Blue Prince! I’ve been trucking away with this for a while because it’s very possible to play using the controller while holding a baby - no quick reflexes required! I’ve hit a bit of a wall with progress in it though and have reached a point where it feels more like luck than skill/puzzle-solving is needed to tackle my current objective.
I really wish I was better with puzzle games. Even the world’s darling - Portal - is a bit beyond me. Despite having a brain that should enjoy puzzle games…they never catch on for me!
Congratulations on the baby, I hope you get a little more time to enjoy both holding and gaming soon enough :)
I feel like making that comment earlier broke my run of bad luck and I “completed” the game. (There’s obviously a tonne of additional puzzles to work out, but I think I might take a break from this for now!)
Just to preface, I have bias as a person who got a steam deck day 1 and love it with no plans of getting a switch 2 .
That being said it’s definitely on a per-person basis. The big differences are how comfortable you are with small “tinkering” because things work on the steam deck but small adjustments aren’t uncommon and how okay you are with not having Nintendo games like Mario Kart.
If you’re cool with both of those then I’d say Steam Deck! Otherwise waiting for the switch 2 is probably the move!
The only reason you should buy a Switch is if you have no self respect, don’t give a shit about being in an abusive relationship with Nintendo, and don’t care about sending thousands of dollars to a company that hates you to get an artificially limited device, and absolutely MUST play Nintendo first-party games, in the intended fashion.
The Deck is such a better device in nearly every way.
You may like BlazBlue Entropy Effect. It plays very much like a 2D fighter, but has roguelike elements like upgrading of moves and meta-progression after each run. Instead of fighting other players you fight cpu enemies.
I thought that was the version i was playing but i guess not lol. I know i had it on here at some point because i remember using it to beat all the way up until the first dungeon but i lost it when my SD card decided to die on me. I guess i replaced it with the og control scheme version and forgot
I haven’t used moonlight on the vita, can you map touch input to L2/R2/L3/R3? The back touch-area would probalby be good for the triggers & L3/R3 aren’t used that often, so the touchscreen might work for that.
Honestly terrible, the Vita’s WiFi chip is lousy so even with a wired PC and sitting right next to the router the lag is pretty poor.
Also the lack of additional triggers really causes problems for a game like Zelda where you’re expected to use them a lot, you can use the touch pad but the lack of feedback makes it pretty unplayable.
If only moonlight could use the USB connection, like vitastick.
Do the triggers from bluetooth controllers work with moonlight? I don’t remember if you can normally connect controllers to the vita, but there’s this plugin that makes the vita think that it’s a pstv, which makes it support multiple gamepads.
The Vita has some good games, and it has built-in support for psp & ps1 games, which is not emulation IIRC. It can be a nice portable emulation machine, especially the Vita 1000 model, with the OLED display. The 2000 isn’t as nice due to the worse display.
Would have been a lot more convincing if the screenshots looked like an actual GameBoy game, rather than images indexed to 4 shades of green in Photoshop.
Star Wars Jedi Knight I and II: Jedi Academy and Jedi Outcast (Not stable) - OpenJK github.com/JACoders/OpenJK
Despite the official name being “Jedi Knight: Jedi Academy” it is not Jedi Knight I. It is actually a sequel to Jedi Knight II: Jedi Outcast. It came out only a year after JO and was announced in April. At first I thought it was an April Fool’s joke because the screenshots looked like something that could easily be made with the mod tools at the time.
It wasn’t called Jedi Knight III because you play a different character.
Anyways, the real Jedi Knight I was “Jedi Knight: Dark Forces II”. An open source implementation is available at github.com/shinyquagsire23/OpenJKDF2
And to round it off, the open source implementation of Dark Forces is available at theforceengine.github.io. I think it even supports the remaster.
I actually really appreciate someone clarifying the chronology of these games, I’ve got them all in my steam library and can never remember the order they go in.
Do the OS remakes have any QoL improvements? I tried playing through them recently and had a very hard time with the manual save system since I’m used to autosave points in linear games like that.
Honestly anything to deal with the horrendous friction and instability of the original would be welcome. Even modded I think I had to stick with 4:3 which even with black bars was still not quite right on my modern system. It would have to be a better experience, even if I have to re-learn manual quicksaves.
Got them working, and was pleasantly surprised to find most of them had flatpak installers! Manual saving is still a pain but the engines running smoothly does make a big difference.
Although the dark forces installer doesn’t work with the steam install so you have to copy the game data to the data folder to make it work.
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