Open world games don’t hold me, because ironically, they tend to feel too small. When you can walk from one side of the setting to the other in real time, it all feels small.
Mine does, yes, and it has a great inter-library loan system, too. As long as it hasn’t come out recently, I have access to a big chunk of the Switch library.
Unfortunately, it looks like going forward that it’s not software costs that are going to be the biggest problem, it’s hardware. Adjusting for inflation, hardware has never been this expensive this late in a generation in my country. Not even the PS3.
ExanimaUnique physics-based isometric dungeon crawler also featuring an arena career mode.
Moddable.
Really slow development cycle, though.
Severed SteelFuturistic 3D shooter with maybe the best movement system I’ve tried, with wall running, full 360 air movement, sliding and more.
Weapons have only one magazine, so you’re constantly sourcing them from your enemies while blasting holes into the fully destructible levels.
Very replayable.
Monster Sanctuary was so good. I tried it when I had Game Pass, and I loved it so much I bought it outright for Xbox, and then again on Steam. Also got the hardcover monster journal.
Aethermancer, made by the same folks, is looking really good from their demo. Clearly lots of inspiration from Monster Sanctuary but very much its own sort of game
Hey, you might want to know that the item in brackets comes first and the link comes second. I see the raw link and the item in brackets, instead of what you probably intended: to have the item in brackets be a clickable link.
[Starsector](https://fractalsoftworks.com/) will produce what you want.
I’ve been playing it on and off for over 20 years now with some definite highs and lows but I have nothing but respect for the devs (3 people) and community. It’s not on any store fronts and they just do their own thing.
Most of what I play is indie and choosing a favorite is too hard, so instead I’ll go with biggest playtime. Antimatter Dimensions, also on Steam, has quickly shot to having the highest playtime of my Steam library. It is an idle/incremental game. Bonus points: free! Most of the idle/!incremental_games I have played have been free in the browser without IAPs, and seem to have been made by one or a few people.
Not counting that, I’d probably have to go with Stardew Valley.
Advent Incremental, I had more fun doing this around Christmas time but it is also playable off-season
The Idle Class, game was probably intended as cynical political commentary on problems with capitalism, but my oversensitive “dammit yes I agree with you but I want to enjoy a game without dooming about the world” self was able to play just fine without getting sad or angry or hopeless
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