It probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me.
They are reworking their tooling and engine constantly.
If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.
It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.
It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.
And it still going to sell like crazy because there is no other "average" bethesda-like game on the market, especially not spaceship/SF-flavored. I wish there was cuz I know I'll be annoyed by usual bethesda issues and I don't have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim), but its still going to be without competition so ¯*(ツ)*/¯
I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)
Sounds like you need to learn how to make your own. The toolset isn’t very difficult to learn and can do practically everything you’d want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn’t perfect. They do too much or not enough and it’s very rare that I find something that is perfectly what I want. So I make it myself.
I have dabbled in modding actually but only enough to know that I don't have the time or patience to make the big mods that I'd like to see, or that people with thousands of more hours of experience modding these games haven't managed to complete.
For example, no matter how much modding effort you put into combat, it's still only ever going to be classic floaty bethesda combat. No matter how much you try to improve magic, it's never going to become Dragons Dogma or Kingdoms of Amalur, ya know. No matter how many settlement overhaul or custom NPCs I add to fallout, it's still going to feel soulless and pointless to me, and no matter how many tents or frostbite effects you add to skyrim, it won't become as immersive as Outward.
Mods can improve what is already there but in my experience, they can never replace or rework core foundations of games, either because the modders don't have enough time and experience to do it (resulting in janky or unbalanced messes), or because the engine/API doesn't support it.
Fair points but I do have issue with the combat stuff; I can’t remember the name of it, but the last time I was playing I had found a mod that made combat exactly like Dark Souls. It was a serious game changer.
If you could remember the name I'd like to give it a try but I am veeerryyy skeptical its any good since the environment, gear progression, player abilities and enemy movesets haven't been designed to fit the dark souls style combat. Just having some form of stagger would be a nice improvement though.
That’s not for me. Not gonna pay AAA prices for a game I have to spend hours of my own time fixing their mistakes. He’ll I’d have to learn a whole new skill.
Even if it isn’t that good, I got it for free with my new graphics card so I won’t be that disappointed anyway. But I’m still really excited to try it out.
Especially when we know it runs without any major issues apart from audio desync at higher frame rates in Xenia.
There’s some really minor details with animation that would require some patching to get best results but nothing too difficult and even if you left them in only wonks like me would really notice.
And audio desync is probably only because of the emulation accuracy but even if it’s an inherent problem with the code it can be fixed relatively trivially.
Do we have any sort of information on how big the Shattered Space Story Expansion is supposedly going to be? Because 30 bucks extra seems excessive, especially when the game is already 70 bucks. Kinda feels like they just want to lure you with the early access, which will likely be a hot mess anyway.
yup. I am really excited for this game, but I’ll be giving it a few months at least. It’s not just 76, FO4 was… fine. Still replay it. But if starfield has to much in common with that gameplay loop I’ll probably skip it.
I don’t have a lot of patience for AAA releases with a repetitive loop and nothing but better polish to distinguish them from all of the innovative indie games that are out these days.
That sounds like an overly negative take, and it kind of is, but I am definitely rooting for this thing.
I think it’s a reasonable take. Skyrim was the last good game they put out, but I even preferred Oblivion to Skyrim - it captured my imagination more and there was more depth to the role playing - so I think it’s a fair view to be cautious.
I’m hoping it’s great, but with the size and scale of the procedurally generated content I’m kind of expecting it to be mostly soulless cookie cutter shooty shooty content with four times the detail but little actual role playing. It’s Bethesda so we know it’s going to be buggy, that’s nothing new.
Setting down the reasonable take: it does look realllllllly good. Meant what I said I’m rooting for it. I’ve just been hurt before lol.
They’ve been saying all the right words, it’ll come down to feel. Bugs don’t, well, bug me, when there’s soul. And I shouldn’t be overly negative on FO4, there’s some excellent characters there. Nick Valentine in particular will always be a favorite, and while the main plot could be a bit better there’s a lot of heartfelt content along the way and in the side missions.
I do think this is the lesson a lot of AAAs are learning the hard way though. When you do what blizz did to overwatch, what bethesda did with 76, the damage is lasting. I would have been a day 0 person for starfield if not for that. Hell, I still haven’t gotten around to cyber punk, even though it seems pretty OK now.
In case anyone didn’t want to open the article, the feature is improved image quality due to AMD’s FSR2 on PlayStation being used over 2x MSAA on Xbox.
There’s also a slightly different gamma on PlayStation, combined with the different anti-alliasing it results in cleaner looking frames. The article has side by side comparisons as well.
I don’t really understand the purpose of showing FSR2 vs FXAA/MSAA with still frames… FSR2 struggles most with motion and thin/dense high-contrast areas, none of which are showcased in the screenshots, so of course FSR2 is going to look better.
Which one? The game was rebalanced so many times it was basically several different games. If they put in a 2-2-2 mode with the weaker open-queue tanks, I’d call that close-enough to Overwatch 1. Of course, that still would mean the new expensive monetization model. Like there’s one skin in the free tier of the current battle-pass, and it’s for Torb.
When they made OW2, they replaced OW1 with it. Technically, I think OW2 is just a really big update for OW1. But now there's no way to play the old version that a lot of us liked better. :(
Wouldn’t exactly call it impressive. It’s nice they included temporary tech. It is to be expected if you release a game in 2023. What weighs more I’d argue is what they left out. No improved textures, 720p UI still, no 60FPS - not even on a console that is 10 times stronger than what we had back then.
It’s especially sad if you think about that they already have the whole map of RDR1 recreated in RDR2. It feels like half of the work was already done and they just had to pull through and port the missions. Instead we got the exact game from 10 years ago.
One qol improvement I’d like to see is faster team roster selection. Like every time you leave camp, you should get to select which companions will go with you (similar to many other CRPGs). Right now I find myself not using certain companions as often, mostly because I don’t want to go run around my camp for a minute rearranging my squad. It should be a simple drag and drop interface.
Do we have any sort of information on how big the Shattered Space Story Expansion is supposedly going to be? Because 30 bucks extra seems excessive, especially when the game is already 70 bucks. Kinda feels like they just want to lure you with the early access, which will likely be a hot mess anyway.
File size isn't a good indicator for content. The majority of a game's file size is made up of assets, so at best you have most of that to be new models and textures of "something".
eurogamer.net
Aktywne