This isn’t unique to Rockstar. If the email you created an account with is dead, you’re screwed no matter who it is. I had this problem with Dropbox once. Luckily the email in question still existed, I just didn’t know it. However since it was on a friend’s server he was able to hook me back up.
While their process is often lengthy, EA reps will go really far to help you prove you own an account to recover it and change the login info, over the phone at least. I’ve had to work with them recovering accounts several times because I never learn from a mistake the first time.
Everyone in the comments making such a huge deal of account security when literally all Rockstar had to do was allow people to unlink their Steam accounts from Social Club. It could even be done in their own launcher, with the credentials of the Steam account that actually owns the game. Then people could just make a new Social Club account, it’s not worth shit anyways.
They’re locking people out of playing a local, offline game, over some decade old account that I used my spam email for, and now I’m supposed to remember it? Get a fucking grip bro.
I have the same issue and had the same result with Rockstar. Ubisoft managed to change my email though after providing proof of purchase. Fuck Rockstar, I’m sailing the seas with their games.
Somehow I had 3 separate Ubisoft accounts with differing games on them. After a short back-and-forth proving I was the account(s) owner, they actually did what I asked. They combined all 3 accounts into one and combined my games catalog.
The corporation sucks ass, but their support did me a solid.
I had same issue trying to play that after a long time and after sending a screenshot of my steam acct logged in on a certain page they gave me a link to reset my info and I now have access again. What a pain in the ass it was though
What exactly happened that leads to your conclusion that none of your support requests are going through? And why was it not possible to continue the on-going support request that you showed in your screenshot?
Looking at their dev guidelines page, they don’t have any texture resolution limit other than “don’t use very large textures on very small objects”, so I doubt that the project has any really hard caps.
Do not use large textures for small objects—this wastes video RAM.
If they are concerned about distribution size, if the game supports it or could support it, might be possible to have a separate high-resolution-texture package, package those separately.
I doubt it, seeing as it looks like it’s still being actively developed. I’d expect anyone who wanted to have higher resolution textures or whatever to just add an option for that to the main game.
EDIT: It does look like they have abut 500 “addon” tracks, and I suppose that some of those might have higher-resolution textures than the tracks in the base game.
EDIT2: Also, it’s not SuperTuxKart, but you’re looking for more-realistic open source racing graphics and haven’t seen it, there’s TORCS. That might do what you want.
EDIT4: It doesn’t look like you can sort the add-on tracks on the website by size, but you can sort by upload date, and I’d assume that newer tracks are probably more likely to have higher-resolution textures.
My daughter played on my account while she was a minor and didn’t have her own rig. She got a gaming PC and her own steam account and is grown now, has her own copy of gtav.
But my account is tied to her email. Almost every time I want to play I have to call her. I’d just buy another copy on a steam sale but, “you already own this game”.
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