Maybe Techtonica? It just came out on Gamepass. It’s like Satisfactory but in a cave and you can’t just build anywhere… honestly, it’s just another factory game though.
You play Dyson Sphere Program yet? It’ll scratch a lot of itches. Riftbreaker was pretty fun as well. A little meh at the higher levels though.
Slay the Spire and Darkest Dungeon can be played with only a mouse and you don’t need any reaction, maybe when you configure the overlay in the settings for the games it’s then playable with only the keybord. Maybe you can also play Dredge in the passive mode with only one hand and only keybord I havent tried it out with this restriction
I don’t think I’ve seen anyone in this thread mention Telecines at all. It’s a machine that captures the video and audio from the film print directly to digital. A lot of good Cam rips were filmed from the projection booth, and could conceivably be done by a projectionist surreptitiously. Telecines though, required a large piece of equipment and time with a print outside of hours. Likely you’d need to be a manager or owner to get away with it, or have their blessing.
I remember the excitement of finding a Telecine for a movie in theatres rather than a Cam. It felt like striking gold. I bet the people releasing those in scene groups would be treated like gods back then.
Also, Telesyncs, which would be labelled TS, is when you have that high quality cam recording and sync it to a direct recording of the audio. The audio often came from the FM microbroadcast that are designed for hearing-aid users.
https://en.wikipedia.org/wiki/File:35mm_film_audio_macro.jpg Dolby Digital is an image of a digital signal (basically a QR code) that is between the cog-wheel holes on one side. Good Telecine machines are able to record the full surround track from this. That used to be the absolute best you could get while something was still in theatres. Often better than award copies, they had no stupid watermarks.
I second this, it’s what OP is asking for. Word of warning though: this game is hard as hell. It reached a point where I’d spend 2 hours on a level, realize I messed up and can’t salvage this, and gave up. I never got really far.
I thought SpaceChem uses the same mechanic as Opus Magnum where the benefit of optimization is just the player’s place on the histogram. I’m looking for more interaction between machines than that.
trudny temat, bo produkcja lokalna jest zdecydowanie droższa, więc ciężko żeby te ciuchy były za “normalne” pieniądze. mógłbyś też zdefiniować co to dla ciebie oznacza, czyli np ile byś chciał dać za koszulkę (zazwyczaj to koszt 80-90-100zł)
ja wybieram:
second handy
wymianki np sąsiedzkie, ze zajomymi
vinted i podobne strony
freeshopy
ciuchy z różnych inicjatyw, jeśli wiem jak są produkowane (raczej nietanie niestety)
może uda ci się znaleźć kogoś szyjącego i będziecie w stanie się dogadać na jakiś barter
lewacka szmata ma rozstrzał cenowy, bo ozdabia też używane ciuchy
unipride - tęczowe ciuchy produkowane w pl, koszulki od 70 zł, bluzy chyba 140 zł
Dzięki za odpowiedź. 100 zł za koszulkę to nie jakiś dramat o ile oczywiście nie jest szyta w biednym kraju a pracownik zarabia więcej niż parę dolarów tygodniowo.
Przeglądałem jakiś czas temu niektóre sklepy z tym całym fair trade, i trzeba przyznać że niektórzy mają ogromną fantazję jeśli chodzi o ceny. Dlatego szukam czegoś, gdzie bluza nie będzie kosztowała 400-600 zł.
At first it seems like standard bioware multichoice like Mass Effect, Dragon Age, but there is also a time limit for you to make your decision.
This might sound frustrating, and some players hates this system as they wanted time to read and make the right choice, but I think it fits this game perfectly as you’re playing a Secret Agent where time is of the essence and the stakes are high, it really sets the tempo for the game.
Right. The “wait to remain silent” thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale’s games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.
This wasn’t wholly your question but you might like to look into what NOT to do with LA Noire. Originally the game’s dialogue options were labeled, “Coax,” “Force,” and “Lie.” You play a 1940’s police detective who has to solve crimes, so dialogue naturally comes up when you are interviewing witnesses or interrogating suspects. However, Rockstar as publisher made a shock change late in development where the devs had to change the options to “Truth,” “Doubt,” and “Lie.” These options, however, don’t actually quite fit with the actual dialogue of the game. Something I noticed a lot when I played the game was when I selected “Doubt,” to theoretically doubt what I thought was an obvious logical error or a half-truth, phelps instead just started screaming at the top of his lungs about executing people. Or other times I’d select “Truth” because the witness wasn’t lying but just being cautious with their words. It turns out that option was ‘wrong’ because I didn’t force out the key info I needed.
It wasn’t until I learned later on in my playthrough of this fatal publisher error that I instantly became way better at the game. Just had to switch around the words in my mind to what the original devs intended. Later releases of the game had “Truth” and “Doubt” changed to “Good cop” and “bad cop” but both of those also don’t really fit too well. Phelps isn’t always bad cop when forcing the truth, sometimes he’s just yelling because the witness is an asshole.
The reason Lie was never changed is because when you select Lie, you’re doubting their version and coming up with evidence to prove the contrary, like in Ace Attorney.
Just a little thing to keep in mind about dialogue options. Even though the words “Coax” and “Force” sound a little… advanced I guess, they still work way better mentally just because they actually describe the options. Truth and Doubt might help you reach a younger or less intelligent audience, but they don’t work because they don’t actually describe what the options give.
This was a meme for some time, like he’s talking to a little girl and suddenly screaming at her. Didn’t know the labels changed but that the dialog a huge joke.
Shapez looks like it has the same problem as factorio, where expanding outwards is always possible and easier than micro-optimizations. That’s not the kind of gameplay I’m looking for.
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