The whole thing was poorly managed and there’s nothing they can say now to tell a different tale. I hope the people who put any effort into it gets paid somehow.
Last year after I showed off my brother the Steam Deck, he decided to sell most of his CS:GO skins and purchase with the money the Steam Deck (but 64gb model). It was one of his best decisions, because he was thinking of getting a cheap laptop to play simple games and do simple web browsing.
Me either, although a few years ago I sold some weapon skins and loot boxes that I received from playing CS Go when it first came out for enough Valve bucks or whatever to buy a couple of new games!
As much as I like Valve, Valve is one of the major player bringing and normalizing Lootboxes into games. Even before the Lootboxes was a thing on smartphones, let alone before they arrived on other AAA games as well. I think this is the worst contribution of Valve to videogames. And this statement comes from someone who usually defends this company.
If it's optional, I don't mind if multiplayer is being considered. However, I want them to focus fully on making a rich single-player experience (my personal preference for games) as a lot of games that just shoehorned in multiplayer were lacking in the single-player experience. My interest is always diminished by the mention of multiplayer, I will take a wait and see approach when this sequel is released and reviewed before forming a real opinion.
Former Amazon employee here - Twitch is IMO a perfect example of Amazon tactics. Acquire, ignore, drain the engineering team down to a skeleton crew, further en- 💩 -ify the platform, and then wonder why profits are dwindling.
I'm so tired of the AAA hype machine. Who cares, since this game is years away from a release and probably 3-4 years of post-release patches from being decent.
I thought CD Projekt would have learned from Cyberpunk's incredibly prolonged marketing campaign and it's remarkably shoddy release but I guess not.
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