I mean… Welcome to 4x! There’s so very much out there. Have you really played no sid Meier’s civilization? That’s just a half step up on the empire building complexity (and a quarter step down on combat, which you don’t have much interest in if I understand correctly.) there are a number of other civilization inspired games that are coming out right now, as well as some older ones that have a different spin on the civ framework (I don’t have a list in front of me). Galactic civilization 3 is another half step deeper into the empire building genre, Stellaris and sins of a solar empire are also rubbing elbows with greatness of space 4x (sins is a very slow rts which might be intriguing to you). Back on earth we go for the much more involved 4x, crusader Kings, Victoria, and Europa universallis, those are entries that will make creative assembly, and their total war series, look like children playing with blocks and a peg board.
Perhaps not exactly what your looking for, but there is an indie puzzle game based off picross 3d (one of my all time favorite puzzle games) that uses voxel styling
I loved Picross 3D 2 (or Round 2 or whatever it was called) on the 3DS! As you surmised, it’s not what I’m looking for, but I’ll try to snag it the first chance I get. Thanks!
I’m not sure why this style isn’t more common! My guess is that the main indie engines (Unreal and Unity) aren’t built for it without some heavy modification, and so if a dev is interested in this style, they settle for voxel graphics that don’t snap to a voxel grid.
I know, I would love to see more games using that style! Then again, I completely understand that it might be easier for some devs to use skeletal animation on voxel models instead of making a static voxel model for every frame of animation.
Zainstaluj, używaj, opłać jak ci sie spodoba i cie bedzie stać, nie oplacaj jeśli cie nie stać, nikt ci tego nie będzie miał za źle.
Ja sam Używam GrayJay do PeerTube, Twitch, Kick, Odysee oraz Patron (gdzie sponsoruje projekty i ogladam płatny kontent prosto z patron w aplikacji)
Dodawanie instancji PeerTuba jest toporne, ale jak sie juz doda i subskrybuje to pokazują sie na liście jak wszystkie inne.
Grayjay ma tez te platformy dodane jako wtyczki JavaScript przez co bardzo szybko wprowadzają zmiany jak sie cos zmieni w api platformy i jak na chwile obecna maja największą skuteczność.
The number of participants stayed the same. There were 2722 more tournament games than last year, the proportion of all games played went up 6.6%. 9 fewer people ascended 13 fewer games, with a higher ratio of 2.9 asc/player. There was only 1 ascension in Fourk, Dyna and 1.3d. 81% of games were scummed, 58% of all scums that month, basically split 2:1 between 31PwnMoat (again) and hecatonheir (last year it was dedal). Medusa was killed 87 more times, again mostly by Valkyries, but also dwarven Anachrononauts. 3.7 was played even more, dnh gained 7 ranks (+3.9%p), Un lost 4th place to HackEM (-4.9%p), Splice stayed in 3rd place, Spork/Fourk were played least, but 1.3d shot up 4 ranks from last place. On the australian hardfought server 8x more games were played.
Clan DeepCavernGoobs managed to break all conducts in 19 games. malor ascended 11 variants; Merlek killed Medusa 9 times, only ascended 4, but got a trophy in all 21 variants. Only Umbire ascended 1.3d (uncrowned). jonosmalls and smurphy ascended Unnethack (jono even without Elbereth [also in xnh], killing all Riders and Baalzebub). Splice: finitelycraig got the Bell, stoicjin the Luckstone. Spork: Muad got the Bell, bleeko entered Gehennom. Grunt: Merlek killed Medusa and got the Luckstone, hothraxxa finished Sokoban. hothraxxa ascended NH4 without killing Vlad and the Quest nemesis. Fourk: recuerdo ascended, fitsf killed Croesus. FIQ: oh6 escaped in celestial disgrace, Merlek splatted on the Planes, Umbire killed Rodney. hothraxxa ascended DynaHack, bleeko reached Gehennom. fitsf and malor ascended SLASH’EM, ocnda escaped in disgrace. disperse and malor ascended SlashTHEM. Dictyostelium entered the Quest in HackEM. anselmus and malor ascended AceHack, ais523 and recuerdo splatted on the Planes. Noisytoot killed Demogorgon in nndnh.
I’ve only played the 2006 game, (loved it. 10/10 game for me) and was really excited for what was going to be Prey 2, there’s still a trailer floating around for it, you’d be a human bounty hunter cast into the wider galaxy post prey 2006s story. Unfortunately that didn’t get made.
I’ve heard good things about the 2017 but have yet to play it! Its been on my list for a while.
If you’ve played prop hunt and like randomly beating objects to find out what’s people you’ll probably like 2017.
In all seriousness though it is a good game that has a decent amount of fun frantic chaotic combat. I feel like it’s a bit difficult to compare to other games but if I had to I’d say it reminds me a bit of BioShock and Control
Totally! My favorite astronomical “wow” with my daughter was when she was 12. She wanted to learn about photography, so I set up a tripod at dusk to teach her about aperture, shutter speed, and motion blur. We also compared shots with a remote shutter so she could see how the slightest camera shake during a long exposure would result in a blurry shot.
We were about to go inside once the stars came out, but instead I thought it would be fun to show her how they looked with a two second exposure. “Wait, why do they look like little commas? Are they moving?” I didn’t say a word. I just looked at her, and then it hit…
😳”No! We’re moving!”🤯
Facts aren’t nearly as interesting without the connection of self-discovery.
She came really close to another mind-blowing fact: if you’re talking about linear motion, there’s no difference at all between “they’re moving” and “we’re moving”. Too bad the apparent motion of the stars is caused by rotation, otherwise it would have been a great lesson to introduce basic relativity concepts.
She understood the curved lines as illustrating the rotation of the Earth. We didn’t get into motion away from the universal center.
She’s much older now. Tyson’s version of Cosmos came out in her teens, so we watched all of those and then went back for the OG Sagan episodes. She’s my favorite nerd.
I like them both. Two completely different games called Prey indeed. The first one I played on Xbox 360 when I just got one, the 'reboot' on PC. I think I liked the story from the first one better, and I wish they continued the first Prey as it ended with kind of a cliffhanger, but the second Prey all in all was a good game.
Fairly different games, 2006 was more of a classic linear narrative shooter in the early 2000s tradition but with some brilliant mechanics and novel guns, and a pretty cool storyline (if a bit b-movie-like). 2017 offers a freedom of approach and exploration that’s uncomparable, but it’s also more stern in atmosphere and tone. I don’t have a favourite, but now you made me want to do a replay of 2006
I feel like 2006 was a bit like a rollercoaster. You kind of just enjoy the ride and eagerly await what’s coming next. It helps it’s a relatively short game by today’s standards with HowLongToBeat saying it will take seven hours to complete.
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