@Plume Oh yeah and this: Start the game in a neutral area or room where you can test the controls and sound are working properly and ensure the performance is right BEFORE the intro cutscene plays.
A number of PC games – where the hardware’s performance capabilities are going to change from player to player – have a “benchmark” option accessible, usually in the video settings, that does a “fly-through” of some relatively-intensive levels, and then gives FPS statistics (I think usually an average count, though come to think of it, a 95% number would be nice too). Thinking of a recent example, Cyberpunk 2077 does this. The earliest game that I recall that had some similar feature was Quake, with the timedemo command, though that wasn’t accessible outside of the console.
That doesn’t deal with testing controls, but it does deal with performance (and can hit a number of the engine’s features), so it does part of what you want.
A benchmark for tweaking graphics settings is also something I think every game should have. Just let me run a benchmark and tweak the settings before starting the game.
Probably not a lot, but certainly a lot can get hit by stray bullets by the response teams. If cops today are getting collateral damage and no accountability, the future privately funded police services are bound to be be far from accountable.
I prefer controller for basically everything except fps games. I don’t really play more keyboard designed games though, like civ, very often. If I do I’ll def use keyboard though
I guess I’m now stuck in the digital world with my companions that consist of a pile of sentient poop and a Dinosaur that can breath fire and talk. Both of which will experience the cycle of life, death, and re-incarnation roughly every few weeks.
I will chill in the idealistic socialist town and happily eat the freshly grown meat straight off the vine that the living plant monster gives out to everyone for free daily
Shitty time to have dusted off plants vs zombies. Guess me and crazy Dave are buds now. If you need me, I’ll be rummaging through the kitchen cabinets looking for a helmet!
I think it’s a fair criticism, not necessarily one I agree with, but the quantity of content available for the asking price certainly isn’t proportional to the base game, although it is quality content, bugs notwithstanding. I think maybe the only game that would come close to it on those terms would be Fallout: New Vegas.
I would hazard a guess that a large part of the pricetag probably isn’t just for the DLC though - It’s been three years since release and ostensibly the CP2077 dev team has been hard at work fixing the colossal fuckup the game was on launch day, and then some. There’s a lot of work that’s been put in to the systems overhaul in order to make the base game more functional and enjoyable, and I believe a lot closer to the original vision the team had before the marketing and hype (and death threats) nudged them to push out a rushed product, and all that’s getting packed in as a free update for a game that was probably underpriced at the typical $60 anchor point on release in 2020.
I’ve been crushing maggot-filled mutant satanist-skulls.
The latest patch for Darktide finally made it functional for me.
If I cap it at 60 fps it does not crash every 20min anymore.
Darktide really did not like my Ryzen 9 3900x and rtx3080 “ufo rated” rig.
But now it works at least, and it’s fun.
Maybe a bit boring maps though.
I’ve just dipped my toes into Darktide on xbox gamepass. I love the visceral, impactful feel to melee combat so far. I have been playing with one friend so have come afoul of the lack of communication with others that don’t chat, but so far have found it to be acceptably stable in terms of gameplay
I finally finished Baldur's Gate 3. Loved it. I immediately started again with a Ghost Recon team, where everyone is a rogue assassin/fighter battle master build so that you can get a ton of actions, create opportunities for advantage, and then get bonus sneak attack damage. It's working really well so far, and I've done more than half of the content in Act 1 with this team, though to be fair, of course the game will be easier when I know what's coming around the corner.
I also started up System Shock, a game that sorely needed that remake and shows that the difference between what made it good back in the day and what would make it good now are basically just graphics, controls, and UI.
I’ve played through BG3 around launch, and have been lurking the web, looking at what others have done. Right now, I’m also watching a streamer play through the game, and everything I’ve seen really makes me want to do another playthrough. Act 3 was a bit rough at times though, so I think I’ll wait for some more patches or a Definitive Edition, if Larian does it like Divinity.
Same, my friend and I gave up on Baldur’s Gate and will let the developer “finish” tweaking it. I like what Larian tries to do in its games, but I really, really despise the need to mash the quick save button after anything representing even minor progress because you might stumble into TPK combat while exploring. This happened to us in Divinity and when we got a whiff of the same in BG3, we wrinkled our noses and left the game.
I subsequently went on to play CP2077 v2.0 and really enjoyed myself, which I just “finished” yesterday with a satisfactory, bitter-sweet ending.
That’s awesome. I’m at the tail end of my first playthrough, but I’m already thinking about and all druid run with Halsin, Jaheira, Tav, and a respecced origin. I think druid is flexible enough to pull it off. How are you finding system shock, then? I never played it originally but have played many of its ‘spiritual sequels’ in terms of immersive sims. I was tempted to harken back when the remake came out but never bit the bullet.
I played the beginning of the original release some years back and found the controls unusable, even with a mod that "fixes" them. This new game adapts the way the original basically has a console printout for everything you look at and interact with while still allowing it to control like a modern first person video game. I'm not very far in it yet. Only about an hour. But it's one of those games where you're scouring for resources and navigating a map with keycards and turning the power back on and such, and it does all that well so far.
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