Raft only truly shines when you play it with friends. Otherwise it gets old real fast. But with a crew of 3-4 chaotic people on board it’s a ton of fun!
Started Blue Prince, but to be honest I haven't gotten past the initial "RNG wall" and I'm sorta over it. I'm 5 hours in and continue to get the same rooms I've documented in detail in my notes with little new to show for it, and while I have some leads and puzzle pieces, nothing fits. Not particularly excited about a lot of the small repeat puzzles anymore either. I get the impression that I just need one or two pieces of knowledge that the game is refusing to provide to me. Kinda hoping that the good old trick of complaining on the internet will make things work out.
Yeah I kinda get that. I’ve had a couple of those walls. But I think if you purposely try to pick rooms that you’ve not had, even if it seems bad or not useful things might start to piece together more. A lot of things can be useful in ways you might not expect. I think I’ve maybe had 1 or 2 runs where I truly learned nothing. Every other run has had some sort of knowledge or permanent progress. Also some rooms only appear on certain edges of the house. I’ve found some of the important profession related ones that way.
But yeah it’s a game you gotta treat as much as a roguelite as you do a puzzle game. And it unfortunately isn’t for everyone
I too had this at the start. My hint is to indeed make sure you visit all rooms at least once, even if they are bad for your layout for that specific day. Make sure you read the notes you find and make us of the items too. Some items have a clear purpose for the basic runs (just helping out with money or steps) but some seen less useful. It is these items that actually often help you unlock new things though, just think logically where you would be able to make use of them.
Also, there is actually quite a bit of permanent progression / unlocks. This only started happening for me after that long initial phase of just mocking about, but once it starts happening you are better equiped for further discoveries.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
Exactly this. You start out thinking “oh okay, its a roguelite and I need to get to rooom 46”. But that’s not actually the point and once you realize there is more depth to it you start seeing value in every run, even those that never get close to rank 9.
At least that’s been my experience so far, and I’ve yet to even enter the antechamber myself.
That's what I've been trying, yesterday ended up being a little more fruitful (internet complaining trick worked!) and luckily gave me more interesting rooms, though I'm not convinced it was any action on my part that did it.
You kind of have to just bumble around for a bit and take notes on everything and hope it starts making sense later. I’ve been playing it like “take notes and screenshots first, ask questions later”. The roguelite part and the puzzle/mystery part sort of play out in parallel.
Did not know about Dave the Diver releasing FOMO DLC, it’s been on my medium term wishlist, but I might just skip it. I have more then enough games to play.
It just doesn’t seem like that kind of game to do FOMO DLC.
Thanks for the update. Lots of interesting highlights.
…and it’s the second time they’ve done this silly DLC which is limited (though, to be fair Godzilla wasn’t a paid one)
Keep your eye on it, I’d say on steep-steep discount it’s a fun game, but to me the opening of the game can’t ever be matched. It tries to be too many things instead of being great at just one
I love this game except for the fact that it seems having the biggest city is the way to win when having the best quality of lifeand the least environnemental impact would be my way to win. But I guess it’s my green side😅
These games are what’s making me look at PC gaming instead at just Playstation.
is there a city sim that prioritizes green cities and quality of life? the first cities skylines was shockingly america-centric with the city designs it let you build, even with the european devs.
Valve have supposedly been experimenting with x86 emulation on ARM for their next VR headset. So I think they might actually be well on their way to enter that market. Probably with the plan of making PC games playable on Android.
I like naval warfare games, but I tend towards the sim side, not the “experience being someone there” sort.
The naval warfare game that I have played the most of recently is https://store.steampowered.com/app/2008100/Rule_the_Waves_3/. That’s definitely not an eye candy game, but it models the design and development of warships from 1880 into the Cold War, the construction of fleets, and the tactics when they meet, has a lot of flexibility to simulate different stuff.
https://store.steampowered.com/app/1489630/Carrier_Command_2/. This is not a real-world oriented sim. You command an amphibious assault ship which can capture islands to gain resources, capture technology, and buy munitions, air and amphibious vehicles, and fight against another similar amphibious assault ship approaching you. I really like the untextured polygon aesthetic – they make stuff look pretty even with just that. Need to manage a ton of vehicles and aircraft and production and logistics vessels and support craft concurrently; as the game continues on, the load increases. If you’ve played https://store.steampowered.com/app/267980/Hostile_Waters_Antaeus_Rising/, sort of similar idea — both are based on Carrier Command. Not mission-oriented the way Hostile Waters is. It’s really intended to be played multiplayer, which I’ve no interest in, but you can play single-player if you can handle the load of doing all the tasks. I had a surprising amount of fun banging away with this one. I really think that this game would have benefited from some rebalancing and further development — some gear just isn’t all that useful, and I think that the game would make a magnificent base for a more-sophisticated-dynamic-campaign single-player-oriented game.
It’s not, strictly-speaking, a sea-based game, but https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ is a sci-fi space-based fleet warfare game. A lot of the elements that you might want in a sea-based fleet naval warfare game are there, sensors, electronic warfare, weapons and countermeasures and such.
I think that those are the sea- or sea-associated games that I’d probably most recommend, myself.
From the Depths — it’s mind-meltingly complex, graphics are mid, and takes a few liberties with physics, but it lets you build your own warships Minecraft-style, including custom cannons, missiles, and air defense.
I haven’t played it, but there’s a game called Salt 2 that I’ve been interested in for a while.
The steam page says it’s basically an infinite ocean with different islands and such. It sounds like it might be procedurally generated, but you can customize your ship and it’s basically your mobile base and all.
There’s also Atlas, which is a pirate game from a spin-off studio of the ARK devs, so a lot of those basics like taking animals and such are very similar. But in that one, you can actually build your own ship from scratch
Just nabbed Salt 2 and it's so good already and I've only just started! I love how colourful everything is. Also, I made the mistake of going for a wander on the first island too late in the day without realising how DARK night times get. Fumbled my way to the nearest beach and managed to spawn my little raft and just about navigate back to camp. Thanks for the recommendation. I can see this is going to claim many, many hours of my life already 🤣
Or, this might be a might more out of left field or maybe completely stupid and not at all what you had in mind, but what about coral island? You don’t get to experience the water surface except when fishing or doing other stuff on the shore. But you get to do stuff on the bottom and there’s mermaids and stuff.
Stardew valley with a tropical island vibe. So definitely fun and immersive. Definitely more adjacent than something like sea of thieves or black flag or subnautica, but I feel like it fits better than just cause 3, imo
Honestly, just try Simcity 3000 or Simcity 4 (some community mods are mandatory). Simcity 3000 is easier to start imo.
Just remember to watch spending and make sure to always have new zones (primarily industrial and residential) until you hit 1950 or so.
Start at the edge of the map with an industrial district that goes parallel to the edge of the map.
Plan ahead with your transport structures (leave a compact corridor for a railway line) and zone locations.
Initially focus on surplus budget and growth (i.e. surplus budget mostly spent on expansion), but try and invest into education so that by 1950 you have a more educated populace.
Each game has their own little quirks and focuses. From what I remember sc3000 is best to start in a corner. You only get half the pollution from buildings on the edge, which is pretty big in the early game. You also get easier access to trade partners which is a good source of income later. Public transportation is also important, and very expensive, so you need to aggressively maintain a strong budget surplus to keep expanding.
There’s also some magic numbers to know as you get more familiar with the game. Airports, farms, ports, and subways all have sizes you need to keep in mind when planning.
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Aktywne