stars hits 4 million players

Maybe I have played too many jrpgs but this one got boring and derivative feeling very quickly for me

rigatti,
@rigatti@lemmy.world avatar

I really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?

LennethAegis,
@LennethAegis@kbin.social avatar

The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.

4am,

Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it

LennethAegis,
@LennethAegis@kbin.social avatar

I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.

4am,

Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.

They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.

Yukito01, do games w Sabotage's retro-RPG Sea of Stars hits 4 million players

This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.

Amazing piece of art, though.

meant2live218, do games w Sabotage's retro-RPG Sea of Stars hits 4 million players

Great game, would highly recommend it to anyone who has fond feelings for JRPGs.

agent_flounder,
@agent_flounder@lemmy.world avatar

I’ve never played a jrpg but this looks pretty sweet.

kakes,

I’ve been looking to get back into a good JRPG - been a loooong time. Might need to check this one out.

CharleyZulu, do games w Sabotage's retro-RPG Sea of Stars hits 4 million players

Waiting on Coop. Can’t wait!

Fizz, do games w The Steam Deck OLED feels like a radiant new dawn for portable play
@Fizz@lemmy.nz avatar

Its slightly better than the normal steamdeck. I wouldn’t call it a radiant new dawn lol

Hegar,

My thinking exactly. It's Malibu Stacy, but she has a new hat. This is just a really silly ad for a new product.

BruceTwarzen,

I disagree. Better display, better battery and they adressed a lot of problems with repairability under the hood.

Ugurcan, (edited )

I have the old one. Next iteration will have the same better display along with better cpu/gpu/ram, current battery is more than enough for a day of my gaming needs and I doubt I will ever need to touch a screw let alone a repair. I’m glad there’s an upgrade at the same price for newcomers but it isn’t “radiant” anything.

I’m thinking some people having more joy at staring at the fps counter then play the game.

thorbot,

I’d like to respectfully say you’re fucking dead wrong. The display is gorgeous, the increased framerate is amazing, the battery life is SO MUCH BETTER and it downloads games and launches faster. On top of having more storage space on the LE edition. And the charge cable is LONGER. I was actually able to play over 3 hours of deep rock on a flight and still have some charge left. If you use the device a lot it’s a massive upgrade.

Fizz,
@Fizz@lemmy.nz avatar

Ok so let me get this straight. 1-3 more fps, a brighter screen and a bit more battery is now considered revolutionary for portable gaming. If that were the case then the rog ally or one of the other handhelds would be considered more revolutionary for portable gaming.

thorbot,

You got it crooked. 60hz to 90hz is a lot more than 1-2 frames. “A brighter screen” okay guess you don’t know what HDR is and have never seen the difference between LED and OLED. “A bit more battery” got me from 90 minutes of gaming to over 3 hours. For someone who actually uses the thing constantly, it’s huge. But continue to be ignorant because I doubt what I wrote will change that.

Fizz,
@Fizz@lemmy.nz avatar

If you count 60 to 90hz as increased performance then sure you get more frames. I’ve used an oled switch and it does look good but it’s definitely nothing game changing.

Steamdeck oled has a few nice to haves and nothing more. The release of the steamdeck changed the game for handheld gaming. The release of the steamdeck oled changes nothing. We’ve seen oleds on the switch, we’ve seen handhelds with good battery life and we’ve seen handhelds with high refresh rate monitors.

Rooki, do games w The Steam Deck OLED feels like a radiant new dawn for portable play
@Rooki@lemmy.world avatar

Its really great! really good display, good battery, good customizability and freedom. It is even pretty cheap for the steam decks performance.

Cowbee, (edited )

It’s a fantastic backlog killer. Main PC for new titles, steam deck for indies and patient gamer style games.

Rooki,
@Rooki@lemmy.world avatar

Steamdeck is for me everything even new ones like Armored Core, Cyberpunk etc… and indies and even old ones like half life. Everything possible through proton.

Cowbee,

Sure, you can play games like Cyberpunk on a Steam Deck! Absolutely true. I just prefer playing more demanding games at higher settings and framerates.

deadtom,

I like to stream from my pc to the deck when I’m feeling like escaping the desk.

Cowbee,

Fair! Haven’t done that yet.

Lesrid,

If Steam’s built in remote play doesn’t quite meet performance needs then look into Moonlight. That software, with some help from Tailscale, lets me stream Yuzu from home to my deck at work, and I cannot perceive the input lag though I’m no snob.

Sabata11792,
@Sabata11792@kbin.social avatar

I got over 600 game and still play the same 5. I'm just able to do it comfortably at work now.

Cowbee,

I try to keep it to one longer game, and one shorter game at a time. Right now that’s STALKER Gamma and Signalis, with Signalis on the Steam Deck.

Speaking of, Signalis is fucking amazing, fantastic horror for anyone new to the genre or fans of Silent Hill 2.

Sabata11792,
@Sabata11792@kbin.social avatar

I made the mistake of getting addicted to Factorio, Oxygen Not Included, and Noita. I should have just started doing coke instead.

Cowbee,

Fucking Factorio. Tried that shit years ago for 2 minutes and never touched it again.

Not because I didn’t like it, of course. I stopped because I knew if I played any longer I’d have to drop out.

Sabata11792,
@Sabata11792@kbin.social avatar

I lost over 1000 hours on it alone. Currently doing a train world with crazy high resource cost. 100 hours on this one and I just started manufacturing blue science. I'm going to get my ass fired at some point.

trigonated,

I played like 30m of the demo and didn’t like it at all…then later made the huge mistake of giving the demo another go. Spent a couple dozen hours on just the demo. I’m afraid of getting the full game.

Cowbee,

Yep, fucking terrifying.

HelluvaKick,

One day I asked, “hmm, I wonder how Civ VI would run on the steam deck.” And the answer is too fucking well. Perfect for track pad and touch. Can’t stop playing it.

Sabata11792,
@Sabata11792@kbin.social avatar

That's genuinely dangerous. You cant escape the 'one more turn'

HelluvaKick,

I thought I could play for 30 minutes this morning while drinking my coffee and was late to work rip

Sabata11792,
@Sabata11792@kbin.social avatar

I tried to warn you, lol

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