My internet tech came to setup a new ONT and had a bunch of time to kill so we talked about hobbies, I guess he builds arcade machines and was showing me pictures of all the wiring and woodwork he did plus programming to get it all functioning and the custom pc inside. It looked like a ton of work.
I gave him some spare 12th Gen i7 mobo combos for him to use in his builds as he said he was looking for more parts and usually puts in a 3080 video card in each
It’s a really difficult console to go back to. The peak of the N64 was one of my personal video game peaks. I was in high school and staying up all night at a buddy’s house playing GoldenEye was the BEST.
Many years later, I tried to scratch that itch and buy a used console and some games. We played it for maybe a week, but it was rough, and we didn’t really get any value out of it.
It’s hard to describe how disorienting Super Mario 3D was the first time I played it. 3D open worlds were very new and we were discovering it in the only way available, with a three handed controller.
Now that 3D games have been refined, the N64 looks like a hot mess, with very few actually good games, but at the time, it was like an experimental space craft going to new worlds, we learned how to work it, and we appreciated the ride!
I finally started Horizon: Forbidden West - gameplay changes compared to HZD keep trickling in and I couldn’t be happier. I love Aloy’s character so I’m really happy to be in her shoes again.
This past week was pretty disappointing before that:
Hellblade II was good, but nowhere near as impactful as the first one for me. I’m left with a sour taste overall, although I’ll admit they did a tremendous job with cinematography and character rendering.
Stellar Blade was insipid. Whatever could save it in my book - its gameplay - turns out stale pretty quickly, so I ended up abandoning the game midway. The story and characters were really uninteresting imo, couple that with how EVE is represented… I couldn’t really find any redeeming qualities.
I’m working my way through forbidden west as well. I’m really enjoying it. It’s always good to spend more time in an interesting game world. I really appreciate the more free form climbing system in this one, not quite breath of the wild climbing but way better than grab the yellow ledges only.
Absolutely! You could sort of “cheese” your way into climbing some parts of the world of Zero Dawn, but Forbidden West’s climbing is much improved - to the point that I’ve been getting sidetracked a number of times already just exploring and getting to great vistas.
This is very cool! Coming from a beginner, it might make the first few games easier if you added an extra setting that would start the puzzle with one or two numbers already filled in (like a typical sudoku), as that gives a natural starting point. Obviously, it may not be needed if you mainly develop this for yourself :)
I believe in the Puzzle I attempted, the solution was not unique: at the end, two numbers could be placed interchangeably (in my case, I could switch around all "1"s and "4"s and end up with just as valid a solution - that is, of course, unless I missed something :)
Z tym przyrostem naturalnym nie jest już tak ogromna różnica między północą a południem. Współczynnik dzietności w całych Indiach na przestrzeni 2 dekad spadł, szczególnie właśnie w stanach północnych. Co ciekawe, współczynnik ten w niektórych stanach jest niższy niż w Polsce.
Tak na oko nigdzie nie ma tak niskiego jak w Polsce, ostatnie dane jakie widzę na poczekaniu to 1,261 - wielki sukcesprorodzinnej polityki PiS, bo za ich rządu nastąpiła zapaść z wcześniejszej tendencji rosnącej. No i też wcześniejsze ograniczenie na południu zapewne utrzyma nieproporcjonalnie większy przyrost na północy jeszcze wiele lat, ale nie znam się.
Nie sądziłem, że w skali kraju spadło poniżej 1,3, więc faktycznie jest niżej niż najniższe wartości w Indiach. I oczywiście grzebanie w okręgach ma na celu granie na swój wynik a nie ku poprawie demokracji.
Dark Souls 1, but play it almost like you’re studying for a test. Research and plan your build in advance. Go to the wiki early, often, and with wanton disregard for spoilers. Use every cheese and glitch to your advantage. If all that makes it too easy, then you can still go blind into anything else in the genre.
As the point of soulslikes is to overcome challenge, looking for something beginner friendly or easy is, in my opinion, not the right approach.
Play the fromsoft games in chronological order and skip the numbers entries if you are not interested in the stories.
So: Deamon’s souls -> dark souls -> bloodborne -> sekiro -> elden ring
Dark souls 2 wasn’t that great and has a lot of issues but it tried new stuff which I respect. Still wouldn’t recommend it.
Dark souls 3 was darks souls best of which made it a disappointment for me. You kinda know what will happen next and there wasn’t that much mystery because of that.
I’ll die on the hill that DS2 was misunderstood, and rather than being a poor game it just caters to a specific taste in Souls games, which turned out to be the minority.
It’s rather unforgiving with Stamina and requires more in terms of positioning and timing to handle multiple enemies, such as lining them up to hit multiple in one swing or singling out a target to stunlock thanks to weaker poise. Healing also requires more consideration to pick the right window. I like that. It feels more like a harsh and dangerous world where you have to watch out for your own survival.
The Small White Soapstone often works for a quick trip to another world, earning souls, lifegems and regaining humanity with less commitment than a full summon, which encourages jolly cooperation by lowering the stakes and raising the reward. I like that.
I also like the changes to the weapon upgrades and the magic system. Pyromancy becomes an actual magic discipline, that can still be worked in alongside miracles, sorceries and particularly hexes, like having more attunement gives you more casts, consumables can restore spell uses and you can use materials to lower spell requirements, all of which affects character builds. Being able to respec means you can change or fix your build later on.
I’ll concede that the learning curve is bad. There’s more mechanical complexity to learn and less explanation than in DS1, and particularly the differences between the games aren’t obvious if you go at it with the expectations set by the original.
In a way, that makes it a bad “Dark Souls” 2, since you’re obviously expecting more of the same because it has the same name. Trying new stuff may be good, but changing existing systems is always a gamble whether the people trying and liking it outweigh those that didn’t like it or never even tried.
That many people ended up not liking them was unfortunate. Particularly with DS3 going so hard in the other direction, the approval of DS2 has diminished even further. Its playstyle just isn’t to everyone’s taste, and many people conflate “I didn’t like it” with “It’s shit”, which is a shame.
In summary, I think it’s a good game, even a good Dark Souls that innovates on the original, but it’s probably a bad entry point for the genre due to the steep learning curve, and a rough transition from more faster paced titles. I acknowledge it’s not for everyone, but I liked it.
What’s hard for some is easy for others, and vice versa. There’s definitely an appropriate level of intended challenge to any Soulslike game that makes it satisfying as you gradually overcome difficulties and adversity. Fall below that, for instance by spending 10 hours on the tutorial boss, OR breach that difficulty by never falling below 50% HP, and the experience loses luster.
No matter how much equipment is in it, Dark Souls is still on a pretty set level of difficulty, and it’s too high for a lot of people. Heck, there are other casual games out there that were “ultra hard” for some infrequent gamers I know.
How I did it may not be the best. But damn, did I feel accomplished afterwards.
I went into DS1 without any background. I only looked up things when I was 100 % stuck (I played with the broken short sword for far too long). I definitely used some summons (mainly the NPC ones), but you could also choose not to.
Beating O&S the first time after a week or so of trying was one of the best feelings ever (don’t want to spoil anything hence the vagueness).
Elden Ring is definitely more beginner-friendly, but the sheer mechanics you can learn in DS1 will help in all soulsbourne games (maybe not Sekiro).
I have not played Demon souls, so maybe that’s a better jumping off point?
I had the same experience: I played DS1 almost completely blind (I’d seen my old roommates playing it years ago so I knew some of the tricks, in a half-remembered sort of way). It was hard, and I got stuck in a few places for a really long time but wow it was extremely rewarding. Anyways I’m not that good at videogames, if you’re persistent pretty much anyone can beat dark souls 1 I think
I say just dive into the real souls games. Like everyone else, I recommend Elden Ring or DS3 (don’t worry about skipping the first 2 games, you won’t get the story anyway, most people don’t lol).
If you insist on trying something to ease you in, I actually recommend Tales of Iron. It’s a 2D game but the combat is very souls like in the sense that it’s challenging and you have to learn enemy timing and attack patterns.
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