Companies are terrified of AI making their work obsolete. To such a degree they are trying to do it first. Thankfully AI is so painfully bad that the companies that have tried this are failing hard.
Uh, is there a kind soul that has a link to a mirror of any of the mentioned youtube videos that were taken down? I’d realy like to see what it looked like - talking to random NPCs on the streets ov GTA V.
No, I’ll be using Proton. There’s a chance it won’t work day 1, but I find it unlikely given my experience lately.
Especially with shader caching, it’s even possible that it runs better on Proton while bugs get worked out (that was the case with stutter in Elden Ring, which didn’t occur on Linux or Steam Deck with shader precompilation).
To me, playing a Bethesda game for the first time feels wrong with mods. I definitely want to experience the “original” at least one time before changing anything.
It’s not that easy to do but you could probably invest some time and create a system for that. I wonder how much it’d actually be used though. This would only really effect a subset of PC players.
I think you would be surprised. 1080p gaming is very much alive & 1080p gamers don’t need ultra high rez textures. I would certainly love to use this option. Sometimes people would even prioritize their data plan over graphics, because not everyone is so obsessed with graphics.
Especially if at download it was explained to users they won’t see a difference at 1080p, then even Steam & GoG could save some bandwidth. (plus it would be environmentally friendly)
I game on 1440p, but I only have an 8GB card. A medium textures download option would be amazing. It was nice that the D4 beta had high res textures as an optional extra download.
I heard that inventory management and transferring items between party members is a chore, which is a shame since it's something that PF games have already solved - shared inventory space for all party members. It makes it so much more convenient and fun to use than the mess DOS games had.
I haven’t noticed it being an issue. When you loot an item you can send it to a specific character and if you want to move lots of things you can hit tab, see the whole party and drag and drop items from inventory to inventory. Maybe it gets worse later on, I’m only 20 hours in.
I’ve been playing on “console” (SteamDeck) so I know the UI is different but the issue I’ve found is that there are three different “inventory” options and two different “loot” options, and each behaves a little differently.
For example if I loot a corpse, you’re right I can send to a specific party member. However if I loot a chest, that has to go to me.
Similarly when I the character sheet inventory view I can sort by certain methods and then L3(?) to exit that menu. If I’m selling something it’s still (L3?) to open that menu, but B to exit it. Also the sorting options aren’t the same. Also switching between characters during a trade event is one button. However switching on the character sheet is three buttons. There is also a third lesser used “put in device” menu with even fewer sorting options and you can’t switch characters.
The game is excellent and you can get used to these things but I do sometimes have to spend time just sorting things.
Do we have any sort of information on how big the Shattered Space Story Expansion is supposedly going to be? Because 30 bucks extra seems excessive, especially when the game is already 70 bucks. Kinda feels like they just want to lure you with the early access, which will likely be a hot mess anyway.
File size isn't a good indicator for content. The majority of a game's file size is made up of assets, so at best you have most of that to be new models and textures of "something".
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