Pc version of open world exploration game without quicksave key. There’s a lot of wrong with Grounded, but man i feels like Obsidian really losing touch with PC game with this one.
Conversely, Grounded has the best inventory management system of any survival game ever.
To the point that I have a hard time playing others now because they all feel tedious in comparison. It’s hard to imagine someone playing Grounded and then building a survival game that didn’t use hot deposit.
That’s true, a key for depositing item and also control whether the chest is affected or not is really handy for inventory management. Which really bother me that they don’t have quicksave, graphic setting customisation, turning off the character chatter, among other thing.
meanwhile i wish there was a slider that made the characters MORE chatty, the dynamic interactions are really charming to me! but i also specifically love how cliché they’re written, so can see how it’s not for everybody haha
JUST for hot deposit, yeh. the rest of the inventory/hotbar management always makes me wish i was playing something else.
the hotbar not being inventory space is fine, but tools disappearing because they’re in your hand is absurd. they really just added a “looking for the tv remote that i’m already holding” mechanic. the pinning system with filters is handy for food, but feels clunky outside that one usecase.
like they went with a realistic “the forest” style building system, and then the inventory management is the most videogamey shit in the world.
also the scroll wheel swapping hotbars by default is straight up whacky, i’ve heard the whole thing makes more sense on controller lmao
the pinning system with filters is handy for food, but feels clunky outside that one usecase.
The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.
Oooh, grounded felt like they didn’t play test for solo players. The end game suddenly got very grindy, and I decided not to finish because of it. Loved the game otherwise. I’m hoping they will try to balance it more for the second game
When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.
When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.
And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.
It’s not the time or distance, its the barren wasteland of no content in between A and B. I’ll hold W down for 30 minutes no problem as long as it’s interesting.
Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.
“Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.
I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.
I sing think I’ve ever seen that but in the same vein, when the game idea a terrible laggy software mouse in menus with the sensitivity tied to the look sensitivity in game
That there is no guarantee that I will always have access to a game I like is really what kills it for me as a user. Like, I’m basically paying them the equivalent of the cost of a game every 3 months, but I could loose access to a game I like at any time because it’s no longer on game pass, so I’d be better off just buying games I like outright with that money every three months.
I’d rather my money go directly to studios making things I like, rather than fractionalized among who ever Microsoft decides deserves to make games.
Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.
Not that I couldn’t afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I’ve bought is Elden Ring, even then only recently because I found a cheap physical copy.
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