For me it’d be Starfield and Diablo 4. I do have faith that Blizzard will turn the ship around and reel me back in to D4 later down the line. I have zero hope for Starfield ever being good, though. It is a fundamentally broken game I have no hope Bethesda will be able to fix, ever.
Of the OWSC-type games that I’ve played, the one I’ve enjoyed most is Raft, and even then I get burnt out on it pretty quickly. I think it’s because, at least until you get your raft surrounded with metal plated platforms, there’s a very direct relationship between the materials you pick up and the amount of ‘base’ you can build, and so you’re pretty constantly engaged with collecting, refining, and using most of your supplies in a very straightforward and immediately gratifying manner.
The thing in these games that burns me out is, it seems to be a neverending parade of collecting materials and recipes to get better materials and recipes, to the point that you’re thumbing through like eight different pages or tabs of schematics looking for what you need to make, then digging through some arcane storage system to get the shit you need to make the shit you need. After a certain point, it feels like having a second job.
It has a good storyline. It’s not horror focused, and ennemies won’t suprise as much as in resident evil or doom. They’re mostly there to add difficulty or be part to the mission. Recycling makes the low amount of munitions/inventory tolerable.
Huh, I never saw the Prey reboot as a survival game. I thought it was more of an immersive sim, but then again, genre definitions can be quite fluid and a game can belong to multiple genres.
Shadow Gambit: The Cursed Crew - I usually hate tactical strategy games, but this one’s good. The quicksave/reload feature makes it pretty fun to experiment and goof around.
Dead Cells (I’m behind)
Grounded
Tears of the Kingdom
Mediocre
Dredge - It was a unique experience, but I never really understood the fear/consequences despite fully finishing it.
Armored Core 6 - The balance in this series always ruins them, even though I try to love them every time. Being forced into a specific build takes the fun out of customization.
Bloodborne. I’m glad i finally got to play it, because holy hell it is good. Orphan of kos can f**k off tho, definitely the one of hardest bosses in any game i’ve ever played.
Yakuza 0. Super happy i liked as much as i did, since i bought 0 thru 7 before even playing a yakuza game, stupid i know.
Can’t really think of any other games that wow’d me.
Edit:
I also played the ps3 ratchet and clank games and come on, they’re ratchet and clank, what’s not to like.
Also played resident evil remake, which got me into og re2 and 3.
“Bad” games:
Metro 2033. It’s not a bad game, i just ran into alot of bugs that hampered my enjoyment.
White knight chronicles1/2. From the boring ass story to the giant maps that are cancer to traverse, i really didn’t enjoy it.
That’s about all the “bad” games i can think of, especially since i don’t go looking for them.
Serious answer:
If it doesn't have to be digital, there's an entire world of board games available. Dominoes, Magic: The Gathering
Funny answer:
If it has to be digital, Table Top Simulator is fairly cheap and can play an entire world of available board games. /s
Wife an I split time on RDR2. Her doing most of the fishing/hunting, me doing the rootin/tootin parts.
We do play some board games. I think magic has the same problem as with mario kart, but with less pick up and play-ability. We liked playing gloomhaven ok, but I have to do the setup.
That kind of spliting gameplay could maybe work for us eventually, but I kind of doubt it at this point.
To quote Bob Belcher, "Laugh On Loudly". Gloomhaven is so good that I kickstarted Frosthaven to support the maker. It's sealed in the box, in a closet.
I do play Frosthaven (we've completed Gloomhaven and Forgotten Circles) with 2 of my siblings and a step brother on Tuesdays. Fridays I play Crimson Scales (fan made Gloomhaven expansion) on Table Top Simulator.
Luckily, the sister and her husband host and do all the setup (we play their copy). TTS, I host but the "setup" is basically loading the mod and clicking a couple buttons. For the physical game, we use Gloomhaven Secretariat to manage the monster abilities, attack modifiers, health, effects, etc which really cuts down the setup/teardown time.
I did have a seat open up on the Friday table, we get together about 5:30pm and run until 8pm Eastern...
Looking into secretariat for gloomhaven quickly, it looks really useful, I’ve been thinking about the gloomhaven video game as an option too. There are things I like about physical more, but I also think it’d be very convenient.
I super appreciate the implied offer, and hope that someone fills your spot. I am however on west coast time, and am kinda half evening shift schedule besides, so I wouldn’t be able to make that at all regularly…
In the board game theme, have you tried any 2-player abstract strategy games? Some of my favourites include:
Quarto (complex 4-in-a-row game with a twist: your opponent chooses the piece you must play)
Quixo (from the same publisher, Gigamic - tic tac toe on steroids with an ever-changing board)
Hive (each piece moves a certain way, very portable defend-the-queen game)
Tak (simple rules, deep strategy - connect opposite edges of the board while preventing your opponent from doing it)
Not strategy, but abstract speed game: Nine Tiles by Japanese company Oink Games (not Nine Tiles Panic, tho that one isn’t bad). Oink has very clever, easily packable party games and a few can be played with two people.
If you have two displays for you PC and are willing to do a bit of fiddling, I think you can set up split screen two player stardew valley which is a great chill game
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